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Posts from Reports of online games and their confirmations (Spring 2012 season).

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Exit
26.05.2012 Exit (red, Fortress, Wystan, Tazar) def Bustard (blue, Castle, Valeska, Valeska) 2sm4d(3) 137
We chose all the restarts and started. The distribution was very bad – the only road led to the Guardian, and there was no money at all. For the entire first week, I ran around my own territory on dirt roads and only managed to build 1-4, 6 in the Fortress, but a Hive ambush was spotted right next to the Castle, and Tazar appeared in the tavern. In the second week, I took a couple of money-making buildings, broke through to the adjacent map and took a Rampart there. Also, a Stronghold with blue flags appeared on another adjacent map, right at the entrance to it from my territory. In the third week, I bought upgrades, took 6 Wyverns, upgraded them along with the rest, and prepared to attack the opponent, but he broke through the guard and came to my territory, where he was defeated because he had much less troops.
Thanks for the game!

I confirm.
The distribution was truly awful, and all the restarts were over. At first, I cleared the territory south of the city, then I encountered a block of Orcs, it took 2 days to bypass them, and behind them were two piles of wood and many ranged guards. I lost for a long time and heavily, losing archers and single Griffins. Because of the Orc block near the wood, I couldn't build Stables. On day 121, I entered a location without a road, and I lost almost a week there. I was losing. At the end of the 2nd – beginning of the 3rd week, I entered the zone with the Stronghold. I lost again to upgraded Wyverns and lost my army. On day 134, I broke through to the opponent, where on day 137 I was successfully crushed by his superior forces.

Exit, thanks for the game.
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27.05.2012 Gomunguls(Red,random,Stronghold,Dessa,Gretchin)def Sevensan(Blue,random,Castle,Rion,Moner)8XM8a,1.2.4
We took our restarts, a game of luck... I run along the main road through a treasure site into the cave, losing a decent army, only to find a block there... at the respawn there were 3 chests... I immediately took the 1000... I grabbed a gnome dwelling with 15 with minor losses... on day 1 week 2 month 1 I approached another gnome dwelling with 20 there... then into another treasure site with 4 Dragon Fly Hives and Pandora's Boxes that are easy to break... after a couple of turns, the opponent surrendered at a strong block

27.05.2012 Gomunguls(Red,random,Tower,Roland)lose Sevensan(Blue,random,Castle,Sanya,Sanya)Anarchy,1.2.2
Everything was going great, on the very first day I buy Roland at the tavern, I leveled him by day 1 week 1 month 6 with expert logistics, diplomacy, and leadership... by day 1 week 1 month 7 I had already gathered some followers, on day 1 week 2 month 1 I easily broke a level 2 Griffin Conservatory with 8 vampires... on day 1 week 2 month 2 I break a mini Griffin Conservatory and a level 3 one with the loss of 1 angel... then I recruit 36 vampires, bringing the total to 44, and break a level 4 Dragon Fly Hive and enter a max utopia... there I make a mistake, placing the vampires in a corner where Black Dragons and Gold Dragons start burning them, the vampire stack weakens and few remain... after beating the dragons, there was 1 Red and 7 Green left, and I retreat losing my army... I decided not to continue after that...

