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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

#473
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Lider1


I still haven't heard a proper answer,



Such words are often said when someone simply wants to stand their ground and isn't willing to listen to any arguments from the opponent beforehand. I can say the same about your arguments.
Lider1

Even if it's on a quick battle, in case of any losses in tactical combat mode, they are easily defeated.
Ghosts, as third-tier troops, shouldn't cause too many problems. Look: if you have a group of angels, any third-level troops fall without losses (on popular random maps). However, with ghosts, having a group of angels and, for example, lacking tactics, you waste mana, even though they don't really pose a threat to you, but they still "hurt" you. The people (developers of this feature in the test environment) thought it was wrong when, no matter what advantage you have in a battle with neutrals, there's some kind of drawback. And they created a way to avoid this drawback – quick battle. But if you don't have a group of angels, and instead attack with an army of 2 weeks of Rampart troops against 50-99 ghosts, you choose: either get slightly damaged on a quick battle but save important mana, or have a precise battle without losses, but lose a lot of mana. I think the compensation is quite fair. Is that correct?;)