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Posts from Favorites, to battle! - 3

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In reply to Mizrael
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Mizrael
1/8 finals

01.12.2010 Mizrael(red, Castle, Caitlin, Tyris) def FAVorite(blue, Rampart, Kyrre, Ivor) 2sm4d(3) 127

We used 3 restarts out of 4, my 111 remained, but the red color, a ton of money, and a good hero pushed me to play. There were no external dwellings at the respawn at all, one road to ГО, the second to a pack of ice elementals and a wood mine without piles... Gloom, but by day 3 I realized it wasn't all that bleak — the hut gives air magic. After breaking through the ice elementals, I realized it was even worse — the passage to the snowy secondary is held by snipers... Too late to restart, I squeeze what I can from the respawn, finally found wood and with 2 horses (thanks to the external stable) Tyris broke the snipers at the cost of half the archers. In the tower I stocked her with a book and built the lookout, full alert — at least a couple of days of trudging through snow to the metro in the treasure zone, the alternative is an off-road passage to the swamp, so I sent scouts there, and left the main hero at the Dwarf Cottage in the snows. The gnoll hut and lookout in the swamp helped clear the secondary quickly, the main hero mastered air magic to max at the Dwarf Cottage, and another hut gave Pathfinding... I spat on the treasure zone and rushed towards the opponent's respawn, Tactics and Mass Haste in the open field is strong, maybe I'll catch something, or even reach the castle on 127. On my turn 126, Ivor breaks through the guard right towards the swamp and runs away, I don't spare mana for View Air and see that right under my nose there's a blue gathering, luck! Tyris reaches Ivor and with Tactics on Mass Haste enters melee, the opponent surrenders. Thanks for the game.

The start was terrible... came Ufretin with several dwarves... no wood... I broke through via off-road to 20 trees on the secondary, only dwarves (5) and elves (7) remained.. bleak.. took the Castle secondary... no money.. one turn built nothing.. one turn swapped everything at the market to afford the unit growth.. on the other side of my respawn, a scout hero found an external dwelling of unicorns, but no one to break the guard (up to 20 ice elementals) and take the dwelling.. result of the first week — KYRRE level 1 sleeps in the Castle.. home 1-6 in the Citadel.
In the second week, I bought archers from the Castle.. upgraded.. broke through to the sawmill.. bought native troops, took the unicorn dwelling.. took another secondary (Conflux).. I decide to split Kyrre off to take the angel dwelling on 127.. but didn't have enough money to recruit him.. that turn Tyris arrives and beats Ivor's scout hero with half the army.. I saw no point in continuing.. thanks for the game
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04.12.2010 Erdem (Blue, Swamp, Tazar, Tazar) def Alone (Red, Necropolis, random, Sandro, Clavius), 2sm4d(3), 211

