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I've slightly buffed the fanatics. The werewolf now has protection from one assassination, but only during the first two nights. It's now a bit harder to execute the sorcerer. Yes, this won't provide complete balance, but it creates the impression that both roles are strong in some aspects.
I think it would also be worth giving the incubus protection. Otherwise, the rather beautiful idea of winning by converting everyone to Catholicism risks falling apart on the first night due to a random shot.
On one hand, you're right, but on the other... they might become too strong. Besides, the monk could also die on the first night, and then they would have a clear advantage!
Question about the mafia's commands. Are there any restrictions on assassinations and investigations?
Everything is standard: two investigations, no more than one assassination.
Lithuanians. In my opinion, this is the team that requires the most nuanced gameplay if you understand the game mechanics. Specifically, if one of the Lithuanians, say, the crossbowman, is converted to Orthodoxy, and the inquisitor is sent to report on his deeds to God, then the Lithuanians themselves will have to get rid of their own?
That's a valid point. I think I'll adjust the victory conditions: there are no more Poles left, and all other members of the enemy teams have a Catholic faith.
I didn't quite understand the Inquisitor with Investigation 2. Does a random investigation of a Catholic redirect to the person the Inquisitor points to?
Not random, but the one that will be used that night by this role.