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Heroes 6 - Discussion

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#4508
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codenameray

I don't know what's going on with the skill wheel, but it seems like they've abandoned it too...
If so, that's a HUGE mistake – the idea was brilliant, and a lot of effort was put into it.

Besides, I don't like the visual design of the in-game windows, for example, the spellbook or the creature recruitment window in the castle. What's with all this minimalism? This is fantasy! Look at how the spellbook was designed in Heroes 3 or 5!

In Heroes 5, you could explore cities "from the inside." It was done superbly! It deserves high praise. Here, I either haven't seen it yet, or it doesn't exist at all. Another big drawback.

So, what are they trying to surprise us with??? The first game with new graphics?
I agree with the alternative upgrade. I've already said that I think they should make two alternative creatures without an unupgraded version. But that's just my opinion.

We'll see about the interface and its design in the game.

Regarding the city exploration... As I understand it, you'll be able to see the buildings on the city screen, although not from all angles (there won't be a camera fly-around). They call it a 2D city screen, but I don't think the designers will be too lazy to make it more three-dimensional.

And the randomness in skills (the so-called "Skill Wheel") has always annoyed me. It's much more convenient to learn the skills you need, rather than what's offered.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"