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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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In reply to Wicc
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#466
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So, what's the catch here? Explain it to me. And they made the already dumb AI even weaker, by removing the unit's natural ability.
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In reply to Lider1
#467
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Lider1
So, what's the point here? Explain it to me. And they made the already dumb AI even weaker by removing the unit's natural ability.
Don't be so harsh in your criticism. The point is that when mana is very important, you can fight in a quick battle without losing it, but there will often be some losses. In other words, variability has been added so that the player can decide for themselves what is more valuable: to possibly incur losses or to conserve mana.
In reply to Wicc
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#468
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It's actually quite good!

But who among the players would intentionally put themselves at a disadvantage? Losses? That's nonsense. If anyone attacks them, it will be with a group of angels (just an example, of course, they won't steal anything until they get close), who will kill them in half a second. So, at least they could steal some mana, but as it is, there's just a chest with experience points. And you call that variability?

In short, I understand your position: the simpler, the better. I suggest also removing the Gorgons' deadly gaze, and in general, removing all harmful abilities from neutral creatures, as they interfere. This way, you could immediately kill them in auto-battle, but with abilities, you'll have to replay. And that takes time. Well, in the interest of saving time. I think it's clear that this would be better.
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In reply to Wicc
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#469
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Haha, so it's just a "smart" PvP battle – a battle between players, not against neutral creatures. :) They even stole the morale from the dumb neutral creatures, and to completely destroy the AI, they kept it for themselves.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Lider1
#470
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Lider1
It definitely works!

But who among the players would intentionally harm themselves? Losses? That's nonsense. If someone attacks them, they'll do it with a group of angels.
Apparently, you play with a large margin of safety, since you only attack ghosts with a group of angels:D. I often attack in the first or early second week, when mana is especially important. There was a long discussion about this on the forums – most top players agreed that stealing a large amount of mana, especially when attacking with a weak army, is too expensive an ability for creatures of the 3rd rank, and they added this feature to Quick Battles. IMHO, everything is fine, and there is variety.
In reply to Samurai
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#471
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I was sure that it was done this way because it is difficult to implement mana drain programmatically.
Samurai
You shouldn't be so harsh. The point is that when mana is very important, you can fight on quick battles without losing it, but there will often be some losses. That is, variability has been added so that the player can decide for himself what is more valuable: to possibly take damage or lose mana.
This is just ridiculous. We remove the quick kill ability from Gorgons, and we get damage loss because the bot will fight worse. But you can fight better, but with the possibility of taking damage from an ability. Variability, right?
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Samurai
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#472
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Samurai

I often attack in the first week or at the beginning of the second.

Do you often attack them in quick battles? Or are we talking about something else? And so what? Even if it's in a quick battle, in case of some losses in tactical combat mode, they are killed without any problems. Where is the natural compensation for quick battles in the form of mana stealing?
Samurai
Apparently, you play with a large health reserve, since you only attack ghosts with a group of angels :D

Not just with them, I just mentioned it. And what difference does it make what their health is like, if you attack them and lose something, you can replay and kill them easily. You don't attack them with a starting hero of level 1 without buying anything from the Castle and with a second hero, do you? You attack them when you are sure you will win. It doesn't matter if you have 10 angels or 5 knights (and even with experience ;)) against a crowd of ragtag troops. They will still lose.
Samurai

There was a long discussion about this on the forums – most top players agreed that stealing a large amount of mana, especially when attacking with a not-so-strong army, is too expensive an ability for tier 3 creatures, and they made this adjustment in quick battles.


But please, let's not talk about "most TOP players." I recently watched a replay, and it reminded me of paranoia about the world elite and the new world order. I'm talking about the game's balance, not what anyone agreed on.

I still haven't heard a proper answer as to why they took away even a small chance for the idiotic AI to cause some trouble for the player. But the motives are clear!

Samurai

IMHO, everything is fine, there is variety.

Yes, of course :D

R55Max
Haha, this is the "smart" PvP – a battle between players, not against neutrals:)
They even stole morale from the stupid neutrals, and to completely destroy the AI, they kept it for themselves.

