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27.05.2012 pHOMM (Red, random, Tower, Iona, Isra) lose SolncevKot (Blue, random, Castle, Cuthbert, Tazar), Balance(L-U), 225, sod
report written during the game.
We chose all factions. Balance is a real beauty in terms of the number of restarts, and as always, on a no-restart game, Poppo came out.
Roads are super, but everywhere there are blocks with bypass through wasteland, annoying. No crypts to be seen, dwarf cottage neither, built the guild (no sharpshooters!), gargoyles not built. Striker came second, brought 10 zombies, WTF.
111 total crap, army just left in town, scattered - almost no money, Isra in the tavern - at least something, but not enough money to hire her.
112. scattered, hired Isra, not enough money even for the upgrade and hiring of gremlins, Isra just ran around like that, scout hero took 1 gargoyle on a secondary hero, thank God, without guards. Striker managed to find Necro+5 in a crypt.
113. upgraded gremlins, hired, Isra was brought Necro+5
Until 117 did something, don't remember because we adjourned at 115. 1-4 in the Citadel. +3 mana and Arena for attack. A bunch of Nagabanks... (all that I scouted - 20+)
122 broke through 20+ dragonflies on the way to a secondary - Citadel's on lava (so zone 6). Almost immediately an exit to the next zone, and with a damn block: on one side a lava lake, and on the other 20+ genies, I can even see the Citadel, very close (( took an Orc hut and left the zone for a wasteland secondary.
At 127 took a Dwarf Cottage there, as a result of which the Castle was built.
131 went to the zone with the Dungeon, took 2 heroes from prisons - Jedite and Rashka level 5 super scholar. Meat from them and the Dungeon will soon go for skeleton conversion. Portal to the zone with the Necro broken through, 8 Cerberi. On the other end 60 Storm Elementals, didn't go. While the chain was carrying the army and Magic 2 (many scholars and mages, every other one) I took a mini Naga Bank. At 136 broke through the Storm Elementals and took the Necro, immediately everything went for sausaging. Total 350 skeletons, 212 gremlins, 6 nagas, 15 mages, 22 golems. Isra trained some nonsense... they gave Sharpshooting initially, thought why not, took Water for some reason... then on the level-up there was Expert Necromancy and Resistance... took Resistance, then Air, then again Expert Necromancy and Offense... gave Wisdom last
Found a quest artifact - turned it in for 15 gold.
141 broke through some stuff in the treasure zone (zone 5) 400+ skeletons and there was contact, my scout hero-mage, Lightning Bolt -6 archers. Gocha's army with Tazar is not very good... no skeletons... Tazar is probably the main hero. On week 3 Tazar also showed up somehow.
142 set up a chain for delivery, I still want to get GM4 in time to use the found scrolls and the scholar-taught Resurrection even without Earth magic.
143 killed another scout hero. Out of stupidity, I went with a scout hero for a scroll and resources and a chest at Monks, there were 48 of them! A Resurrection scroll... I was in shock, because all the gremlins had died... I got an autosave... thank you very much. Well, at least the Cyclopes next in line for breaking through took it out on the skeletons... -76+5. Got GM4.
144-145 Went into enemy territory. Opp shows 20+ Storm Elementals from the Conflux. Angels (I saw him take the Griffin Conservatory. Pretty quickly, so few), Archers and Cavaliers. Opp left me an artifact +10 Shooting, very timely. I have 30 orcs, 250 gremlins, 500 skeletons, 23 mages, 10 nagas, 24 zombies, 50 gargoyles, 40 golems, thinking about who not to take into the final fight. Captured an artifact of Growth for level 4. Set up a chain to carry it to the main.
146 Already almost reached the Conflux ) in one quest they offered 30 Harpy Hags for the Helm+2 which I had on me, I didn't agree, the army is already a mishmash and the morale is awful. And there's a hat in sight only a +4 but far away. Nearby captured an artifact from Magogs for a second quest, will carry it soon. The artifact of +Growth for Mages has already been carried away.
147 Captured the Conflux, almost delivered the second artifact, via a chain and hero hiring brought another artifact of +Growth for Golems. Killed Gocian. Tazar with 5+ Angels and 5+ Cavaliers stood in front of the Griffin Conservatory on that lava respawn that I couldn't pass because of the block. Time ran out, didn't go with 3 scout heroes... was just delivering artifacts ))
211 Plague and final battle 1, opp has 14 Angels and 8 Cavaliers I think, Cavaliers one by one. He killed 150 skeletons, 200 gremlins, 5 nagas, some golems and gargoyles. Bought back on 8 Angels. I thought, that's it, got him.
He decided to run around some more. I got 30 Ice Elementals from a quest and already gathered 50 orcs. Morale was crying, well, there are morale boosters along the way.
213 Opp revealed that at the Griffin Conservatory he didn't lose his army, as I thought earlier, he still has a decent Castle force. As a result, I lost my key advantage - the treasure zone, he broke through his GO and went into it, I didn't have time to deal with it because I saw almost nothing there besides 1 Hive, everything else was far away.
The running around began, taking towns... they eventually took my main with GM4, battles of scout heroes.
I surrendered later, because there were already 20+ Dwarves showing up and all the force 100+ Halberdiers, Monks, Swordsmen, and Tazar of course. And I have a mishmash but a decent number of sharpshooters with Expert Archery and artifacts +5 +10 Shooting and pretty good in magic, including Clone which in the first final battle on skeletons reduced the Angels nicely.
Then we wanted to have a Fofan showdown but somehow couldn't find the time...
thanks for the good game ))
Победы постигаются на ошибках и поражениях так, что ребят участвуем и выигрываем !!!