What does this entail?
It was implied that in Half-Life, it's just shooting, you shoot and hide. And it's fast. Either they shoot you in the head, or you shoot them.
But here, there are many enemies, and you fight them all off, trying to dodge and counterattack. There's more concentration here, while there it's purely based on reaction. More factors are at play in Might and Magic. IMHO. And it's much more exciting because you're not immediately shot in the head, but you see the enemy/enemies approaching you, your adrenaline rises, and you anticipate the fight. There are more emotions, especially if the fight is long. It's such an intensity, a thrill... it's really cool.
I've played many games. And MMORPGs, I played various shooters in arcades, online. I played Unreal, and maybe something else. I don't know, but I liked this game. At that time, I also had Quake 3. So, that game was better. ... In general, I've played a lot of games, but I like Might and Magic the most. Ranged combat seems boring compared to this. Here, there are melee fighters and archers, and you can defend yourself against them.
I'm not even mentioning the creation of a unique character, rather than choosing from the available models.
In any shooter, everything is based on speed (except maybe CS). You just run and shoot at everything, i.e., only reaction and speed are involved. It's like horror games, where there are only elements of surprise and "fear." That's it. There's nothing else there.
Except the ones we've made