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Even more so, especially in ranged combat, because an arrow doesn't fly across the entire field in a second. That is, you need to calculate, aim, predict where the enemy will go, and shoot.
Oh, it's really that difficult, the calculations are so complex, especially when there's a guy with a shield. Shooting in Might and Magic? With a bow, once in a blue moon? Moving? Movement of ten steps per second is hardly comparable to the running in any shooter.
The enemies are usually all in one place, and don't scatter across the map or emerge one by one from corridors. And you need more concentration.
What kind of "concentration" are you talking about? Can you explain what you mean by that?
The enemies are in a group, so what thoughts could you possibly have other than "engage, hack, slash, beat them to a pulp, run, hit"? A large group of people is never "concentration," it's just a bunch of meat.
The danger can come from any direction. While you're aiming at someone in front, cavalry runs up from behind and impales you on a spear.
Yeah, in shooters, the danger only comes from the front or the back, and you can't move, right.
You take a melee character.
You hope for active skill usage at the beginning of the game.
Yes.
I took a melee character in player versus player, with a skill that has a fast cooldown. Did I write anywhere "oh, it's so boring, there are no skeletons on the first level, what a bad game"? Did I say "I was hoping"?
Tomorrow holds no promises
Except the ones we've made