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What do backstabs and excitement have to do with each other? lol. Shooting from behind cover is not the same as backstabs/shots in the back.
It was implied that in Half-Life, it was just a simple shootout: you shoot and hide, and it's quick. Either you get shot in the head, or you shoot them.
But here, there are many enemies, and you're fending them off, trying to dodge and counterattack. There's more concentration involved here, while there it's purely about reaction time. In Might and Magic, more factors come into play. In my opinion, and it's much more exciting because you're not immediately killed, but you see the enemy/enemies approaching, your adrenaline rises, and you anticipate the fight. There are more emotions, especially if the fight is long. It's a kind of intensity, a thrill... it's really cool.
I've played many games. I've played MMORPGs, I've played various shooters in arcades, online. I've played Unreal, and maybe something else. I don't know, but I liked this game. At the time, I also had Quake 3. That game was better... In general, I've played a lot of games, but Might and Magic is my favorite. Ranged combat seems boring compared to this. Here, there are melee fighters and archers, and you can defend yourself against them.
I'm not even mentioning the creation of a unique character, rather than choosing from pre-made models