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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
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“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#43009
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There's a sense of excitement in Might and Magic. Especially when surrounded by a lot of enemies, everyone is swinging their weapons, and a whole crowd is rushing towards you. That's what's cool, not a half-hearted approach where they shoot from behind a wall.

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#43010
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I'm talking about what makes the "peve" more engaging in terms of mechanics?
Everything happens more dynamically.
Tomorrow holds no promises
Except the ones we've made
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#43011
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What does it involve?
My sword, my trusted ally, unphased by my aspect.
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#43012
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Arandor
There is a sense of excitement in Might & Magic. Especially when surrounded by a lot of enemies, everyone is swinging their weapons and a whole crowd is rushing towards you. That's what's cool, not in a game where they shoot from behind a wall.
Yes, in Might & Magic, they don't shoot you in the back, uh-huh. And no one attacks you from behind; everyone fairly waits for you to turn around. And they don't wait in ambushes around corners. What wonderful players are in Might & Magic. Or are you talking about another stupidity of the AI? And if you want excitement, Rune and Unreal Tournament are waiting for you.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#43013
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What do backstabs and excitement have to do with each other? lol. Shooting from behind cover is not the same as backstabs/shots in the back. It was implied that in Half-Life, it was just a simple shootout: you shoot and hide, and it's quick. Either you get shot in the head, or you shoot them. But here, there are many enemies, and you're fending them off, trying to dodge and counterattack. There's more concentration involved here, while there it's purely about reaction time. In Might and Magic, more factors come into play. In my opinion, and it's much more exciting because you're not immediately killed, but you see the enemy/enemies approaching, your adrenaline rises, and you anticipate the fight. There are more emotions, especially if the fight is long. It's a kind of intensity, a thrill... it's really cool. I've played many games. I've played MMORPGs, I've played various shooters in arcades, online. I've played Unreal, and maybe something else. I don't know, but I liked this game. At the time, I also had Quake 3. That game was better... In general, I've played a lot of games, but Might and Magic is my favorite. Ranged combat seems boring compared to this. Here, there are melee fighters and archers, and you can defend yourself against them. I'm not even mentioning the creation of a unique character, rather than choosing from pre-made models

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#43014
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although sometimes it happens that they attack one by one. For example, when you are the only one left from your team, and there are several people in the other team. They approach one by one and fight, as if in a duel. I often encountered this.

Oh well, it's a pity that the version has been updated and I can no longer play.

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#43015
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Arandor
What do backstabs and agility have to do with it?
You're the one mixing things up. Backstabs or attacks from behind cover are still attacks when you're not prepared for them.
Arandor
It was implied that in Half-Life, it's just shooting, you shoot and hide, and it's fast. Or it's you or them.
In Half-Life? Are you confusing it with Counter-Strike? In Half-Life, there's actually a lively firefight, people jump around, run back and forth. Of course, there are campers, but you can't do without them, and in Might and Magic, there are people who only use bows. And if you sit in one place, then sorry, you've killed all the dynamics yourself. It's still harder to land a headshot on a moving target than on a stationary one. However, you answered everything yourself:
Arandor
Might and Magic is what I like the most.
Whether something is liked or disliked is purely individual. You didn't find what you wanted in Half-Life/Unreal Tournament, but you found it in Might and Magic. But those who have enjoyed Unreal Tournament, Half-Life, Rune, Quake won't find enough dynamics in Might and Magic. Yes, the game may be enjoyable and good, but it's different, and there's less dynamics in it precisely because it's made differently. It doesn't need more. It's not a minus or a plus, it's just less, and that's all.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#43016
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Backstabs or attacks from behind cover are still attacks when you're not prepared for them.
I wasn't interfering. It's you who didn't understand.
But in Might & Magic, there are people who only use bows.
In Might & Magic, you can hide behind a shield, and the archer won't be able to do anything to you.

In any shooter, everything is based on speed (maybe except for Counter-Strike). You just run around and shoot at everything, meaning only reaction and speed are involved. It's like horror games, where there are only elements of surprise and "fear." That's it. There's nothing else there.

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#43017
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What does this entail?
Faster character movement around the location, quicker combat with mobs, more active skill usage, and the overall combat system, which I already mentioned. My opinion was based on twenty minutes of gameplay, so stop bothering me, but I think the first impression is not misleading.

