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1/8 finals
01.12.2010 Mizrael(red, Castle, Caitlin, Tyris) def FAVorite(blue, Rampart, Kyrre, Ivor) 2sm4d(3) 127
We used 3 restarts out of 4, my 111 remained, but the red color, a ton of money, and a good hero pushed me to play. There were no external dwellings at the respawn at all, one road to ГО, the second to a pack of ice elementals and a wood mine without piles... Gloom, but by day 3 I realized it wasn't all that bleak — the hut gives air magic. After breaking through the ice elementals, I realized it was even worse — the passage to the snowy secondary is held by snipers... Too late to restart, I squeeze what I can from the respawn, finally found wood and with 2 horses (thanks to the external stable) Tyris broke the snipers at the cost of half the archers. In the tower I stocked her with a book and built the lookout, full alert — at least a couple of days of trudging through snow to the metro in the treasure zone, the alternative is an off-road passage to the swamp, so I sent scouts there, and left the main hero at the Dwarf Cottage in the snows. The gnoll hut and lookout in the swamp helped clear the secondary quickly, the main hero mastered air magic to max at the Dwarf Cottage, and another hut gave Pathfinding... I spat on the treasure zone and rushed towards the opponent's respawn, Tactics and Mass Haste in the open field is strong, maybe I'll catch something, or even reach the castle on 127. On my turn 126, Ivor breaks through the guard right towards the swamp and runs away, I don't spare mana for View Air and see that right under my nose there's a blue gathering, luck! Tyris reaches Ivor and with Tactics on Mass Haste enters melee, the opponent surrenders. Thanks for the game.
The start was terrible... came Ufretin with several dwarves... no wood... I broke through via off-road to 20 trees on the secondary, only dwarves (5) and elves (7) remained.. bleak.. took the Castle secondary... no money.. one turn built nothing.. one turn swapped everything at the market to afford the unit growth.. on the other side of my respawn, a scout hero found an external dwelling of unicorns, but no one to break the guard (up to 20 ice elementals) and take the dwelling.. result of the first week — KYRRE level 1 sleeps in the Castle.. home 1-6 in the Citadel.
In the second week, I bought archers from the Castle.. upgraded.. broke through to the sawmill.. bought native troops, took the unicorn dwelling.. took another secondary (Conflux).. I decide to split Kyrre off to take the angel dwelling on 127.. but didn't have enough money to recruit him.. that turn Tyris arrives and beats Ivor's scout hero with half the army.. I saw no point in continuing.. thanks for the game