
Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
New here? I'm Roha — want a quick tour?

I agree. Or maybe every other time.


Status, if I'm not mistaken, refers to their traits and beliefs. So, if the point of this statement is that Lithuania will win if it doesn't change its religion, that's obvious. But if not, I didn't quite get it. I would be grateful if you could explain it in more detail.
Regarding the Cossack, in terms of balance. Could the experience be reduced to 6? After all, he won't kill everyone in a row; he'll use his brain. And if he does kill everyone, his experience will be paid for with the deaths of the city. In general, I'm in favor of reducing it, because if a Cossack appears, I would like to have the option to upgrade the left-hand unit. But in general, I'm not an expert. So, feel free to criticize, or you can just say "no, everything is well thought out."
Regarding the Leshy - a standard question. Can the player's Night Attack be redirected to him? For example, "Redirect Redbeard's Night Attack to Redbeard."
Can the Doctor heal himself?
My last question about the maniacs. If a Sorcerer steals the Night Attack from one individual first, and then from another, will I have 4 Night Attacks, or 2 from the one I stole from last?
And then I'll immediately talk about balance. Maybe give the lone units some buffs? Because they are too vulnerable. At least give the werewolf one. Let's say:
Feature: "Full Moon." Survives the first night attack.
It would be better if he were a sorcerer, not a werewolf. Werewolves theoretically have defense; for example, they can transform into an archer. But a sorcerer is defenseless.

I think it would also be worth giving the incubus protection. Otherwise, the rather beautiful idea of winning by converting everyone to Catholicism risks falling apart on the first night due to a random shot.
Question about the mafia's commands. Are there any restrictions on assassinations and investigations?
Lithuanians. In my opinion, this is the team that requires the most nuanced gameplay if you understand the game mechanics.
Specifically, if one of the Lithuanians, say, the crossbowman, is converted to Orthodoxy, and the inquisitor is sent to report on his deeds to God, then the Lithuanians themselves will have to get rid of their own?
I didn't quite understand the Inquisitor with Investigation 2. Does a random investigation of a Catholic redirect to the person the Inquisitor points to?
Not a random one, but the one that will be applied that night by this role.
On the one hand, you're right, but on the other... What if they turn out to be too strong? Besides, the Monk could die on the first night, and then they'll have a clear advantage!

I still don't understand. Please provide an example of the night action. Just because the Inquisitor won't know who is Catholic and who isn't. How will he be able to understand whose night actions can be redirected?
I still don't understand. Please provide an example of the night action.
Zubr, did I correctly state that Hosa had immunity? If not, the issue is that he died in the first night of the Sky Mafia, but didn't participate in the Koshi Mafia.

So, he didn't die in the last Mafia game. Down with immunity!
I just wanted to kill him.