Player vs. player is an RTS where micro + speed of thinking decides, IMHO. Not this mess with the Guild System.
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In reply to Lider1
#473
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Lider1


I still haven't heard a proper answer,



Such words are often said when someone simply wants to stand their ground and isn't willing to listen to any arguments from the opponent beforehand. I can say the same about your arguments.
Lider1

Even if it's on a quick battle, in case of any losses in tactical combat mode, they are easily defeated.
Ghosts, as third-tier troops, shouldn't cause too many problems. Look: if you have a group of angels, any third-level troops fall without losses (on popular random maps). However, with ghosts, having a group of angels and, for example, lacking tactics, you waste mana, even though they don't really pose a threat to you, but they still "hurt" you. The people (developers of this feature in the test environment) thought it was wrong when, no matter what advantage you have in a battle with neutrals, there's some kind of drawback. And they created a way to avoid this drawback – quick battle. But if you don't have a group of angels, and instead attack with an army of 2 weeks of Rampart troops against 50-99 ghosts, you choose: either get slightly damaged on a quick battle but save important mana, or have a precise battle without losses, but lose a lot of mana. I think the compensation is quite fair. Is that correct?;)
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#474
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Leader1
Do you often attack them in quick battles? Or are we talking about something else? And what does that matter? Even if it's in a quick battle, in case of any losses in tactical combat mode, they are easily killed. Where is the natural compensation for quick battles in the form of mana stealing?


Not just them, I was just saying. And what difference does their hit points make if you attack them and lose some units, you can just replay and easily kill them. You don't attack them with a starting hero of level 1 without buying anything from the castle and with a second hero, do you? You attack them when you're sure you'll win. It doesn't matter if you have 10 angels or 5 knights (and even with experience ;)) against a crowd of weaklings. They're still doomed.



But please, let's not talk about "most top players." I recently watched a replay, and it reminded me of the paranoia about the world elite and the new world order. I'm talking about the game's balance itself, not about who agreed to what.

I still haven't heard a proper answer as to why the idiotic AI was deprived of any chance to cause the player any trouble. But the motives are clear!



Yes, of course :D



A battle between humans is an RTS where micro + speed of thinking decides, IMHO. And not this nonsense with GSC (Global Strategy Combat).
I didn't say it was a battle between humans; I was paraphrasing someone else's words, which implied that the absence of a stack was a more correct phenomenon than its presence in determining the winner between humans, because War of the Chosen is primarily a game with humans, not with the map and neutrals.
This is because the absence of morale is similar to the absence of various abilities of the same neutrals, whether in quick battles or in normal battles.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
#475
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The fact that mana isn't consumed during a quick battle is a flaw in the tech team's implementation, because the following algorithm is used: if the battle is a quick battle, then all mana is taken away before the battle begins, and there's nothing to spend during the auto-battle, and after the battle, all the mana is returned in full. Of course, there's a bug, but it was still a breakthrough. In principle, it's now possible to implement the following algorithm: instead of taking away mana, take away the spellbook; I think it will work correctly.
In reply to Wicc
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#476
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No, are you kidding? Nothing needs to be done; everything is fine as it is :D. After all, the developers of this feature in the test environment decided that it was wrong to have some kind of negative effect when you have any kind of advantage in a battle with neutral creatures.
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In reply to asm
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#477
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Wow, they found a "significant" question; couldn't this nonsense be moved to the forum? :) Thank you!
In reply to Wicc
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#478
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It's not that important, but it's relevant to the topic:smile42:
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#479
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Lider1
He's not that important, but he's relevant:smile42:
Even the fact that on a widescreen monitor, due to the stretched hexes on the battlefield, I, for example, constantly have to recount the cells in areas where I usually play on autopilot, is relevant. What suggestions do you have for eliminating this inconvenience in the upcoming title?
In reply to PReDS
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#480
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PReDS
Even the fact that, on a widescreen monitor, due to the elongated hexes on the battlefield, I, for example, constantly have to recount the cells in areas where I usually play on autopilot, is relevant to the issue. What suggestions do you have for eliminating this inconvenience in the game?

Buy yourself a square one :D

ps: I also have a widescreen monitor, and it doesn't bother me :smile23:.
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того