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Sacred Haven of Debauchery

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#43017
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What does this entail?
Faster character movement around the location, quicker combat with mobs, more active skill usage, and the overall combat system, which I already mentioned. My opinion was based on twenty minutes of gameplay, so stop bothering me, but I think the first impression is not misleading.

It was implied that in Half-Life, it's just shooting, you shoot and hide. And it's fast. Either they shoot you in the head, or you shoot them.
But here, there are many enemies, and you fight them all off, trying to dodge and counterattack. There's more concentration here, while there it's purely based on reaction. More factors are at play in Might and Magic. IMHO. And it's much more exciting because you're not immediately shot in the head, but you see the enemy/enemies approaching you, your adrenaline rises, and you anticipate the fight. There are more emotions, especially if the fight is long. It's such an intensity, a thrill... it's really cool.
I've played many games. And MMORPGs, I played various shooters in arcades, online. I played Unreal, and maybe something else. I don't know, but I liked this game. At that time, I also had Quake 3. So, that game was better. ... In general, I've played a lot of games, but I like Might and Magic the most. Ranged combat seems boring compared to this. Here, there are melee fighters and archers, and you can defend yourself against them.
I'm not even mentioning the creation of a unique character, rather than choosing from the available models.
Where is it in Half-Life or another shooter (besides CS) where you "shoot and hide"? Only rats play like that, and in a normal shooter, they are easily spotted, especially in Half-Life. I don't understand at all, in Half-Life, it's "just shooting," but in Might and Magic, it's not "just a hack-and-slash"? But here, there are many enemies, and you fight them all off, trying to dodge and counterattack. There's more concentration here, while there it's purely based on reaction. More factors are at play in Might and Magic. IMHO. Yes, in Half-Life, there's only one enemy, and you don't need to dodge at all, concentration? Like, concentration on action is only needed in Might and Magic? In general, this is sophistry.
In any shooter, everything is based on speed (except maybe CS). You just run and shoot at everything, i.e., only reaction and speed are involved. It's like horror games, where there are only elements of surprise and "fear." That's it. There's nothing else there.
Well, I'm saying you're a noob. In any shooter, it's not only about reaction (how interesting that speed is important? You shoot faster if you're fast?), you need to be able to shoot, move, navigate the map (I'm not talking about knowing the map), anticipate the enemy's actions, etc. If you close with a shield, the archer won't be able to do anything. ACTION.
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