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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
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“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
In reply to Arandor
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#43026
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In shooters, what do you need to concentrate on? Only on the enemies. They appear, and you shoot.
And in Might and Magic? Isn't it about concentrating on the enemies? Yeah, the enemies slowly appear, you slowly aim, and shoot, lol.
it doesn't matter how far or close he is.
So, what else do you suggest I post here?
here you fight in melee, and it's also more difficult.
More difficult than what?
at the same time, they can flank you, again from behind, and even from the roof (there are such maps).
Balance!! I don't understand why anyone would even go into melee if you can just shoot.
in a shooter, enemies are killed quickly, and you switch to another, so you also switch quickly. This is literally a few seconds, and not much changes in that time.
Yes, you can easily switch and kill another. It feels like you're talking about Painkiller's single-player mode.
but here it's not that simple, because the battles don't end that quickly, and while you're fighting one, at the same time, additional enemies can appear from behind, from the side, or from somewhere else. Especially with the same cavalry, which appears suddenly. It's like you were looking back, and there was no one there, and after five seconds, some monster crashes into you.
I would call this more of a tedious grind than a balanced game, if I didn't know that you are probably describing it in a very exaggerated way. But what is the problem? It's still the same concentration on enemies, only now snipers are replaced by archers, shotgun guys by melee fighters, and rocket launchers by cavalry. But if the battle takes a long time, what kind of concentration can there be? In the end, the melee fighters will still be just meat, they don't have to do anything but survive for as long as possible, the archers just shoot from a distance without worrying that someone will SUDDENLY kill them, and the cavalry just dominates by appearing suddenly. In shooters, however, everyone is on their own, you need to pay attention to everyone and everything, and this determines the success of the game, kill or be killed.
Tomorrow holds no promises
Except the ones we've made
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#43028
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Well, it depends on who you're currently facing. But there, you need to keep an eye on everyone at once, and you can see them all immediately. If you're spotted in a shooter, you're either dead or your enemy is dead, and that's it; you don't look at them anymore. But here, it's different. They might start surrounding you, or you're fighting, and the enemy retreats while another approaches, or something else happens. It's like a group of thugs surrounding you, and you need to concentrate to avoid missing an attack; otherwise, you're dead. In a shooter, you just shoot immediately without thinking. There's no need to wait.
It's more complex because it's not just about reaction time. In shooters, the fastest player usually wins, but that's not always the case here. I'm saying that the battles in Might and Magic are completely different. They're more complex and interesting.
It feels like you're talking about the single-player mode of Painkiller.
I've seen it, but I wouldn't play such garbage.

Lol. There's actually a balance there, and it depends on skill. A rider can dismount, and others can mount the horse (though on the worst ones). There's even cavalry that shoots. Armor and weapons only play a supporting role because if you don't know how to play, gear won't matter. A naked guy with a club can kill you. Here, anyone can defeat anyone.
In Might and Magic, you need to keep an eye on everyone because almost everyone is always in sight, and you really do wait and watch, rather than looking around the corner for the enemy to appear so you can shoot them in the head

Be strong. Believe
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#43029
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in general, just play it and you'll understand. no linear games or PvP can compare to Might and Magic, although unskilled players will deny it and continue to complain about its shortcomings. and Might and Magic is quite realistic and has good physics (better than Oblivion!!11).

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#43030
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Maybe it could be quite realistic, and the physics could be good (better than in Oblivion!!11)
Honestly, the physics in Oblivion was just there for the sake of it and was never intended to be "excellent."
In reply to Arandor
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#43031
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What kind of concentration is needed if you can see all the enemies? Everyone is on their own (which results in a chaotic free-for-all), or there are teams, but then there's no point in worrying about flanking maneuvers and other things.
I'm running around the arena with a shotgun, and I see an enemy face appear in the second-floor window, holding a rocket launcher. I SHOOT, I SHOOT, who will survive? The suspense is killing me! Of course, what else can you do in this situation?
You can be incredibly fast and have excellent knowledge of the game mechanics, and still be a noob. Why? Because you might not know how to shoot, or how to move, or you might lack common sense, or you might be unable to analyze and predict your opponent's actions, and so on.
How can the battles be more complex? A one-on-one sword or axe fight is cool, I agree, but it's probably not "more complex" (it's not even clear how you can compare the complexity of one thing to another, like saying that skydiving is more complex than making a delicious soup). You yourself say that it's not easy to kill someone quickly, but what's the point? It turns out that the one who loses is the one who gets overwhelmed by a zerg rush, and so on. And what could be difficult about close combat? (unless the system is like in World of Warcraft, where you run up close, look the enemy in the eye, and then you can attack). Just swing wildly at the target, does it hit? Of course! In 90% of cases, the target in front of you will still take damage; there are no tiny crosshairs for aiming. As for the level of interest, I won't say anything; soup is tastier than skydiving, yes.

