Do you often attack them in quick battles? Or are we talking about something else? And what does that matter? Even if it's in a quick battle, in case of any losses in tactical combat mode, they are easily killed. Where is the natural compensation for quick battles in the form of mana stealing?
Not just them, I was just saying. And what difference does their hit points make if you attack them and lose some units, you can just replay and easily kill them. You don't attack them with a starting hero of level 1 without buying anything from the castle and with a second hero, do you? You attack them when you're sure you'll win. It doesn't matter if you have 10 angels or 5 knights (and even with experience ;)) against a crowd of weaklings. They're still doomed.
But please, let's not talk about "most top players." I recently watched a replay, and it reminded me of the paranoia about the world elite and the new world order. I'm talking about the game's balance itself, not about who agreed to what.
I still haven't heard a proper answer as to why the idiotic AI was deprived of any chance to cause the player any trouble. But the motives are clear!
Yes, of course :D
A battle between humans is an RTS where micro + speed of thinking decides, IMHO. And not this nonsense with GSC (Global Strategy Combat).
This is because the absence of morale is similar to the absence of various abilities of the same neutrals, whether in quick battles or in normal battles.