Thanks for the games!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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27.05.2012 pHOMM (Red, random, Tower, Iona, Isra) lose SolncevKoT (Blue, random, Castle, Cuthbert, Tazar), Balance(L-U), 225, sod
report was written during the game.
We chose all factions. Balance is a real beauty in terms of the number of restarts, and as always on a no-restart game, Poppo came out.
Roads are super, but there are blocks everywhere with bypasses through wasteland, annoying. No crypts in sight, no Dwarf Cottages either, built a guild (no archers!), gargoyles not built. A Stryker came second, brought 10 zombies, total mess.
111 complete junk, I just left the army in the town, scattered - almost no money, in the tavern Isra - at least something, but didn't have enough money to recruit her.
112. Scouting, recruited Isra, didn't even have enough money to upgrade and recruit the elves, Isra just ran around, a scout hero got a secondary with 1 gargoyle, thank God, without guardians. Stryker managed to find Necro+5 in a crypt.
113. Upgrade elves, recruitment, Necro+5 brought to Isra
Until 117 I was doing something, don't remember because we were postponing at 115. 1-4 in the Citadel. +3 mana and Arena for attack. A bunch of Nagabanks... (all that I scouted - 20+)
122 Broke through 20+ Dragonflies on the way to a secondary - Citadel's on lava (so zone 6). Almost immediately exit to the next zone, and with a damn block: on one side a lava lake, and on the other 20+ Genies, I can even see the Citadel, very close (( took the Orc Hovel and left the zone for a wasteland secondary.
At 127 I took a Dwarf Cottage there, as a result I built a Castle.
131 Conducted in the zone with Dungeon, took 2 heroes from prisons - Jedite and Rashka level 5 super scholar. Meat from them and Dungeon will soon go towards Skele transformation. Portal to the zone with Necro is broken, 8 Cornugas. On the other end 60 Storm Elementals, didn't go. While the chain was transporting the army and Magic 2 (many scholars and mages, one after another), I took a mini Naga Bank. At 136 I broke through the Storm Elementals and took Necro, immediately everyone went for the grind. Total 350 Skeletons, 212 elves, 6 Nagas, 15 mages, 22 Golems. Isra leveled up some nonsense... I was given Ranged Combat initially, thought why not, took Water for some reason.. then at level-up there was Expert Necromancy and Resistance... took Resistance, then Air, then again Expert Necromancy and Offense.. got Wisdom last.
Found a quest artifact - turned it in for 15 gold.
141 Broke through some stuff in the treasure zone (zone 5) 400+ Skeletons and there was contact, my scout hero-mage, Lightning Bolt -6 Archers. Goshi's army with Taz isn't great.. no Skeletons... Taz is probably the main hero. On week 3 somehow also revealed Taz.
142 Set up a supply chain, I also want to get GM4 in time to use found scrolls and the scribed Resurrection even without Earth.
143 Killed another scout hero. Stupidly used a scout hero to go after Monks for a scroll and resource and a chest, there were 48 of them! Scroll of Resurrection... I was in shock, because all the elves had died... I was given auto-resolve... thanks a lot. Well, at least the Cyclopes next in line for breaking through took it out on the Skeletons... -76+5. Set up GM4.
144-145 Went into the enemy's territory. Opponent reveals 20+ Storm Elementals from Conflux. Angels, (took a Griffin Conservatory in my presence. So quite fast, meaning not many) Archers and Cavaliers. Opponent left me an artifact +10 Ranged Combat, very handy. I have 30 Orcs, 250 elves, 500 Skeletons, 23 mages, 10 Nagas, 24 zombies, 50 Gargoyles, 40 Golems, still thinking who not to take to the final fight. Captured the artifact of +4 growth. Set up a chain to move it to my main.
146 Almost reached Conflux already ) In one quest, they offered 30 Harpy Hags for a Helm+2 that I had on, I didn't agree, the army is already a mix and morale is lousy. And I have a cap in mind, only +4 but far. Nearby I captured an artifact from Magogs in a second quest, will carry it soon. Artifact + mage growth already moved.
147 Conflux taken, almost delivered the second artifact, via chain and hero recruitment brought another artifact + Golem growth. Killed Goshana. Taz with 5+ Angels and 5+ Cavaliers was standing in front of the Griffin Conservatory on that lava respawn that I couldn't pass because of the block. Time ran out, didn't go with 3 scout heroes.. was just delivering artifacts )
211 Plague and final battle 1. Opponent has 14 Angels and 8 or so Cavaliers, single Cavaliers. He killed 150 Skeletons, 200 Gremlins, 5 Nagas, some Golems and Gargoyles. He bought back on 8 Angels. I thought, that's it, I've got him.
He decided to run around some more. I got 30 Ice Demons from a quest and already gathered 50 Orcs. Morale was crying, but at least there are boosters along the road.
213 Opponent revealed that he didn't lose his army at the Griffin Conservatory as I thought before, he still has a decent Castle force. As a result, I lost the key advantage - the treasure zone, he broke through his GO and went into it, I had no time to deal with it because I saw almost nothing there except 1 Hive, everything else was far away.
The running around began, taking towns from each other.. they took my main with GM4, scout hero battles.
I surrendered afterwards, because there were already 20+ Swans and the entire force of 100+ Halberdiers, Monks, Swordsmen, and Taz of course. And I have a mixed army but a decent amount of shooters with Expert Ranged Combat, artifacts +5 +10 Ranged Combat, and pretty good magic, including a Clone which in the first final battle against Skeletons reduced the Angels quite well.

