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26.05.2012 Juristis (blue, Rampart, Ivor, Tazar) def Nolife (red, Castle, Valeska, Valeska) 2sm4d(3) 131
Opp spent all their resources, I have 111.
111 - Scouted fast roads, Ivor brings 22 cents and 7 elves, Ufretin with 8 dwarves at the tavern and Tazar with 3 stacks, including 4 wasps (yup!). Right under the town there's an external dwelling of cents + a treasure chest + a medusa dwelling behind nomads, fight with Taz, there are only 20 of them, took them out losing 5 lizards. Now there's a stack of cents. Right away further an external dwelling of dwarves and another medusa dwelling, and to top it off, Taz picks up Tactics.
112 - Upgraded 14 elves, discovered an exit to an underground secondary area through 20+ woodcutters, sped up in front of it with Taz. Saw a Pandora's Box for 50+ demons.
113 - Broke through the woodcutters, misclicked and lost a wasp, frustrating, on the other side killed another set of nomads. In the underground, 3 external dwellings of troglodytes, can collect them. Ufretin on the main hero revealed a scout point in the corner, uncovered part of a snow treasure zone and part of a mud secondary area with a Griffin Conservatory. But the exit is through rough terrain, not viable. Near the exit there's also a beehive for 20+ rocs.
114 - Tazar took a secondary dungeon, nearby boots of speed for 20+ dragonflies, with Tactics we'll take it easily next turn. 7 heroes. Found a road to that same mud respawn, through 20+ black wolves. On both sides of the wolves are stables. Not bad.
115 - Picked up the boots, revealed a beacon in the underground, there's a beehive for 50+ woodcutters. Taz has Air Magic. Scouted GO with Ivor, 20+ hydras and 20+ gr psyches.
116 - Taz collected a couple of chests, getting ready to split up. Ivor breaks through the raiders, made a mistake, lost 2 pegasuses.
117 - Tazar splits up towards the stables, level 5. Set up 1-6 in the citadel, decided to skip the castle, built dwarves + more to be used for buying. Collected 3 external dwellings of troglodytes, 1 of cents, 1 of dwarves. Ivor took a secondary Necro area, got Logistics. I see as many as 4 exits to 2-3 treasure zones, but 2 of them (possibly 1 large one) are on snow. Another one is underground.
121 - 6 elves arrive at home, totaling 30. With Taz through the stables and 2 medusa dwellings, at levels 4 and 8. Then into town, build a Mage Guild, bought a book, got Haste and Slow.
122 - Upgrade cents. Bron takes the level 4 medusa dwelling. Ivor scouts a Griffin Conservatory at the other end of the Necro respawn. Tazar kills a horde of demons, they got morale, but managed with only single-digit losses of cents. They give 20 silver pegasuses and Offense.
123 - Split Taz in Necro, upgraded unicorns. Ivor checks the Griffin Conservatory, minimum spawn. Before that, I chased air elementals for some reason, the upgraded stack killed a grand. I take the Griffin Conservatory immediately.
124 - Fight with Ivor at the Naga Bank. Naga at level 4 with Greater Haste, lost 4 pegasuses and 1 more grand, thankfully no morale. Got Earth Magic skill upgrade. Upgrade dwarves, delivering 37 of them. Transfer to Taz, go into the second Griffin Conservatory. Got Logistics before the Conservatory.
Conservatory maximum spawn without Greater Haste. Lost 2 unicorns, 4 grands, all dwarves, 30 cents. Lost the second unicorn and the fourth grand stupidly, made a mistake. But overall fine, thankfully the griffins only got morale once it seems. They give Pathfinding, decided to switch to sorcery, the treasure zones are snowy.
125 - Taz collects a helmet +3, in addition to having chainmail +3. Then a beehive for 8 wyverns and a prison with Fiona level 5. Split at the medusa dwelling in the dungeon for some reason. Fiona defeats the level 4 medusa dwelling. Well, since we split in the dungeon, we'll build Mage Guild level 2 then. Built a castle at home.
126 - Mage Guild level 2 in the dungeon, both Lightning Bolts available. Well, screw sorcery, split back home and through the well head to GO) Thankfully 3600 movement points, the opponent might not expect this. Meanwhile, Das kills 67 dendroids for a beehive below.
127 - Beehive is only for 4 ducks. Upgrade troglodytes, have 130 of them. Army arrives for Tazar, we fight GO.
46 magi. Fought terribly, in the first round aggroed everything onto my main stack. Had to fight a brutal melee. Killed an angel, the remaining 3 unicorns, 5 trees, 100 troglodytes. In short, very painful.
I immediately attack the opponent's territory with a beehive using Vistana, and 15 more cents get eaten, and in return again 4 wyverns... Though Taz reaches the opponent's main area, all sorts of small fry there. Towers take out 6 elves, but the castle is ours, let them try to take it back, we'll defend the castle with 6 Lightning Bolts dealing 220 damage. Another beehive for 10+ black knights is scouted, a Pandora's Box for 20+ king cyclops.
131 - Opp surrenders, Val ate the treasure zone, but couldn't handle the swarm of black knights for the Sword of Justice without growth.