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#499
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kinger
23.05.2012 kinger (red, random, Castle, Sylvia, Orrin) def darkello (blue, random, Dungeon, Arlach, Arlach) Anarchy v1.01 211

Agreed with one rest, used my own - didn't want to play Tower, then there was a generation with three castles each - also decided not to play.
Sylvia came with Navigation, hired Orrin in the tavern, whom I later leveled.
111 - revealed the pikemen's niche, a stable not far from the castle, two two-way portals, placed archers;
112 - upgraded the archers, broke through one portal - leads to snow, where a horde of Master Gremlins stands, ran up the road. At the respawn: 4 crypts and a Dwarf Cottage;
113 - took a second Castle on the rocks, there's also a stable there, further a two-way portal, blocked by a bunch of Black Dragons;
114-117 - cleared the respawn, broke through the Gremlins, there's a road to the treasure zone behind a crowd of Ghost Dragons, the second portal led to the sands. Homes 1,2,4,6 at the Citadel;
121 - broke through to the swamp - took the third castle and the archers' niche;
124 - picked up the hat +4 to knowledge;
127 - built Angels in the castle, in the second castle 1,2,4,6 at the Citadel;
135 - behind a hundred+ Grands, captured a scroll with Fly, Air already trained to Adv. Revealed a Griffin Conservatory in the sands;
136 - the Griffin Conservatory turned out to be a tier 3 one, took it, then in a crypt they gave a sword +2 attack and defense;
137 - flew to the two-way portal, which led to the treasure zone and home;
141-142 - replenished mana, ran into the stable, in the tree trained Air to Expert, took growth and with Mass Haste ran to the treasure zone (8 Angels, 18 Champions and 128 Marksmen);
143 - behind a horde of Scorpicores they gave all Fire magic;
144 - killed a crowd of Minotaurs - scroll with Air Elementals, plus behind a hundred+ Demons they give archers +15% to shooting, bow +5% already had before;
145 - flew around, took two Pandora's Boxes with experience, hat +6 to all, Inferno castle, revealed two Dragon Utopias, books of Fire and Water;
146 - revealed with a scout hero the Air book and flew for it, mana was already running out - had to move towards the castle;
147 - got stuck - had to take down a crowd of devils, stats were already 16 24 15 14, only lost a Griffin;
211 - sat in the castle to replenish mana, gathered to take the Dragon Utopias on the next turn, after which news came from the opponent about surrender.

Thanks to darkello for the game
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