Then we wanted to have a FOFan clash but couldn't find the time...

thanks for the good game ))
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
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pHOMM
27.05.2012 pHOMM (Red, random, Tower, Iona, Isra) lose SolncevKot (Blue, random, Castle, Cuthbert, Tazar), Balance(L-U), 225, sod
report written during the game.
We chose all factions. Balance is a real beauty in terms of the number of restarts, and as always, on a no-restart game, Poppo came out.
Roads are super, but everywhere there are blocks with bypass through wasteland, annoying. No crypts to be seen, dwarf cottage neither, built the guild (no sharpshooters!), gargoyles not built. Striker came second, brought 10 zombies, WTF.
111 total crap, army just left in town, scattered - almost no money, Isra in the tavern - at least something, but not enough money to hire her.
112. scattered, hired Isra, not enough money even for the upgrade and hiring of gremlins, Isra just ran around like that, scout hero took 1 gargoyle on a secondary hero, thank God, without guards. Striker managed to find Necro+5 in a crypt.
113. upgraded gremlins, hired, Isra was brought Necro+5
Until 117 did something, don't remember because we adjourned at 115. 1-4 in the Citadel. +3 mana and Arena for attack. A bunch of Nagabanks... (all that I scouted - 20+)
122 broke through 20+ dragonflies on the way to a secondary - Citadel's on lava (so zone 6). Almost immediately an exit to the next zone, and with a damn block: on one side a lava lake, and on the other 20+ genies, I can even see the Citadel, very close (( took an Orc hut and left the zone for a wasteland secondary.
At 127 took a Dwarf Cottage there, as a result of which the Castle was built.
131 went to the zone with the Dungeon, took 2 heroes from prisons - Jedite and Rashka level 5 super scholar. Meat from them and the Dungeon will soon go for skeleton conversion. Portal to the zone with the Necro broken through, 8 Cerberi. On the other end 60 Storm Elementals, didn't go. While the chain was carrying the army and Magic 2 (many scholars and mages, every other one) I took a mini Naga Bank. At 136 broke through the Storm Elementals and took the Necro, immediately everything went for sausaging. Total 350 skeletons, 212 gremlins, 6 nagas, 15 mages, 22 golems. Isra trained some nonsense... they gave Sharpshooting initially, thought why not, took Water for some reason... then on the level-up there was Expert Necromancy and Resistance... took Resistance, then Air, then again Expert Necromancy and Offense... gave Wisdom last
Found a quest artifact - turned it in for 15 gold.
141 broke through some stuff in the treasure zone (zone 5) 400+ skeletons and there was contact, my scout hero-mage, Lightning Bolt -6 archers. Gocha's army with Tazar is not very good... no skeletons... Tazar is probably the main hero. On week 3 Tazar also showed up somehow.
142 set up a chain for delivery, I still want to get GM4 in time to use the found scrolls and the scholar-taught Resurrection even without Earth magic.
143 killed another scout hero. Out of stupidity, I went with a scout hero for a scroll and resources and a chest at Monks, there were 48 of them! A Resurrection scroll... I was in shock, because all the gremlins had died... I got an autosave... thank you very much. Well, at least the Cyclopes next in line for breaking through took it out on the skeletons... -76+5. Got GM4.
144-145 Went into enemy territory. Opp shows 20+ Storm Elementals from the Conflux. Angels (I saw him take the Griffin Conservatory. Pretty quickly, so few), Archers and Cavaliers. Opp left me an artifact +10 Shooting, very timely. I have 30 orcs, 250 gremlins, 500 skeletons, 23 mages, 10 nagas, 24 zombies, 50 gargoyles, 40 golems, thinking about who not to take into the final fight. Captured an artifact of Growth for level 4. Set up a chain to carry it to the main.
146 Already almost reached the Conflux ) in one quest they offered 30 Harpy Hags for the Helm+2 which I had on me, I didn't agree, the army is already a mishmash and the morale is awful. And there's a hat in sight only a +4 but far away. Nearby captured an artifact from Magogs for a second quest, will carry it soon. The artifact of +Growth for Mages has already been carried away.
147 Captured the Conflux, almost delivered the second artifact, via a chain and hero hiring brought another artifact of +Growth for Golems. Killed Gocian. Tazar with 5+ Angels and 5+ Cavaliers stood in front of the Griffin Conservatory on that lava respawn that I couldn't pass because of the block. Time ran out, didn't go with 3 scout heroes... was just delivering artifacts ))
211 Plague and final battle 1, opp has 14 Angels and 8 Cavaliers I think, Cavaliers one by one. He killed 150 skeletons, 200 gremlins, 5 nagas, some golems and gargoyles. Bought back on 8 Angels. I thought, that's it, got him.
He decided to run around some more. I got 30 Ice Elementals from a quest and already gathered 50 orcs. Morale was crying, well, there are morale boosters along the way.
213 Opp revealed that at the Griffin Conservatory he didn't lose his army, as I thought earlier, he still has a decent Castle force. As a result, I lost my key advantage - the treasure zone, he broke through his GO and went into it, I didn't have time to deal with it because I saw almost nothing there besides 1 Hive, everything else was far away.
The running around began, taking towns... they eventually took my main with GM4, battles of scout heroes.
I surrendered later, because there were already 20+ Dwarves showing up and all the force 100+ Halberdiers, Monks, Swordsmen, and Tazar of course. And I have a mishmash but a decent number of sharpshooters with Expert Archery and artifacts +5 +10 Shooting and pretty good in magic, including Clone which in the first final battle on skeletons reduced the Angels nicely.

