open spaces
so as not to be caught off guard
Except the ones we've made
New here? I'm Roha — want a quick tour?
open spaces
so as not to be caught off guard
In shooters, what do you need to concentrate on? Only on the enemies. They appear, and you shoot.
it doesn't matter how far or close he is.
here you fight in melee, and it's also more difficult.
at the same time, they can flank you, again from behind, and even from the roof (there are such maps).
in a shooter, enemies are killed quickly, and you switch to another, so you also switch quickly. This is literally a few seconds, and not much changes in that time.
but here it's not that simple, because the battles don't end that quickly, and while you're fighting one, at the same time, additional enemies can appear from behind, from the side, or from somewhere else. Especially with the same cavalry, which appears suddenly. It's like you were looking back, and there was no one there, and after five seconds, some monster crashes into you.
It feels like you're talking about the single-player mode of Painkiller.
Maybe it could be quite realistic, and the physics could be good (better than in Oblivion!!11)
What kind of concentration is needed if you can see all the enemies?
So, the one who gets overwhelmed by a zerg rush loses.
I'm running around the arena with a blunderbuss, and I see an enemy face appear in the second-floor window, holding a rocket launcher.