Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.
The fact that mana isn't consumed during a quick battle is a flaw in the tech team's implementation, because the following algorithm is used: if the battle is a quick battle, then all mana is taken away before the battle begins, and there's nothing to spend during the auto-battle, and after the battle, all the mana is returned in full.
Of course, there's a bug, but it was still a breakthrough.
In principle, it's now possible to implement the following algorithm: instead of taking away mana, take away the spellbook; I think it will work correctly.