Then we wanted to have a Fofan showdown but somehow couldn't find the time...

thanks for the good game ))
I confirm the game:smile49: was interesting
Победы постигаются на ошибках и поражениях так, что ребят участвуем и выигрываем !!!
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Gomunguls
27.05.2012 Gomunguls(Red,random,Stronghold,Dessa,Gretchin)def Sevensan(Blue,random,Castle,Rion,Monere)8XM8a,1.2.4
We took our restarts, a game of luck... I run along the main road through a treasure chest into the cave losing decent troops and there's a block... at the respawn there were 3 treasure chests.. I immediately took 1000... grabbed the gnome horde at 15 with minor losses... at 121 I arrived at another gnome horde there at 20... then into another treasure chest where 4 Dragon Fly Hives and pandora's boxes that are easy to clear... after a couple of turns the opponent surrendered against a strong block

I confirm. I had to hit 38 grade minotaurs with 24 marks, otherwise no way. They immediately ran, oil for 4 turns, but the cover couldn't hold.
Gomunguls

27.05.2012 Gomunguls(Red,random,Tower,Roland)lose Sevensan(Blue,random,Castle,Sanya,Sanya)Anarchy,1.2.2
Everything was great, on the very first day in the tavern I buy Roland, leveled him by 116 with exp log diplomacy and leadership... by 117 I had already gathered some followers, at 121 with 8 vampires I easily broke the 2nd Griffin Conservatory... at 122 I break the mini Griffin Conservatory and the 3rd losing 1 angel.. then I recruit 36 vampires totaling 44 and break the 4th Dragon Fly Hive and go into the max utopia... there I make a mistake and placing the vampires in the corner they get burned by black and gold dragons, the vampire stack weakens and few remain... after killing the dragons 1 red and 7 green remain and I lose the army and retreat... then I decided not to continue...

