🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
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I don't understand this negativity towards the sixth installment.
And now I'm sure that the Orcs are designed in the style of the Aztecs, Mayans, and similar themes...
the same as in the fifth game, where many models resemble illustrations from children's fairy tales.
On the new engine, everything looks better anyway, and the units clearly have no fewer abilities than in previous games in the series. By the way, in the fifth game, when creating factions, the developers were also inspired by various cultures; the Orcs are similar to steppe nomads, the mages are in the style of the Middle East, and so on. In the sixth game, it's the same, only other cultures are used as a basis; the Orcs, in my opinion, have an original and fresh design, determined by the territory in which they live in Ashan. It all makes sense. The Necromancers, by the way, are in the Egyptian style, not the Aztec style. This kind of "cultural" division makes the difference between factions more noticeable, so that they are not just a set of creatures.
How else should they differ graphically?
Regarding the excessive similarity between the unupgraded and upgraded creature, I also disagree. The Dream Stealers have a different color scheme, a heavier staff, and more elaborate clothing :D. Other units differ in a similar way. And how else should they differ graphically?
Goblins as Australian aborigines
Centaurs as African Zulus
Orcs as cannibalistic inhabitants of the islands of America
Jaguars as Zulus
Shamans as Mayans
Obviously, it's a mishmash.
I repeat, the shamans still somewhat resemble orcs. But the rest need to be reworked.:smile29: :smile29: :smile29: :smile29:
The only thing I didn't really like about this faction is the excessive muscularity.
Regarding the excessive similarity between the unupgraded creature and the upgraded one, I also disagree.
Overall, it's a bit of a mishmash, but the main thing is that the orcs are no longer from the steppes, but from the jungle (there are many hints of this).
Where did you see any hints here? They explicitly state that orcs will now be like Papuans. Everything is geographically and ethnically justified, but why make the orcs like that? This is no longer fantasy.
Where did you see any hints of that? They explicitly state that orcs will now be like Papuans. Everything is geographically and ethnically justified, but why make the orcs like that? This is no longer fantasy.
It's like when bird-handed creatures appeared in Perumov's "Ring of Darkness." It's like disfiguring Middle-earth. Here, it's almost the same, but the disfigurement is of higher quality.
Next, you're probably wondering why the orcs were made the way they are. The answer is obvious, based on the history of Ashan: the orcs grew stronger on the islands (including the island of Paо).