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Posts from Discussion about the Stronghold faction.
Now I definitely understand who they remind me of. At the very least, they remind me of the Aztecs or Mayans. And also the Pandemonians from the third Disciples game. They have the same bloated, creepy appearance. Luckily, it doesn't look as terrible on the model.
А, вот почему.
??+⛓️♿=?
Ment
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I liked the Dream Walkers. They have an interesting story and look pretty good. It's a shame that the upgraded version is almost indistinguishable from the regular Dream Walker.
I don't understand this negativity towards the sixth installment.
The game hasn't even been released yet, and some people are already criticizing it, without even understanding it.
I liked the Dreamers, but that demonic claw... why ruin the unit's appearance like that:confused:. And now I'm sure that the Orcs are designed in the style of the Aztecs, Mayans, and similar themes...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
And now I'm sure that the Orcs are designed in the style of the Aztecs, Mayans, and similar themes...
Goblins - Australian aborigines Centaurs - African Zulus Orcs - cannibalistic islanders of America Jaguars - Zulus Shamans - Mayans Obviously, cap.
the same as in the fifth game, where many models resemble illustrations from children's fairy tales.
This creates the atmosphere of a fantasy world.
On the new engine, everything looks better anyway, and the units clearly have no fewer abilities than in previous games in the series. By the way, in the fifth game, when creating factions, the developers were also inspired by various cultures; the Orcs are similar to steppe nomads, the mages are in the style of the Middle East, and so on. In the sixth game, it's the same, only other cultures are used as a basis; the Orcs, in my opinion, have an original and fresh design, determined by the territory in which they live in Ashan. It all makes sense. The Necromancers, by the way, are in the Egyptian style, not the Aztec style. This kind of "cultural" division makes the difference between factions more noticeable, so that they are not just a set of creatures.
Fantasy has its canons. They need to be followed. Respect the professor. And simplifying things is just terrible. Resources are okay, but the alternate upgrade! This is what reduces tactics and possibilities. Units and upgrades based on the principle: there's an Orc, you add a feather - you get an Orc Chieftain. It's ridiculous
А что я здесь делаю то?
Драккошка
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Right now, I'm getting angry and will move all this off-topic discussion to Betrezenova's grandmother. Therefore, please move to the appropriate thread.
And overall, I like Orcs. The race's design is unusual, but it suits them.
А, вот почему.
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Саня Изи
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I repeat, shamans still resemble orcs in some way. But the rest need to be reworked. :smile29: :smile29: :smile29: :smile29:
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Победитель
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What about the Ravagers? And the Jaguar Warriors? The fact that they wear leopard skins instead of clothes doesn't separate them from the other orcs ;).
Aztec orcs? Sounds interesting. The only thing I didn't really like about this faction is the excessive muscularity. Orc bodybuilders, ugh :D.
Regarding the alt-upgrade: it was only added in "Heroes V". So "Heroes" just took a step back :rolleyes:. I also disagree with the idea that the unupgraded creature is too similar to the upgraded one. The Dream Stealers have a different color scheme, a heavier staff, and more clothes :D. Other units differ in a similar way. And how else should they differ graphically?
Take, for example, the alternate and alternate-upgraded Orcs (level 3 unit) in Heroes of Might and Magic V. There is a difference. Or the Chieftains, Tormentors, and Warlords from the same game. There is a difference. Or the Goblins from there. There is a difference. They didn't just add some trinkets; they added different weapons, a different appearance, and a different model in the end.
Regarding the excessive similarity between the unupgraded and upgraded creature, I also disagree. The Dream Stealers have a different color scheme, a heavier staff, and more elaborate clothing :D. Other units differ in a similar way. And how else should they differ graphically?
Goblins as Australian aborigines Centaurs as African Zulus Orcs as cannibalistic inhabitants of the islands of America Jaguars as Zulus Shamans as Mayans Obviously, it's a mishmash.
In general, it turned out to be some kind of hodgepodge, but the main thing is that the orcs are no longer steppe dwellers, but come from the jungle (there are many hints of this). Lordesat
I repeat, the shamans still somewhat resemble orcs. But the rest need to be reworked.:smile29: :smile29: :smile29: :smile29:
On the contrary, the Faction turned out to be great, with minor flaws, but they are present in all of them... Победитель
The only thing I didn't really like about this faction is the excessive muscularity. Regarding the excessive similarity between the unupgraded creature and the upgraded one, I also disagree.
But what else should orcs be like, certainly not weak and frail. The differences are visible in the art; as for whether some units will differ in battle, that remains to be seen...
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
NikBond
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Overall, it's a bit of a mishmash, but the main thing is that the orcs are no longer from the steppes, but from the jungle (there are many hints of this).
Where did you see these hints? We are explicitly told that the orcs will now be like Papuans. Everything is geographically and ethnically justified, but the question is, why make the orcs like this? This is no longer fantasy. It's like when bird-handed creatures appeared in Perumov's "Ring of Darkness." It's like disfiguring Middle-earth. Here, it's almost the same, but the disfigurement is of higher quality.
Where did you see any hints here? They explicitly state that orcs will now be like Papuans. Everything is geographically and ethnically justified, but why make the orcs like that? This is no longer fantasy.
First, no one specifically said that the orcs became like Papuans, but the islands they inhabit speak for themselves, and so does their appearance (these are the hints). Secondly, you're wondering why the orcs were made this way; the answer is obvious from the history of Ashan: the orcs gained power on the islands (including the island of Paao), and therefore their appearance needed to be changed. And also, I understand that everyone has their own opinion, but can orcs still be taken for reality? No, then they are part of fantasy, so judge accordingly.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Where did you see any hints of that? They explicitly state that orcs will now be like Papuans. Everything is geographically and ethnically justified, but why make the orcs like that? This is no longer fantasy. It's like when bird-handed creatures appeared in Perumov's "Ring of Darkness." It's like disfiguring Middle-earth. Here, it's almost the same, but the disfigurement is of higher quality.
And where did you see fantasy in the Heroes games in the first place? Maybe it was there in the third game, but not in the subsequent parts. And fantasy itself can be different; Sapkowski's is completely opposite to the traditional one. So, let's consider that in the sixth Heroes game, the developers came up with a new kind of fantasy, with orcs like Papuans. That's it. Let's throw all the tired stereotypes out the window.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...
NikBond
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Tolkien is indignant. Burn the heretics. Heroes, especially the fifth installment, are purely fantasy! With their own history, legend, and so on. In the third game, there was some nonsense with aliens, but here it's fantasy. Tolkien-esque. And there's no need to mix it with some garbage.
Next, you're probably wondering why the orcs were made the way they are. The answer is obvious, based on the history of Ashan: the orcs grew stronger on the islands (including the island of Paо).
You probably didn't understand me. Why did the authors place them there? After all, in the fifth installment of Heroes, it was only mentioned about Ranaar, but here they also added Paо. It's just not right, it's not right! Orcs are orcs, and Papuans are Papuans. And the heretics should be burned.