Thanks for the games!!!
Sanya maxed out diplomacy, but Gum conceded. Did not take auto. It was chocolate there, of course.
ICQ 335-665-133
Discord Sevensan#3379
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27.05.2012 PlayHeroes_HP (Red, Castle, Valya, Valya\Klavius) def GoedenDag (Blue, Rampart, Ivor, Ivor) cm-ka 131
Lucky with the layout, passage to 3 respawns and respawns not poor. Valya and Klavius were running on 2 fronts and eventually on 125 in the underground took the Griffin Conservatory tier 3 without mass magic with 130 skeletons by Valya, on 127 through a secondary hero went to the opponent, and he was standing at the Griffin Conservatory. on 131 with an invincible army (92 archers, 77 skeletons, 3 Angels, 50+ Pikemen, 21 Royal Griffins, 24 Knights, 9 Cavaliers) broke the opponent almost without losses. thanks for the game!
Пока!
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27.05.2012 PlayHeroes_HP(Red, Castle ,Valya, Valya\ Clavius) def GoedenDag(Blue, Rampart, Ivor, Ivor) mm-131
Lucky layout, pass to 3rd respawn and respawns are not poor. Valya and Clavius ran on 2 fronts and eventually on 125 took a Griffin Conservatory three without mass magic with 130 skeletons by Valya in the underground, on 127 went to the opponent via a secondary, and he was standing near the conservatory. on 131 with an indestructible army (92 archers, 77 skeletons, 3 Angels, 50+ Pikemen, 21 gr. Griffins, 24 Knights, 9 Cavaliers) crushed the opponent almost without losses. thx for the game!
Thanks for the game.
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23.05.2012 kinger (red, random, Castle, Sylvia, Orrin) def darkello (blue, random, Dungeon, Arlach, Arlach) Anarchy v1.01 211

Agreed with one rest, used my own - didn't want to play Tower, then there was a generation with three castles each - also decided not to play.
Sylvia came with Navigation, hired Orrin in the tavern, whom I later leveled.
111 - revealed the pikemen's niche, a stable not far from the castle, two two-way portals, placed archers;
112 - upgraded the archers, broke through one portal - leads to snow, where a horde of Master Gremlins stands, ran up the road. At the respawn: 4 crypts and a Dwarf Cottage;
113 - took a second Castle on the rocks, there's also a stable there, further a two-way portal, blocked by a bunch of Black Dragons;
114-117 - cleared the respawn, broke through the Gremlins, there's a road to the treasure zone behind a crowd of Ghost Dragons, the second portal led to the sands. Homes 1,2,4,6 at the Citadel;
121 - broke through to the swamp - took the third castle and the archers' niche;
124 - picked up the hat +4 to knowledge;
127 - built Angels in the castle, in the second castle 1,2,4,6 at the Citadel;
135 - behind a hundred+ Grands, captured a scroll with Fly, Air already trained to Adv. Revealed a Griffin Conservatory in the sands;
136 - the Griffin Conservatory turned out to be a tier 3 one, took it, then in a crypt they gave a sword +2 attack and defense;
137 - flew to the two-way portal, which led to the treasure zone and home;
141-142 - replenished mana, ran into the stable, in the tree trained Air to Expert, took growth and with Mass Haste ran to the treasure zone (8 Angels, 18 Champions and 128 Marksmen);
143 - behind a horde of Scorpicores they gave all Fire magic;
144 - killed a crowd of Minotaurs - scroll with Air Elementals, plus behind a hundred+ Demons they give archers +15% to shooting, bow +5% already had before;
145 - flew around, took two Pandora's Boxes with experience, hat +6 to all, Inferno castle, revealed two Dragon Utopias, books of Fire and Water;
146 - revealed with a scout hero the Air book and flew for it, mana was already running out - had to move towards the castle;
147 - got stuck - had to take down a crowd of devils, stats were already 16 24 15 14, only lost a Griffin;
211 - sat in the castle to replenish mana, gathered to take the Dragon Utopias on the next turn, after which news came from the opponent about surrender.

