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Sacred Haven of Debauchery

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#43026
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In shooters, what do you need to concentrate on? Only on the enemies. They appear, and you shoot.
And in Might and Magic? Isn't it about concentrating on the enemies? Yeah, the enemies slowly appear, you slowly aim, and shoot, lol.
it doesn't matter how far or close he is.
So, what else do you suggest I post here?
here you fight in melee, and it's also more difficult.
More difficult than what?
at the same time, they can flank you, again from behind, and even from the roof (there are such maps).
Balance!! I don't understand why anyone would even go into melee if you can just shoot.
in a shooter, enemies are killed quickly, and you switch to another, so you also switch quickly. This is literally a few seconds, and not much changes in that time.
Yes, you can easily switch and kill another. It feels like you're talking about Painkiller's single-player mode.
but here it's not that simple, because the battles don't end that quickly, and while you're fighting one, at the same time, additional enemies can appear from behind, from the side, or from somewhere else. Especially with the same cavalry, which appears suddenly. It's like you were looking back, and there was no one there, and after five seconds, some monster crashes into you.
I would call this more of a tedious grind than a balanced game, if I didn't know that you are probably describing it in a very exaggerated way. But what is the problem? It's still the same concentration on enemies, only now snipers are replaced by archers, shotgun guys by melee fighters, and rocket launchers by cavalry. But if the battle takes a long time, what kind of concentration can there be? In the end, the melee fighters will still be just meat, they don't have to do anything but survive for as long as possible, the archers just shoot from a distance without worrying that someone will SUDDENLY kill them, and the cavalry just dominates by appearing suddenly. In shooters, however, everyone is on their own, you need to pay attention to everyone and everything, and this determines the success of the game, kill or be killed.
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