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Current questions and answers regarding the map editor.

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#1025
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JonnyP
Hello everyone. I've already figured out what not to do when creating my own arena to avoid unnecessary hassle, but the question is still interesting:
how are blocked tiles calculated? I did it this way - and it worked on the first arena - I took 30.42 for MountPoint with a rotation of 0. I made a fixed ObstacleGroup with an empty model and a block of tiles - I calculated it by trial and error (I took coordinates 27, 29 as zero). The arena is 72x72.
I'm trying the 2nd arena - everything is the same, but now it seems like the 'zero' has shifted. I managed to make a tile block 30, 30 (and it was in the upper right corner of the arena) - but in theory, if you count from 'zero' (27, 29), the tile should be outside the accessible battlefield.
So, how are these Obstacles calculated?

Has no one encountered this problem?
I might be wrong, but aren't the tiles on the arena calculated using doubled coordinates?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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