Thanks to darkello for the game
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27.05.2012 Juristis (blue, Fortress, Tazar, Tazar) def Hermit (red, Tower, Solmyr, Enova) 8mm6a 145
Used all restarts. Slow spawns (which significantly affected the game tempo), 2 native heroes, though few Lizardmen, but many Gnolls. Lizardmen built.
111 - 5 heroes, Luna arrived.
112 - Tazar takes the skeleton pile, Luna advanced fire on the pillar. There's a Dragon Fly Hive near the path behind the Cerberi horde.
113 - cleared a couple of chests, bought a Wyvern. Luna killed a herd of boars for a prison with Darkstorn level 1.
114 - Vo loses a Wyvern in a fight against 49 Marauder Gnolls. Real marauders, they get morale at the worst moment. Regretted not using Slow, damn. Also Tazar gets Archery-Scouting, took the first. Cleared Cloak +10% Necromancy, but no Necromancers.
115 - another skeleton pile, Tazar got Earth Magic, constant minor losses of Gnolls, didn't raise any Zombies in the crypt, lost a Lizardman. A Crab... Aenain came out on the road to a grass respawn. Clearly a bugged passage. Nearby is another passage to the underground behind Dwarves and a portal behind Archers.
116 - revealed the overview, there's a juicy piece of respawn off-road, Naga Bank, Griffin Conservatory, Hive, Crypt. Took an external dwelling of Lizardmen, maybe Archery will come in handy. Nearby is a Dwarf Cottage, will check next turn. Built a Marketplace at home, fortunately there's a day of building tempo. Aenain meets orange Ivor.
117 - Ivor kills Aenain, sadness. Tazar clears the Dwarf Cottage, it's 100+. Built Behemoths, total 1-6 in the castle.
121 - Tazar stays put, Lizardmen go for upgrade. Bron is in the tavern, great!
122 - 51 Lizard Warriors available, Dwarf Cottage at 20 no problem. Decided to have Tazar take the off-road respawn piece, cleared Naga Bank, it's 2-3. Will take next turn.
123 - took the Naga bank, -2 Lizardmen from morale. Earth Magic expert.
124 - clear the Hive behind the Fire elementals. There are 90 of them, killed a dozen Gnolls and 2 Basilisks. Then the Hive itself, another -15 Gnolls, +6 Wyverns. Bought Gunnar, ran out of money, didn't really leave the respawn.
125 - another great choice for Taz, Tent-Mysticism, took the second. Checked the Griffin Conservatory, min [small]. Tazar took the crypt and ported home, there's Slow and Stone Skin in the Mage Guild, good. Also got Amulet of the Undertaker, still no Necromancers.
126 - Alkin takes the mini-Griffin Conservatory. Gunnar heads towards orange. Luna with Armor.
127 - somehow ferried the Angel from the swamp. Meanwhile, army on Gunnar is almost near orange.
131 - kill the scout hero of Rampart, then take the town itself, only 2 horses there, easy pickings. Near Rampart is a Griffin Conservatory. On the return turn, orange gets killed, but not by me. Interesting) Luna goes to the Hive behind the Cerberi.
132 - Griffin Conservatory is mini again, but I went to it with Taz anyway for some reason. Took a skeleton pile with him. Luna killed the hound horde and took the mini-Hive on the Angel. The explored territory is laughable.
133 - Gunei took the mini-Griffin Conservatory. Taz went towards the exits past Dwarves-Archers. Luna on the Angel towards green.
134 - cleared the passages, it's unclear which leads where. The bug with orange somehow confused me a lot, and I got lost as to which road should lead where. Built a Manticore at home, the computer already had one.