I don't like Painkiller either.

I'm going to sleep, good night!
Tomorrow holds no promises
Except the ones we've made
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#43032
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Here's what I think, but I would gladly play with you in Might and Magic. We could choose the same emblem for ourselves (some rare, but cool one) so that we could easily recognize each other and gather together. We could create any face, even our own. We could use different weapons (although it's better to start with swords) and run around like that. It's really cool to feel like a member of a medieval squad.

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#43033
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What kind of concentration is needed if you can see all the enemies?
Yes, it's true. An enemy can approach you at any moment, from any side. Yes, it can happen unnoticed because there are so many of them. That's what concentration and attentiveness are for. You might even get an axe in the back of your head. It looks funny, by the way.
So, the one who gets overwhelmed by a zerg rush loses.
No, what zerg rush? And if everyone dies and only two remain, lol?) There can be a fight until someone makes a mistake. Damn, you can block with shields (they break, by the way), with weapons. Each weapon has its own speed and range. So, you need to keep your distance, defend yourself in time, and attack. And you don't always manage to do that, because if you start attacking, and at that time the enemy moves away a little and attacks back, you simply won't have time to defend yourself, and that's it. Or your weapon is slower. You start swinging, and the enemy quickly stabs you. There are waiting tactics, just like in real-life fights. It's not just about coming and slashing. That happens rarely. And yes, fast weapons don't always decide the outcome. Some manage to defeat even with slow weapons because they know how

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In reply to Arandor
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#43034
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Is there any team play or the ability to create your own server?

And what happens when only two players are left? And how long will the shield last under the assistance of 2-3 people? Each weapon has its own length and speed... it reminds me of something.
Tomorrow holds no promises
Except the ones we've made
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#43035
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You need a license for your private server, I guess. And it's fun to play when there are a lot of people. But there are very few such servers, especially with good ping. It depends on the shield. If three enemies attack you at once, you'll only be holding your shield in front of you, and it will break quickly. And you won't even have time to strike back. But it's not a hopeless situation either. It all depends on how it goes... Maybe someone will help, or you'll be able to dodge the attacks yourself.
I'm running around the arena with a blunderbuss, and I see an enemy face appear in the second-floor window, holding a rocket launcher.
There, you also run with a sword. You see an enemy above you, and he's shooting at you. Maybe he'll shoot something else or throw something. Of course, you cover yourself with your shield. At the same time, enemies can attack from behind. You already need to defend yourself against two of them, while also moving somewhere, maybe towards the third direction. And there might be an enemy standing there too. Although, it's better to run towards the one on the upper level and take him down quickly, before you get surrounded. I've had similar situations. I'm fighting someone, and an enemy archer is standing nearby, shooting at me. So, I'm hitting this guy and defending myself from him, while also managing to turn around and block the arrow with my shield. The controls are like in Oblivion, I think. Third-person and first-person view

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#43036
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and yes, you can carry two shields and four weapons there. Arrows are considered a weapon, meaning they are separate from the bow and crossbow. And you can also pick up weapons, as well as shields. I almost always take a one-handed sword and a shield. If I'm playing an archer, I also take a crossbow with bolts. If I'm playing a ranged unit, I might take a two-handed weapon or another quiver of arrows (archers can't buy a shield). If I'm playing a warrior, I buy a two-handed sword/axe and throwing spears/axes/javelins in addition to the sword and shield, and sometimes long spears from cavalry.

