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Posts from Heroes 6 - Discussion

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#4499
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other games are released in spring and summer, but they just want to sell as much as possible.
Lol? Summer is a dead season.
But let's hope for the best.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

In reply to Ment
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#4500
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Ment
New music in the news.

Why won't it play for me? I click on play and nothing happens! It's not on YouTube, where else can I listen to it?
#4502
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Lol? Summer is a dead season.
Well, maybe not this year. I heard that two highly anticipated games were supposed to be released at the very end of May, but I don't remember which ones. Naturally, in the summer, the attention of critics, the public, and the press will be focused on them. And September is a good, quiet time. Nothing major is planned, so the release will go more smoothly. I think so.
Maybe I'm mistaken and no games were released at the end of May... Then I apologize.
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#4503
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Well, Duke Nukem is coming out now, but it's not a competitor to Heroes, the games are too different, and besides, not many people dare to release a game in the summer; the target audience (schoolchildren) are all at their dachas, with their grandmothers, and generally not accessible to computers, and this is not just the case in Russia. I'm telling you this as one of the best marketers of New Disc (in the past).

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

#4504
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I'm telling you this as one of the best mapmakers from the New Disk (in the past).
Sorry, I'm not very good with terminology. What do you mean by "кто"?..
I just want the game to live up to my hopes and expectations. You can see that people are putting in the effort, approaching the project with love and dedication... Just look at how detailed the Sanctuary faction is; it's not that easy to come up with a new race. And they've succeeded: they found warriors, developed a history, and created a style... Everything will be great.
Therefore, it would be nice if the project became popular and beloved by the people.
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#4505
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Merch = merchandiser = in the case of an independent developer, it's a sales consultant, advertiser, and a jack-of-all-trades.

But in general, we're waiting, of course. I've been waiting for it for a long time.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#4506
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because it's not that easy – to just come up with a new race.
It depends on which one. In the case of the Nagas, it's as simple as it gets. Moreover, something similar (if not outright copied) was in the third Warcraft game in the add-on. Think about it, they took a race and simply adapted it to one of the cultures. They could have just as easily made them Indians. Zero creativity!
In reply to Adagio
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#4507
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Adagio
At least look at how thoroughly the Sanctuary faction is designed, because it's not that easy to come up with a new race.

Honestly, I don't share your enthusiasm.
“Inventing” a race with seven units is a matter of one day for some. I put "invent" in quotes because nothing new was invented – take a nag and draw it in the style of medieval Japan – it doesn't take much intelligence.
In general, I am VERY skeptical about the game because it is already clear that several serious steps backward have been taken.
For example, the developers abandoned the idea of alt-upgrades, which, on the contrary, should have been developed as much as possible, and returned to the fact that we again have 7 units per race and one upgrade for each. I'm sorry, but more than 10 years have passed – where is the progress? Even in Heroes 4, there were attempts to create alternative development branches.
I don't know what's going on with the skill wheel, but it seems they also abandoned it...
If so, then it's a HUGE mistake – the idea was brilliant, and a lot of work was put into it.

In addition, visually, I don't like how the windows in the game are designed, for example, the spellbook, the window for hiring creatures in the castle. What is this minimalism? This is fantasy! Look at how the spellbook was designed in Heroes 3 or 5!

In the fifth game, by the way, you could view cities "from the inside." It was done superbly! It deserves high praise. Here, I either haven't seen it yet, or it doesn't exist at all. Another big minus.

So, what are they trying to surprise us with??? The first game with new graphics?
In reply to codenameray
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#4508
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codenameray

I don't know what's going on with the skill wheel, but it seems like they've abandoned it too...
If so, that's a HUGE mistake – the idea was brilliant, and a lot of effort was put into it.

Besides, I don't like the visual design of the in-game windows, for example, the spellbook or the creature recruitment window in the castle. What's with all this minimalism? This is fantasy! Look at how the spellbook was designed in Heroes 3 or 5!

In Heroes 5, you could explore cities "from the inside." It was done superbly! It deserves high praise. Here, I either haven't seen it yet, or it doesn't exist at all. Another big drawback.

So, what are they trying to surprise us with??? The first game with new graphics?
I agree with the alternative upgrade. I've already said that I think they should make two alternative creatures without an unupgraded version. But that's just my opinion.

We'll see about the interface and its design in the game.

Regarding the city exploration... As I understand it, you'll be able to see the buildings on the city screen, although not from all angles (there won't be a camera fly-around). They call it a 2D city screen, but I don't think the designers will be too lazy to make it more three-dimensional.

And the randomness in skills (the so-called "Skill Wheel") has always annoyed me. It's much more convenient to learn the skills you need, rather than what's offered.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#4509
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Winner


And the randomness in skills (the so-called "Skill Wheel") has always annoyed me. It's much more convenient to learn the skills you need, rather than what is offered.

The point is not the randomness, but the fact that by learning two ordinary skills, you can unlock a third, unusual one. In the fifth installment, a good number of specific and interesting skills were devised for each race.
I don't know how things will be in the 6th game.