135 - Luna attacks Fairies for the exit to the adjacent zone between me and green, and runs into Pyre, a hero of green's Castle, who on the previous turn had cleared the Red Cloak! And Luna takes it on the last step, what a gift! Tazar takes the third Griffin Conservatory, and it's mini for the third time in a row! Ugh... Got Air Magic.
136 - Luna is driven away. Gunnar (very lucky with him, at least someone could run these roads properly) takes some Inferno village) Along the way freed 2 prisons, Xarfax and Octavia level 10, Octavia with expert Logistics. Likely the computer's corner treasure zone. Sent Taz there, bought back Luna, took the max-Dragon Fly Hive under the village and a box for 15k experience for 8 Arch Devils. Then the Griffin Conservatory.
137 - Griffin Conservatory-level 2. A total of 5 Angels from 4 Griffin Conservatories, we're on our way to success) Then 5k experience for 14 Sultans and dispersed the Monk horde for a bunch of stuff, including a box for 100 Imps... And [I] already had expert Wisdom. Meanwhile, Pyre invaded my respawn, defeated Gunnar in the main, [I go to] meet her.
141 - Gunnar with 5 Angels drives away Pyre and goes to visit her.
142 - Tazar took the Golden Bow, upgraded the Basilisks.
143 - Gunei got within one turn of green, revealed a Dragon Utopia in front of his castle. Expert Logistics, visited stables along the way, max speed, good lad. Tazar went into the other underground.
144 - Pyre sat in the town, it's a Castle. Waiting for reinforcements, built a chain to Gunei. Tazar cleared some Pit Fiends behind a portal in the underground (turned out to be a portal to the center), lost 3 Basilisks to morale, forgot about the Golden Bow, relied on Archers. Immediately killed a horde of Liches for a Pandora's Box. Next turn planned to take the box and transfer back to Gunei, then port to the computer, behind the Dragon Utopia.
145 - opponent folds and surrenders (would be interesting to know who he lost to after the max-Dragon Utopia). As it turned out, in the Pandora's Box I had 10k experience (and it offered Water or Logistics interestingly, I would have taken Logistics of course), and in the Dragon Utopia: Water Book (:trf:), Captain's Hat, Boots of Speed and another Cape of Velocity. and 30k (21 Behemoths had been demanding to be bought for a long time). Well, that's about it, thanks for the game.
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26.05.2012 CryptoNight (red, Castle, Enova) def MaxGor (blue, Citadel, Tamika) 2sm4d3 123
Decided to play a SM game, full random. After restarts — restarted myself a decent setup ;) On respawn 1 hive, another one visible on the secondary — a bit further away off-road. No conservatories :( But on the first one I managed to put angels in the fort.
On 121 I build a chain to the Dwarf Cottage — a 15-stack, take it on 122, buy 2 native heroes, Enova started the week with a Stable, and on 122 is positioned before the exit to the adjacent zone. On 123, having about 30 archers (9 more sitting at home), 2 angels and 40+ spearmen — I break through to the Tower's adjacent zone, Enova already has water magic expert and air magic advanced, she takes the shield +6. Things are going well — but the opponent surrenders in the 2nd Conservatory, auto didn't take it :( Although there were 3 conservatories there — it would have been quite interesting :smile13:
Зима 2011-12.
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Juristis
27.05.2012 Juristis (blue, Swamp, Tazar, Tazar) def Hermit (red, Tower, Solmyr, Jenova) 8mm6a 145
That's how it was. I made a lot of blunders...
Juristis

