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Posts from Mafia 44. Time of Troubles

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14 years ago
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13) The Cossack kills.
At least one of the assassins from each faction should move before the Mountain Clan unit. Because the City Guard can become quite overpowered.
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14 years ago
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What does this experience provide?
Gaining experience can grant a new ability, improve an existing one, enhance the effect of a skill, or even grant a new skill that the unit didn't have before.
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14 years ago
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Wow, that’s awesome, there’s a new one already! 6.
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14 years ago
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22 .
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14 years ago
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Noted, Hostor.
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14 years ago
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13------------
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14 years ago
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I am 4th
Pandora is 10th
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14 years ago
16 December
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14 years ago
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Number 16 has been selected. Execute Revan. Sorry, brother.
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14 years ago
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Number 12, please.
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14 years ago
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8 please.
In reply to Ment
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14 years ago
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Ment
Game Rules
Players are encouraged to give positive feedback to each other (but not after every post, please).
Explain to those who don't like it, what is the purpose of these "chickens"? Because sometimes I get a rotten broiler, sometimes a happy one, but nothing changes.
Is it just for show?

Added 3 minutes ago
Ment
The Killer can leave 1 additional piece of evidence at the crime scene. It must point to him and be original (i.e., you don't need to leave evidence that is "for the super-observant"). As for the difficulty of this evidence, there is quite a lot of freedom, but the GM still reserves the right to reject a specific piece of evidence, with or without explanation.
Why leave additional evidence? Does it replace the GM's evidence, or will there really be two pieces of evidence pointing to the Mafia? Although I like the idea anyway.

Added 3 minutes ago
Ment
Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying. Statements like "I checked," "according to my information, which I cannot disclose," "I know for sure," etc., are prohibited.
That's a solid piece of information!
Does it work, or is it just for decoration?

Added 6 minutes ago
Next question regarding the presentation of night events.
Will it be the same as in Koshina's game? "Role came to username"? Or like in some others, "Role came to abstract individual." Other options?

Added 4 minutes ago
Regarding the experience system. Are the special abilities obtained along with the "left-handed" role planned in advance? Or will they be adjusted to maintain balance?
It's a stupid question, of course, but I'd prefer to take it into account. Just in case.
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14 years ago
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Explain to those who don't like it, what is the purpose of these chickens? Because sometimes I get a rotten broiler, sometimes a happy one, but nothing changes.
Is it just for show?
Yes, it's for show. They usually show the attitude of the group towards a person (well, unless there's a situation where someone deliberately upvotes or downvotes). Besides, it is assumed that increasing morale should be pleasant for a person.
And why leave an extra one? Does it replace the GM's clue, or will there really be two clues pointing to the Mafia? Although I like the idea anyway.
The idea isn't mine; it's absolutely classic. The Mafia will be given two clues (one from themselves and one from the GM). The point is that the planted clue can be open to double interpretation: it will point to the Mafia, but (in another interpretation) also to some other player. Thus, the Mafia can introduce additional confusion into the game, which is beneficial. Although it should be noted that planted clues are rarely used.
The information is 100% accurate!
But does it work, or is it just for decoration?
It so happens that I am against unjustified hints in life. So I will strictly monitor compliance with this rule. Nevertheless, statements like "based on these logical considerations, it turns out that I have a chance of being such and such a role" are allowed, although one must also be careful here and not cross the line.
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14 years ago
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Explain to those who don't like it, what's the point of these chickens? Because sometimes I get a rotten broiler, and sometimes a happy one, but nothing changes.
Just for show?
For one hundred points, you get the ability to assign penalty points. For three hundred points, you get the ability to read deleted messages. For five hundred points, you can edit other people's messages yourself, but no more than three times a day. For one thousand points, your nickname turns green, and you are given moderator privileges. Although the latter can also be obtained simply by requesting a corresponding assignment.
By the way, you can also get them by donating to the Creator's wallet.
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14 years ago
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Will it be like in Koshy's game? "The role came to a specific user"? Or like in some other games, "The role came to an abstract individual"? Are there other options?
More likely, "a person with certain characteristics was assigned to the role." Although, it depends on the narrative design. I've written an approximate way of displaying this for many of them. For example, you'll only learn about the redirection of the Leshy as a fact; no other information will be provided.
Regarding the experience system. Are the special abilities gained along with the "Leshy" thought out in advance? Or will they be adjusted to maintain balance?
It's a stupid question, of course, but I'd prefer to take this into account as well. Just in case.
Everything has already been thought out and written.
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For one hundred points, you get the ability to assign penalty points. For three hundred points, you get the ability to read deleted messages. For five hundred points, you can edit other people's messages yourself, but no more than three times a day. For one thousand points, your username turns green, and you are given moderator powers. Although the latter can also be obtained simply by requesting the appropriate assignment.
But I have less than five hundred points, yet my username is green, and I can edit messages!

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