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#43039
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You just run around and shoot at everything, meaning only reaction time and speed are involved.
In Might and Magic, there are many open fields, and that's where you need to concentrate on the game so you don't get caught off guard. You need more attentiveness there.
Hmm. I think you haven't played any decent shooter. Even in the old Half-Life and Unreal Tournament, some weapons have spread, and shooting while running in more realistic games with no aiming down sights is just a waste of ammo. You also made me laugh with your comment about reaction time and speed; reaction time is needed, but if you don't "concentrate" on the game and drink beer with your left hand, you won't succeed in any game, not just shooters and Might and Magic.
The arrow doesn't fly across the entire field in a second.
Again, what have you been playing? In the games mentioned in this thread, very few weapons have projectiles that travel across the entire field in a second. In Counter-Strike, yes, everything is like that (by the way, you can also hide behind a shield from shooters in CS), but in other games, unfortunately, it's not like that. You need to shoot with anticipation and intelligence.
Enemies are usually all in one place and don't scatter across the map or come out one by one from corridors.
This is a feature of team games. In Team Fortress, Battlefield, Call of Duty, and Counter-Strike, the same thing happens, and it's normal for the team to stick together.
and you need more concentration because there is an open battlefield, and danger can come from any direction.
Again, don't play on small maps. There are maps with such vast expanses that it's scary; I'm not even talking about shooters with vehicles.
while you're aiming at someone in front, cavalry runs up from behind and impales you on a spear.
Yes, this doesn't happen in shooters; while you're aiming at one person, no one will sneak up on you from behind to stab you with a knife, right.
in shooters, there are corridors, houses, and various rooms, etc., but rarely open spaces.
It depends on the game and the map. If two people are playing, why do they need a large open space? But for a large number of people, the maps are appropriate, with houses, fields, and seas. In short, you're just not familiar with this topic.
in shooters, what do you need to concentrate on? only on the enemies. they come out, and you shoot. it doesn't matter if they're far away or close.
Yeah. Again, accuracy when shooting at long distances, weapon range, spread when not aiming down sights, anticipation. Ar, you're a noob in shooters. No offense, but that's how it is.
here you fight in close combat, and it's more difficult, and at the same time, they can flank you, again from behind, and even from the roof (there are such maps).
Again, nonsense. In shooters, you dodge, maneuver, crouch, and jump (yes, a shield for blocking isn't in all shooters, sorry). And again, while two people are having fun with each other, a third can come and take them both out.
in shooters, enemies are killed quickly, and you switch to another, so you also switch quickly.
In Delta Force, enemies die from a hit in the arm or heel, but in other games, a one-shot kill comes from a rocket launcher/grenade launcher, shotguns at close range, and headshots, but if these conditions are not met? That's right, you still have to manage to kill the enemy.
this is literally a few seconds, and not much will change in that time.
Recently, while a couple of idiots were waltzing in Battlefield, the enemies took the point, and we could have stopped the capture. Nothing will change, right.
here, it's not that simple because battles don't end that quickly, and while you're fighting one, at that time, additional enemies can run up from behind, from the side, or from somewhere else. especially with the same cavalry, which appears suddenly. it's like you were looking back, and there was no one there, and after five seconds, some freak crashes into you.
Again, play team shooters.
in shooters, the fastest usually wins.
I'll correct that: "In shooters, among noobs, the fastest usually wins."
here, anyone can defeat anyone.
You won't believe it, but in any shooter, headshots are possible even with the worst pistols, and if you get into close combat, then, as a rule, 1-2 hits are enough.

In general, I'm fed up. I'm taking my hand off my face. Ar, you can't play shooters, and you don't like them, so you know little about them, and that's why you have such an attitude towards them. As I said, this is your personal opinion. You shouldn't impose it on everyone.

Yes, and I would play online, but, unfortunately, I won't be able to match times with anyone.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#43040
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Let me correct that: "In shooters, the one with the fastest reaction time usually wins among beginners."
In shooters, the one with the better mouse settings usually wins. I'll support Aru a little bit.
 

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