145 - the opponent throws in the towel and surrenders (it will be interesting to find out which hero he lost with after the max Dragon Utopia).
It's embarrassing to talk about...

Thanks for the game!
Всё не так плохо как Вы думаете. Всё намного хуже!
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26.05.2012 CryptoNight (red, Castle, Enova) def MaxGor (blue, Citadel, Tamika) 2sm4d3 123
Decided to play a Random Mirror, full random. After restarts - restarted myself a decent hand;) On resp 1 beehive, another 1 visible on the secondary - a bit further away off-road. No Conservatories :( But on 1 I managed to place angels in the fort.
On 121 I build a chain to the Dwarf Cottage - lvl 15, take it on 122, buy 2 native heroes, Enova started the week with a Stable, and on 122 is positioned before the exit to the adjacent zone. on 123 having nearly 30 archers(9 more sitting at home), 2 angels and 40+ spearmen - I break through to the Tower's adjacent zone, Enova already has Expert Water and Advanced Air, she picks up a Shield+6. Things are going well - but the opponent surrenders in Conservatory lvl 2, didn't take auto:( Although there were 3 Conservatories - it would have been quite interesting:smile13:
it was. severely short on gold - first turn only enough for 3 heroes. On the 3rd turn took the native secondary, but gold didn't increase - had to hit different archers for 2 chests. Was hoping for the Necromancer and 3 Conservatories. Had enough gold for all 10 birds(+2 survivors from the buy on 111) and nearly 70 goblins for chow. Skeletons after taking gold from the hobbits and orcs were nearly 70. On 122 I take the first Conservatory, but in it after wiping the chow the birds antimoraled twice IN A ROW, so I came out with 6 birds and about 40 skeletons, rushed and on the same turn went into the 2nd Conservatory, couldn't take it:( Taking auto in such a situation is no joke - I myself took a risk taking skeletons. Thanks for the game
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27.05.12 Nolife (Blue, Castle, Valeska, Valeska) def Kluka (Red, Inferno, Marius, Vokial) 8xm12a 133
111 Got Valeska with 3 stacks, and an artifact for +1 speed. Placed an Observatory right on the road, revealing the entire respawn. There's an external dwelling of Angels, behind 10-19 Monks, and a Dragon Fly Hive.
112 Upgrading archers and pushing through the only road; get Earth Magic and a Slow scroll. Nobody to collect gold with, only 4 heroes, living like bums for now. Spotted an external Wizard dwelling behind corpses — interesting.
113 Almost run to the Necro player, get a Log. A dangerous exit from the one-way portal is found.
114 Capture the Necro capital, and immediately the Necro village. Valeska loses 6 Marksmen in the pre-last Crypt on Necro land — WTF!
115 Fighting the AI. More losses...
116 AI is killed. The road ends at 20+ Diamond Golems... nothing to do — turn Valeska back home to hit the Dwarf Cottage with growth.
117-121 Just running. Horses are built in the Citadel. All archers and 4 horses are bought; the horses instantly get an upgrade at the stables.
122 Take the Dwarf Cottage (20). Another AI crawls out through the no-road area (
123 Capture the Coliseum and a Meteor Shower scroll. Mullich with 12 speed on horses takes the Wizards. A Marketplace is built.
124 Take a Shield +3, a Flaming Dweller, and a Naga Bank (level 3). Build a second Marketplace.
125 Kill the hero that arrived on turn 122. Valeska runs to get a Cloak +2 speed; everything is rearranged to take two Dwarf Cottages.
126 Take the Cloak, losing one horse and a couple of Marksmen, and a Dwarf Cottage (15).
127 Literally a couple of movement points and a couple thousand short to take the Angel external dwelling and buy them immediately. Just build Angels in the Castle.
131 Take the Angels, develop to hit the Dragon Fly Hive.
132 Kill 2 Dragon Fly Hives, have Oil; Valeska runs to the Griffin Conservatory (2-4).
133 Opponent surrenders. Miscalculated the strength in a max Dragon Utopia.
GameRanger, hamachi, ICQ - 354007700
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05/28/2012 dom2 (red, Necropolis, random, Vokial, Vokial) def kinger (blue, Fortress, Valeska, Valeska) 2sm4d3 127

Played as 2-3 Necromancers, had a ton of money on the first day – almost 20K, scouted my own treasure, and the opponent surrendered after encountering a vampire horde. Thanks for the game.
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dom2
28.05.2012 dom2 (red, necro, random, Vokial, Vokial) def kinger (blue, Castle, Valeska, Valeska) 2sm4d3 127

Played as 2-3 necro, had a ton of money on the first one — under 20K, scouted the native treasure zone, opponent suicided into a horde of vamps. Thx for the game.

Confirmed. Respawn poor — one crypt and one dwarf dwelling, took native secondary on the first month, had 50+ marksmen by the start of the second month, ventured into treasure zone through wasteland, on the way suicided into a horde of vamps for some reason, one upgraded stack, but only had 6 spearmen total, lost the rest on the first month in the dwarf dwelling on 20 and some small losses-((

Thanks to dom2 for the game.

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