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#500
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27.05.2012 Juristis (blue, Fortress, Tazar, Tazar) def Hermit (red, Tower, Solmyr, Enova) 8mm6a 145
Used all restarts. Slow spawns (which significantly affected the game tempo), 2 native heroes, though few Lizardmen, but many Gnolls. Lizardmen built.
111 - 5 heroes, Luna arrived.
112 - Tazar takes the skeleton pile, Luna advanced fire on the pillar. There's a Dragon Fly Hive near the path behind the Cerberi horde.
113 - cleared a couple of chests, bought a Wyvern. Luna killed a herd of boars for a prison with Darkstorn level 1.
114 - Vo loses a Wyvern in a fight against 49 Marauder Gnolls. Real marauders, they get morale at the worst moment. Regretted not using Slow, damn. Also Tazar gets Archery-Scouting, took the first. Cleared Cloak +10% Necromancy, but no Necromancers.
115 - another skeleton pile, Tazar got Earth Magic, constant minor losses of Gnolls, didn't raise any Zombies in the crypt, lost a Lizardman. A Crab... Aenain came out on the road to a grass respawn. Clearly a bugged passage. Nearby is another passage to the underground behind Dwarves and a portal behind Archers.
116 - revealed the overview, there's a juicy piece of respawn off-road, Naga Bank, Griffin Conservatory, Hive, Crypt. Took an external dwelling of Lizardmen, maybe Archery will come in handy. Nearby is a Dwarf Cottage, will check next turn. Built a Marketplace at home, fortunately there's a day of building tempo. Aenain meets orange Ivor.
117 - Ivor kills Aenain, sadness. Tazar clears the Dwarf Cottage, it's 100+. Built Behemoths, total 1-6 in the castle.
121 - Tazar stays put, Lizardmen go for upgrade. Bron is in the tavern, great!
122 - 51 Lizard Warriors available, Dwarf Cottage at 20 no problem. Decided to have Tazar take the off-road respawn piece, cleared Naga Bank, it's 2-3. Will take next turn.
123 - took the Naga bank, -2 Lizardmen from morale. Earth Magic expert.
124 - clear the Hive behind the Fire elementals. There are 90 of them, killed a dozen Gnolls and 2 Basilisks. Then the Hive itself, another -15 Gnolls, +6 Wyverns. Bought Gunnar, ran out of money, didn't really leave the respawn.
125 - another great choice for Taz, Tent-Mysticism, took the second. Checked the Griffin Conservatory, min [small]. Tazar took the crypt and ported home, there's Slow and Stone Skin in the Mage Guild, good. Also got Amulet of the Undertaker, still no Necromancers.
126 - Alkin takes the mini-Griffin Conservatory. Gunnar heads towards orange. Luna with Armor.
127 - somehow ferried the Angel from the swamp. Meanwhile, army on Gunnar is almost near orange.
131 - kill the scout hero of Rampart, then take the town itself, only 2 horses there, easy pickings. Near Rampart is a Griffin Conservatory. On the return turn, orange gets killed, but not by me. Interesting) Luna goes to the Hive behind the Cerberi.
132 - Griffin Conservatory is mini again, but I went to it with Taz anyway for some reason. Took a skeleton pile with him. Luna killed the hound horde and took the mini-Hive on the Angel. The explored territory is laughable.
133 - Gunei took the mini-Griffin Conservatory. Taz went towards the exits past Dwarves-Archers. Luna on the Angel towards green.
134 - cleared the passages, it's unclear which leads where. The bug with orange somehow confused me a lot, and I got lost as to which road should lead where. Built a Manticore at home, the computer already had one.
135 - Luna attacks Fairies for the exit to the adjacent zone between me and green, and runs into Pyre, a hero of green's Castle, who on the previous turn had cleared the Red Cloak! And Luna takes it on the last step, what a gift! Tazar takes the third Griffin Conservatory, and it's mini for the third time in a row! Ugh... Got Air Magic.
136 - Luna is driven away. Gunnar (very lucky with him, at least someone could run these roads properly) takes some Inferno village) Along the way freed 2 prisons, Xarfax and Octavia level 10, Octavia with expert Logistics. Likely the computer's corner treasure zone. Sent Taz there, bought back Luna, took the max-Dragon Fly Hive under the village and a box for 15k experience for 8 Arch Devils. Then the Griffin Conservatory.
137 - Griffin Conservatory-level 2. A total of 5 Angels from 4 Griffin Conservatories, we're on our way to success) Then 5k experience for 14 Sultans and dispersed the Monk horde for a bunch of stuff, including a box for 100 Imps... And [I] already had expert Wisdom. Meanwhile, Pyre invaded my respawn, defeated Gunnar in the main, [I go to] meet her.
141 - Gunnar with 5 Angels drives away Pyre and goes to visit her.
142 - Tazar took the Golden Bow, upgraded the Basilisks.
143 - Gunei got within one turn of green, revealed a Dragon Utopia in front of his castle. Expert Logistics, visited stables along the way, max speed, good lad. Tazar went into the other underground.
144 - Pyre sat in the town, it's a Castle. Waiting for reinforcements, built a chain to Gunei. Tazar cleared some Pit Fiends behind a portal in the underground (turned out to be a portal to the center), lost 3 Basilisks to morale, forgot about the Golden Bow, relied on Archers. Immediately killed a horde of Liches for a Pandora's Box. Next turn planned to take the box and transfer back to Gunei, then port to the computer, behind the Dragon Utopia.
145 - opponent folds and surrenders (would be interesting to know who he lost to after the max-Dragon Utopia). As it turned out, in the Pandora's Box I had 10k experience (and it offered Water or Logistics interestingly, I would have taken Logistics of course), and in the Dragon Utopia: Water Book (:trf:), Captain's Hat, Boots of Speed and another Cape of Velocity. and 30k (21 Behemoths had been demanding to be bought for a long time). Well, that's about it, thanks for the game.
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