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Guys, developing a game is no easy task. From the outside, it might seem simple – just take a race from the existing ones (Nagas were already in the third game) and adapt it to the culture of our world, but in reality, it's much more complex. Approving just one visual design for a race is a huge headache. And then there's the unit tree, the race's unique features, and other gameplay elements. Just coming up with and approving a concept takes a month or two, and then, during the implementation process, it gets rewritten 100 times. I'm currently working on developing a game about gangsters, where the player has only 7 companions, and we spent a month, if not more, on the visual design of each one. So, it's like, 4 black guys, 2 white guys, and a white woman, give them guns, let them shoot – but no, we agonized over it for a long time, one didn't like it, then another, then everyone liked it, we send it to the publisher, they cut it, and say they don't like it. So, the female character had to be redrawn in a patch after the release, and I can't even count how many times it was reworked before the release. So, don't say that there's no work involved. You just don't see it, which means people are doing a good job. If you think that "it doesn't take much intelligence," then go into game development and become a mega-developer.
And regarding the fact that "the game's idea is stagnant," "What new things do the 6 heroes offer in terms of gameplay?" – excuse me, have you seen Disciples 3? They changed the game's idea, introduced new gameplay – and what happened to the game? And how much controversy, which still occasionally flares up, did Heroes 4 cause? So, is it worth taking the risk and moving the game's idea in a different direction? I don't think so. Moreover, there's still a lot to be gained from what we have, as we saw with the skill wheel and alternate upgrades mentioned above. There's still room to expand the game without changing the core idea. And in the sixth installment, I see many things that worry me. I'm talking about forts for capturing mines, the fact that units will have 3 levels instead of 7, although there are 7 units, and the reduced number of resources. And the aforementioned "Blood and Tears" system is also quite controversial, and it is, to some extent, an alternate upgrade system, only not for units, but for the heroes themselves.