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Posts from Mafia 44. Time of Troubles Auto-translated

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#49
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It’s better to play as a Sorcerer rather than a Werewolf. In theory, a Werewolf has some defense, for example, if it transforms into an Archer. But a Sorcerer is defenseless.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#50
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I agree. Or maybe every other time.
Always. So he thinks more.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#51
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By the way, why does Hosa have immunity? I wanted to kill him.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#52
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Question about the Mafia faction's abilities. Are there any restrictions on their kills and non-destructive actions? The Poles are clear to me. The Lithuanians are next. Lithuanians. In my opinion, this is the faction that requires the most nuanced gameplay if you understand the mechanics correctly. Specifically, if one of the Lithuanians, say, the crossbowman, is converted to Orthodoxy, and the inquisitor is sent to report on his deeds to God, will the Lithuanians themselves have to get rid of their own? I also didn't quite understand the non-destructive action (ND) of the Inquisitor in NД2. Does the random ND of a Catholic get redirected to whoever the Inquisitor points at?

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Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
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#53
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Status, if I'm not mistaken, refers to their traits and beliefs. So, if the point of this statement is that Lithuania will win if it doesn't change its religion, that's obvious. But if not, I didn't quite get it. I would be grateful if you could explain it in more detail.
No, the point is that even as a Catholic, the archer won't let the Lithuanians win. That is, he will have to be killed regardless of his status. Although the Inquisitor can redirect the archer's Night Attack.
Regarding the Cossack, in terms of balance. Could the experience be reduced to 6? After all, he won't kill everyone in a row; he'll use his brain. And if he does kill everyone, his experience will be paid for with the deaths of the city. In general, I'm in favor of reducing it, because if a Cossack appears, I would like to have the option to upgrade the left-hand unit. But in general, I'm not an expert. So, feel free to criticize, or you can just say "no, everything is well thought out."
This amount of experience is precisely the factor that prevents the city archer from staying at home. Besides, breaking through defenses makes this role quite dangerous even without leveling up.
Regarding the Leshy - a standard question. Can the player's Night Attack be redirected to him? For example, "Redirect Redbeard's Night Attack to Redbeard."
Yes, but don't forget that randomness can play a role.
Can the Doctor heal himself?
Yes, he can (it's just Arko, but for certain reasons, I think it's appropriate). But you also can't heal the same target for two nights in a row, including himself. Also, the archer cannot defend himself, and you cannot defend the same target for two nights in a row.
My last question about the maniacs. If a Sorcerer steals the Night Attack from one individual first, and then from another, will I have 4 Night Attacks, or 2 from the one I stole from last?
That's correct, 4 Night Attacks.
And then I'll immediately talk about balance. Maybe give the lone units some buffs? Because they are too vulnerable. At least give the werewolf one. Let's say:
Feature: "Full Moon." Survives the first night attack.
Yes, I've also thought about that. And I think I've come up with a way to strengthen the maniacs so that they don't die too early from randomness, but also so that they aren't too powerful at the end.
 

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#54
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Zybr
It would be better if he were a sorcerer, not a werewolf. Werewolves theoretically have defense; for example, they can transform into an archer. But a sorcerer is defenseless.
However, a werewolf can also become weaker; for example, they might have a 50% chance to kill from fear. In general, it would be great to buff the werewolf as well.

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Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
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#55
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I think it would also be a good idea to give the incubus some defense. Otherwise, the rather interesting idea of winning by converting enemies to Catholicism risks falling apart on the first night due to a random shot.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#56
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I've slightly buffed the fanatics. The werewolf now has protection from one assassination, but only during the first two nights. It's now a bit harder to execute the sorcerer. Yes, this won't provide complete balance, but it creates the impression that both roles are strong in some aspects.
I think it would also be worth giving the incubus protection. Otherwise, the rather beautiful idea of winning by converting everyone to Catholicism risks falling apart on the first night due to a random shot.
On one hand, you're right, but on the other... they might become too strong. Besides, the monk could also die on the first night, and then they would have a clear advantage!
Question about the mafia's commands. Are there any restrictions on assassinations and investigations?
Everything is standard: two investigations, no more than one assassination.
Lithuanians. In my opinion, this is the team that requires the most nuanced gameplay if you understand the game mechanics.
Specifically, if one of the Lithuanians, say, the crossbowman, is converted to Orthodoxy, and the inquisitor is sent to report on his deeds to God, then the Lithuanians themselves will have to get rid of their own?
That's a valid point. I think I'll adjust the victory conditions: there are no more Poles left, and all other members of the enemy teams have a Catholic faith.
I didn't quite understand the Inquisitor with Investigation 2. Does a random investigation of a Catholic redirect to the person the Inquisitor points to?
Not random, but the one that will be used that night by this role.
 

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#57
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I like the changes to the single-unit properties. I don't have any balance concerns.

Added 9 minutes later
Ment
Not a random one, but the one that will be applied that night by this role.
I still don't understand. Please provide an example of a night action. After all, the Inquisitor won't know who is Catholic and who isn't. So how will he know whose night actions can be redirected?

жизни выцветшие карточки хлам
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Молодое зло телами в масле
Застилает взор багровый зной
Если хочешь ты чтоб я был счастлив
Наизнанку вывернись со мной
Бахромою плоть дурная драма
До рассвета нервы в решето
Валидола вмажь по вене мама
За моё счастливое ничто
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#58
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On the one hand, you're right, but on the other... What if they turn out to be too strong? Besides, the Monk could die on the first night, and then they'll have a clear advantage!
Winning through conversion is quite difficult in itself because you need to convert many units. Also, they won't be recruiting to their own side (meaning the player won't be playing as the Lithuanians, they'll just change their allegiance).
I wouldn't call the presence of a Monk such a strong counter to the Incubus. Both neutral units are hidden, there are many players, and you need to target them precisely.

The most important thing here is what you want the Lithuanians to be:
a mafia with a non-standard win condition (and possibly a different play style) or a mafia with an additional win condition (because nothing prevents them from classically eliminating all other factions).


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#59
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Zubr, did I correctly state that Hosa has immunity? If not, the issue is that he died in the first night in the Sky Mafia, but he didn't participate in the Koshi Mafia.
I still don't understand. Please provide an example of the night action. Just because the Inquisitor won't know who is Catholic and who isn't. How will he be able to understand whose night actions can be redirected?
That's not entirely true. The Mafia can read the Monk's notes along with everyone else, and they also have quite a few ways to determine people's roles: the Mafia always has more information. Although this will work better towards the end of the game. Perhaps another reason to do something about Lithuania... And I came up with something! I'll add some kind of special ability to him.
I still don't understand. Please provide an example of the night action.
Well, for example, a Cop protects, say, the Creator. But the Inquisitor redirects, and as a result, the Cop's protection goes to the Mafia Luchik.
---
Although, I thought about it and made the Inquisitor's protection just 50%...
 

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#60
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Zubr, did I correctly state that Hosa had immunity? If not, the issue is that he died in the first night of the Sky Mafia, but didn't participate in the Koshi Mafia.
So, he didn't die in the last Mafia game. Down with the immunity!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#61
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So, he didn't die in the last Mafia game. Down with immunity!
Well... The last one in his current gaming career! I still think it's immunity.
 

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#62
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I just wanted to kill him.
He's just a scaredy-cat.
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#63
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Please be seated, number fourteen, sir!