Posts from Sacred Haven of Debauchery
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What shall we name the establishment?
I'm talking about what makes the "peve" more engaging in terms of mechanics?
Except the ones we've made
There is a sense of excitement in Might & Magic. Especially when surrounded by a lot of enemies, everyone is swinging their weapons and a whole crowd is rushing towards you. That's what's cool, not in a game where they shoot from behind a wall.
Oh well, it's a pity that the version has been updated and I can no longer play.
What do backstabs and agility have to do with it?
It was implied that in Half-Life, it's just shooting, you shoot and hide, and it's fast. Or it's you or them.
Might and Magic is what I like the most.
Backstabs or attacks from behind cover are still attacks when you're not prepared for them.
But in Might & Magic, there are people who only use bows.
In any shooter, everything is based on speed (maybe except for Counter-Strike). You just run around and shoot at everything, meaning only reaction and speed are involved. It's like horror games, where there are only elements of surprise and "fear." That's it. There's nothing else there.
What does this entail?
It was implied that in Half-Life, it's just shooting, you shoot and hide. And it's fast. Either they shoot you in the head, or you shoot them.
But here, there are many enemies, and you fight them all off, trying to dodge and counterattack. There's more concentration here, while there it's purely based on reaction. More factors are at play in Might and Magic. IMHO. And it's much more exciting because you're not immediately shot in the head, but you see the enemy/enemies approaching you, your adrenaline rises, and you anticipate the fight. There are more emotions, especially if the fight is long. It's such an intensity, a thrill... it's really cool.
I've played many games. And MMORPGs, I played various shooters in arcades, online. I played Unreal, and maybe something else. I don't know, but I liked this game. At that time, I also had Quake 3. So, that game was better. ... In general, I've played a lot of games, but I like Might and Magic the most. Ranged combat seems boring compared to this. Here, there are melee fighters and archers, and you can defend yourself against them.
I'm not even mentioning the creation of a unique character, rather than choosing from the available models.
In any shooter, everything is based on speed (except maybe CS). You just run and shoot at everything, i.e., only reaction and speed are involved. It's like horror games, where there are only elements of surprise and "fear." That's it. There's nothing else there.
Except the ones we've made
you need to be able to shoot, move, navigate the map, and anticipate the enemy's actions.
Enemies are usually all in one place, and don't scatter across the map or come out one by one from corridors. And you need more concentration because it's an open battlefield, and danger can come from any direction. While you're aiming at someone in front, cavalry sneaks up from behind and impales you on a spear.
more active use of skills
You hope for active use of skills at the beginning of the game.
Yes.
Where do we end up when we save the world?
Even more so, especially in ranged combat, because an arrow doesn't fly across the entire field in a second. That is, you need to calculate, aim, predict where the enemy will go, and shoot.
The enemies are usually all in one place, and don't scatter across the map or emerge one by one from corridors. And you need more concentration.
The enemies are in a group, so what thoughts could you possibly have other than "engage, hack, slash, beat them to a pulp, run, hit"? A large group of people is never "concentration," it's just a bunch of meat.
The danger can come from any direction. While you're aiming at someone in front, cavalry runs up from behind and impales you on a spear.
You take a melee character.
You hope for active skill usage at the beginning of the game.
Yes.
Except the ones we've made
Except the ones we've made

