I mentioned earlier that when I passed through the vortex located in the desert, where there are many master golems and the dragon's lair, my luck decreased by -2. And this affects the base characteristic, and there's no way to get rid of it. I discovered this not immediately, but later, by returning to saved versions, I determined that it was in this place that luck decreases.
Posts from Islands of Mystery, Chapter 2: Dragon Wisdom
Map details
- Category
- Campaign Map
- Map type
- Campaign
- Author
A purple vortex on the grass gives +4 to defense;
A purple vortex in the lava lands gives +3 to attack, +1 to morale, but -3 to magic;
A pink vortex in the desert gives -2 to luck and +3 to knowledge.
Another question - how do I get through the 2 walls of fire? I approached with water elementals and without them - it doesn't make a difference, it won't let me pass. What should I do?
Okay, sorry, I've almost passed it - I defeated the brown one without Phoenixes, lured him out of the castle, managed to jump in there myself and create mini-artifacts for everyone: health, initiative, and defense. I survived thanks to the golems, of which there were almost 500 at the beginning of the battle, and about 130 remained, they damaged the entire rest of the army. Then I found out that the Temple is not the flooded one, but the one that is the Sanctuary, opposite the fort on the hill. Then you need to swim to the prophet's hut on the island, and he will give you 40 Phoenixes. By the way, where you recruit the elementals, also on the island, 200 more water creatures joined me.
But I still can't get past the fire border and complete the secondary quest "Gift of Life" - what is the Evil that needs to be defeated? How do I get past the border? Help!
Added after 20 hours and 20 minutes
and when will the 3rd part be released?
Thank you all for your comments and interest in my mod. Unfortunately, life has changed a bit; I've had more travel around Russia, and there are just the usual lack of time and energy. I recently decided to resume work, but after opening the project, I realized that there is still a lot to do. I won't say that the mod will be released tomorrow or next month, but it will likely be released eventually. I hope those who are waiting for it will understand.
описание Темных Эльфов
история Тёмных Эльфов
армия Тёмных Эльфов
обсуждение фракции DUNGEON 6ки
Маласса знает...
Маласса за всеми наблюдает...
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4