SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
New here? I'm Roha — want a quick tour?
How does the attack animation look? I tried it, but the monster just stands there with its arms spread out in different directions. I tried this: PlayObjectAnimation ("name", "attack00", IDLE);
Not all models have this animation. For example, the version of the forest archers intended for a map does not have it. But you can replace their model with the one intended for battles, and then this animation will appear. They are completely identical in appearance.
Hello everyone. I've already figured out what not to do when creating my own arena to avoid unnecessary hassle, but the question is still interesting:
how are blocked tiles calculated? I did it this way - and it worked on the first arena - I took 30.42 for MountPoint with a rotation of 0. I made a fixed ObstacleGroup with an empty model and a block of tiles - I calculated it by trial and error (I took coordinates 27, 29 as zero). The arena is 72x72.
I'm trying the 2nd arena - everything is the same, but now it seems like the 'zero' has shifted. I managed to make a tile block 30, 30 (and it was in the upper right corner of the arena) - but in theory, if you count from 'zero' (27, 29), the tile should be outside the accessible battlefield.
So, how are these Obstacles calculated?
Has no one encountered this problem?
I might be wrong, but aren't the tiles on the arena counted using doubled coordinates?
I think I've seen this somewhere before, something about doubled coordinates. But again, it doesn't quite fit. I think it has something to do with the height. It would be great to know exactly what and where :smile50:
"old-timers" are hanging out
I experimented a bit with arenas in connection with the latest map. But I didn't create my own; I just found a standard one, and I only needed it to have absolutely no obstacles.
However, I did look at arenas in the editor. I might be wrong, but it seems that the battlefield itself isn't always in the same place. This is evident because the battlefields are always the same size, while the maps for them vary greatly in size.
Yes, you need to specify the initial position of the arena there (I described it as MountPoint).
That's great. So, what's the problem then, if the starting position is known?