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Mafia 44. Time of Troubles

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Status, if I'm not mistaken, refers to their traits and beliefs. So, if the point of this statement is that Lithuania will win if it doesn't change its religion, that's obvious. But if not, I didn't quite get it. I would be grateful if you could explain it in more detail.
No, the point is that even as a Catholic, the archer won't let the Lithuanians win. That is, he will have to be killed regardless of his status. Although the Inquisitor can redirect the archer's Night Attack.
Regarding the Cossack, in terms of balance. Could the experience be reduced to 6? After all, he won't kill everyone in a row; he'll use his brain. And if he does kill everyone, his experience will be paid for with the deaths of the city. In general, I'm in favor of reducing it, because if a Cossack appears, I would like to have the option to upgrade the left-hand unit. But in general, I'm not an expert. So, feel free to criticize, or you can just say "no, everything is well thought out."
This amount of experience is precisely the factor that prevents the city archer from staying at home. Besides, breaking through defenses makes this role quite dangerous even without leveling up.
Regarding the Leshy - a standard question. Can the player's Night Attack be redirected to him? For example, "Redirect Redbeard's Night Attack to Redbeard."
Yes, but don't forget that randomness can play a role.
Can the Doctor heal himself?
Yes, he can (it's just Arko, but for certain reasons, I think it's appropriate). But you also can't heal the same target for two nights in a row, including himself. Also, the archer cannot defend himself, and you cannot defend the same target for two nights in a row.
My last question about the maniacs. If a Sorcerer steals the Night Attack from one individual first, and then from another, will I have 4 Night Attacks, or 2 from the one I stole from last?
That's correct, 4 Night Attacks.
And then I'll immediately talk about balance. Maybe give the lone units some buffs? Because they are too vulnerable. At least give the werewolf one. Let's say:
Feature: "Full Moon." Survives the first night attack.
Yes, I've also thought about that. And I think I've come up with a way to strengthen the maniacs so that they don't die too early from randomness, but also so that they aren't too powerful at the end.
 

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