I'm running around the arena with a shotgun, and I see an enemy face appear in the second-floor window, holding a rocket launcher. I SHOOT, I SHOOT, who will survive? The suspense is killing me! Of course, what else can you do in this situation?
You can be incredibly fast and have excellent knowledge of the game mechanics, and still be a noob. Why? Because you might not know how to shoot, or how to move, or you might lack common sense, or you might be unable to analyze and predict your opponent's actions, and so on.
How can the battles be more complex? A one-on-one sword or axe fight is cool, I agree, but it's probably not "more complex" (it's not even clear how you can compare the complexity of one thing to another, like saying that skydiving is more complex than making a delicious soup). You yourself say that it's not easy to kill someone quickly, but what's the point? It turns out that the one who loses is the one who gets overwhelmed by a zerg rush, and so on. And what could be difficult about close combat? (unless the system is like in World of Warcraft, where you run up close, look the enemy in the eye, and then you can attack). Just swing wildly at the target, does it hit? Of course! In 90% of cases, the target in front of you will still take damage; there are no tiny crosshairs for aiming. As for the level of interest, I won't say anything; soup is tastier than skydiving, yes.
I don't like Painkiller either.
I'm going to sleep, good night!
Except the ones we've made