And the idea with units definitely needs to be developed.
The fact that they abandoned the alt-upgrade system without coming up with any replacement is a huge minus and a step backward.
After all, the entire game series is currently in a terrible stagnation.
Now, the 6th installment is coming out. How does it differ from the first part of the game, which was released 16 years ago? Practically nothing! They will redraw most of the standard units of the factions again, and a couple of new ones will appear. The same goes for artifacts....
But these are minor things - the core idea of the game remains the same!
What new things do the 6th installment offer in terms of gameplay? Where are the new, interesting ideas? So far, only boss battles can be considered a plus, but I can't judge them, because it is not known how they will be implemented.
And that's it?
#4510
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What new features do the 6 heroes offer in terms of gameplay? Where are the new, interesting ideas? So far, only boss battles can be considered a positive addition, but I can't judge them yet, as it's unknown how they will be implemented.
And that's it?
God be with you, there are still new features. For example, the blood and tears system (when entering a battle, you gain blood experience points, and when letting enemies go, you gain tears experience points, and depending on this, you gain access to skills of a certain direction), the ability to convert cities (you conquer, for example, a human castle, but you are playing as demons, and to increase your army, you convert this fortress into your own, gaining the ability to recruit your own units), the introduction of a new faction, the creation of many completely new units... I think there is enough new content, and the game has undergone certain changes.
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#4511
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Guys, developing a game is no easy task. From the outside, it might seem simple – just take a race from the existing ones (Nagas were already in the third game) and adapt it to the culture of our world, but in reality, it's much more complex. Approving just one visual design for a race is a huge headache. And then there's the unit tree, the race's unique features, and other gameplay elements. Just coming up with and approving a concept takes a month or two, and then, during the implementation process, it gets rewritten 100 times. I'm currently working on developing a game about gangsters, where the player has only 7 companions, and we spent a month, if not more, on the visual design of each one. So, it's like, 4 black guys, 2 white guys, and a white woman, give them guns, let them shoot – but no, we agonized over it for a long time, one didn't like it, then another, then everyone liked it, we send it to the publisher, they cut it, and say they don't like it. So, the female character had to be redrawn in a patch after the release, and I can't even count how many times it was reworked before the release. So, don't say that there's no work involved. You just don't see it, which means people are doing a good job. If you think that "it doesn't take much intelligence," then go into game development and become a mega-developer.

And regarding the fact that "the game's idea is stagnant," "What new things do the 6 heroes offer in terms of gameplay?" – excuse me, have you seen Disciples 3? They changed the game's idea, introduced new gameplay – and what happened to the game? And how much controversy, which still occasionally flares up, did Heroes 4 cause? So, is it worth taking the risk and moving the game's idea in a different direction? I don't think so. Moreover, there's still a lot to be gained from what we have, as we saw with the skill wheel and alternate upgrades mentioned above. There's still room to expand the game without changing the core idea. And in the sixth installment, I see many things that worry me. I'm talking about forts for capturing mines, the fact that units will have 3 levels instead of 7, although there are 7 units, and the reduced number of resources. And the aforementioned "Blood and Tears" system is also quite controversial, and it is, to some extent, an alternate upgrade system, only not for units, but for the heroes themselves.

P.S. Heroes is 16 years old, not 10...

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

In reply to codenameray
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#4512
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codenameray
So far, only boss battles can be considered a positive, but I can't judge them because it's unknown how they will be implemented.
And that's it?

They вроде promised weather affecting the battle.
In reply to Победитель
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#4513
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Winner
I agree with the alternative upgrade. I've already said that I think it's necessary to have two alternative creatures without an unupgraded version. But that's just my opinion.

Regarding the city overview... As I understand it, you'll be able to see the buildings on the city screen, although not from all angles (there won't be a camera fly-around). They call it a 2D city screen, but I don't think the designers will be too lazy to make it more three-dimensional.

And the randomness in skills (the so-called "Skill Wheel") has always annoyed me. It's much more convenient to learn the skills you need, rather than what is offered.
There were no alternative upgrades in the fifth part from the very beginning; they appeared later because the creatures that were there started to get boring – a very successful move. In the new game, we probably won't have time to get used to the existing variety quickly. So, if there is an alternative upgrade in the expansion pack, I don't see any problems.
I see no justification for the lack of a 3D city view, other than laziness. Camera movement is what distinguishes 3D from 2D and pseudo-3D. If there is no camera movement either in the city or on the map, then it would have been just as easy to make a flat picture; the difference would not be very noticeable, and the game would run on Win95 and without DirectX.
Firstly, the skill system in H5 adopted randomness from previous series, and the difference lies in the special skills that are not immediately available. Secondly, I don't see anything wrong with this randomness. Without it, players will simply understand after a couple of games which skills are more useful for which hero, and which skills to develop. The other branches will remain unused, as if they could be cut from the game. With randomness, you can test the player's ability to choose from what is available, and that's good.
 

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