It was implied that in Half-Life, it's just shooting, you shoot and hide. And it's fast. Either they shoot you in the head, or you shoot them.
But here, there are many enemies, and you fight them all off, trying to dodge and counterattack. There's more concentration here, while there it's purely based on reaction. More factors are at play in Might and Magic. IMHO. And it's much more exciting because you're not immediately shot in the head, but you see the enemy/enemies approaching you, your adrenaline rises, and you anticipate the fight. There are more emotions, especially if the fight is long. It's such an intensity, a thrill... it's really cool.
I've played many games. And MMORPGs, I played various shooters in arcades, online. I played Unreal, and maybe something else. I don't know, but I liked this game. At that time, I also had Quake 3. So, that game was better. ... In general, I've played a lot of games, but I like Might and Magic the most. Ranged combat seems boring compared to this. Here, there are melee fighters and archers, and you can defend yourself against them.
I'm not even mentioning the creation of a unique character, rather than choosing from the available models.
Where is it in Half-Life or another shooter (besides CS) where you "shoot and hide"? Only rats play like that, and in a normal shooter, they are easily spotted, especially in Half-Life. I don't understand at all, in Half-Life, it's "just shooting," but in Might and Magic, it's not "just a hack-and-slash"? But here, there are many enemies, and you fight them all off, trying to dodge and counterattack. There's more concentration here, while there it's purely based on reaction. More factors are at play in Might and Magic. IMHO. Yes, in Half-Life, there's only one enemy, and you don't need to dodge at all, concentration? Like, concentration on action is only needed in Might and Magic? In general, this is sophistry.
In any shooter, everything is based on speed (except maybe CS). You just run and shoot at everything, i.e., only reaction and speed are involved. It's like horror games, where there are only elements of surprise and "fear." That's it. There's nothing else there.
Well, I'm saying you're a noob. In any shooter, it's not only about reaction (how interesting that speed is important? You shoot faster if you're fast?), you need to be able to shoot, move, navigate the map (I'm not talking about knowing the map), anticipate the enemy's actions, etc. If you close with a shield, the archer won't be able to do anything. ACTION.
Tomorrow holds no promises
Except the ones we've made
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#43018
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you need to be able to shoot, move, navigate the map, and anticipate the enemy's actions.
It's the same there, and maybe even more so, especially in shooting, because an arrow doesn't fly across the entire field in a second. That is, you need to calculate, aim, anticipate where the enemy will go, and shoot.
Enemies are usually all in one place, and don't scatter across the map or come out one by one from corridors. And you need more concentration because it's an open battlefield, and danger can come from any direction. While you're aiming at someone in front, cavalry sneaks up from behind and impales you on a spear.

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#43019
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more active use of skills
You take a melee unit.
You hope for active use of skills at the beginning of the game.
Yes.
Where do we go?
Where do we end up when we save the world?
In reply to Siverfale
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#43020
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Even more so, especially in ranged combat, because an arrow doesn't fly across the entire field in a second. That is, you need to calculate, aim, predict where the enemy will go, and shoot.
Oh, it's really that difficult, the calculations are so complex, especially when there's a guy with a shield. Shooting in Might and Magic? With a bow, once in a blue moon? Moving? Movement of ten steps per second is hardly comparable to the running in any shooter.
The enemies are usually all in one place, and don't scatter across the map or emerge one by one from corridors. And you need more concentration.
What kind of "concentration" are you talking about? Can you explain what you mean by that?
The enemies are in a group, so what thoughts could you possibly have other than "engage, hack, slash, beat them to a pulp, run, hit"? A large group of people is never "concentration," it's just a bunch of meat.
The danger can come from any direction. While you're aiming at someone in front, cavalry runs up from behind and impales you on a spear.
Yeah, in shooters, the danger only comes from the front or the back, and you can't move, right.
You take a melee character.
You hope for active skill usage at the beginning of the game.
Yes.
I took a melee character in player versus player, with a skill that has a fast cooldown. Did I write anywhere "oh, it's so boring, there are no skeletons on the first level, what a bad game"? Did I say "I was hoping"?
Tomorrow holds no promises
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#43021
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I took a melee fighter in PW, a skill with a fast cooldown.
In PW it is explicitly stated "Warrior - dd." In WoW however, the latter is more of a tank. If you want an active melee fighter - take a rogue. DK is also good in this regard, but you can't get to him on a trial.
In reply to Ple-Sen
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#43022
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Plessi, the Warrior, is not a damage dealer (DD), at least not until level 99. This is a fact.
Tomorrow holds no promises
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#43023
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lol. In shooters, corridors, houses, and various indoor areas are very common, while open spaces are rare. But in Might and Magic, there are many open fields, and that's where you need to concentrate on the game so you don't get caught off guard. You need to be more attentive there.

Be strong. Believe