We started without restarts, it generated one secondary hero and slow roads.
In week 1, two external dwellings of basilisks, native secondary hero, there are wyverns without cows in the fort, in the capital also in the citadel.
In week 2, it gave marksmanship just in time for Tzar's conservatories, I started on the native with a checked 2-stack and without checking the second one fell (also a 2-stack), naga bank (4), money was tight, at home I only added a castle and markets.
In week 3, 3 consas with scout heroes (1+1+2), from the depths of the resp I pulled out boots, I go out to the inferno treasure zone along the road. No log, no haste, expert earth magic, but no earth spells in either of the 2 guilds, nor in scrolls, nor in shrines), I had to fight neutrals head-on :( only basic blessing on basilisks saved me. Sorcha took a dragon shield for cats, Tazar the cloak of renunciation for 50+ greater gorgons. Little money, at home I added a gorgon.
In week 4, I took 2 boxes behind a pack of archdevils and black dragons for gold and experience, shackles, a resist shirt, a dragon fly hive for 6, robbed a 2-stack dragon utopia (which gave junk: captain's hat, dragon cloak, speed ring, black orb), gloves, a dragon fly hive for 8 and a club, finally got the log! =) At the end of the week, a split to the capital, I learn haste there, in shrines stone skin (first earth spell) and I split to the secondary. Plan: explore the metro treasure zone in the south. In the secondary, I added greater gorgons in the citadel.
On turn 211, the plague came (good thing I didn't build hydras and bought out gorgons), Clavius emerges from the metro treasure zone, where Tazar was heading, and goes to the secondary. I check with a scout hero, equip shackles and cloak and attack:
Tazar: 14-17-5-(59) 90 greater basilisks, 77 greater basilisks, 31 wyverns, 8 angels, 12 greater gorgons, 2+1 dragon fly.
Clavius: 19-17-15-(32) 4 angels, 700 skeletons, 23 wyverns, 9 necro horses and singles.
Clavius had a collected elixir of life, i.e. skeletons with 10(!) hp and a red orb. But thanks to the advantage in speeds (native earth, ring +1), ballista, terrain, raider strikes and the final assault on the skeletons, Tazar managed to win with the loss of all basilisks, dragon flies, gorgons, several basilisks and wyverns.
As it turned out, Clavius was wrong to put the red orb, because he had mass slow, and Tazik did not. Thanks for the tense game!
Человек человеку - друг!
In reply to Erdem
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Erdem
04.12.2010 Erdem (Blue, Swamp, Tazar, Tazar) def Alone (Red, Necropolis, random, Sandro, Clavius), 2sm4d(3), 211

As it turned out, Clavius put on the red orb for nothing, since he had Mass Slow and Tazik didn't. Thanks for a tense game!

Started on the surface, which is already very good for a Necro. One road is blocked by bears, the second leads to the swamp, but the home respawn is large and there is room to maneuver. I was one cell short of getting vision of 113, but decided to play — among the pluses are 2 external skeleton dwellings — but cons and wood (spotted from vision) are not visible and very far behind the block. The next day I saw that a significant part of the map is in the swamp and there's a high probability the opponent has their own secondary dwelling.
I break through to the basement via off-road; on my home territory, I clear the Necromancer's cloak along a chain + spotted cons. In the basement, we capture the dungeon; money is kind of... tight, so I only put liches in the citadel and external vampire dwellings.
On the second week, life improves: Gretchen arrives and 60 free bones are very pleasing :) Sandro takes skeletons and goes to the swamp, maybe there's something there; Clavius gets liches + vampires with expert necromancy and clears the home respawn. In the swamp is a dwarf nest; I hoped for max, but it turned out to be 15 dwarves. There are already 250 bones at the start of the second week; I decide to push through to 19 manticores — it takes too long to ride around them through the swamp, plus roads are slow and without anything, Necro movement is very slow. The manticores were positioned cleverly :D and killed about 60 skeletons. :mad: I didn't go far into the swamp; I took another shield +4 and sword +3 (to the existing sword +2/2 and shield +3) and Sandro was defeated. Clavius mowed down nearly 100 bones, passed everything to the "loser". At the start of the 3rd week, some zero-necromancy Necro took a tier-3 con along a chain — immediately upgraded necromancy and expert logistics. Clavius takes horses and goes to mow down the home respawn; Sandro went to the treasure zone with the main force, and the third necro with liches went to explore the swamp. I made a mistake here, of course — should have given the cloak to Clavius... what is he doing with it in the treasure zone, although it worked quite well there too. In general, Sandro took 2 max hives and a Dragon Utopia with a shield +4 all and red orb. Clavius killed everyone and was defeated in the dungeon on the way to another, as it turned out, adjacent treasure zone. There, on the 4th week, I decided to appoint Clavius as the "folder"... somehow the mage was leveling up weakly — you can't take mages as folders for Necros. In the treasure zone: Dragon Utopia with beads +3 all and a flask + right there behind the giants is the third component of the elixir :smile08:
In short, I thought I was far ahead and paid for it. Of course, putting on the sphere was a mistake; after Mass Slow, bones killed everyone — but I didn't know what magic the opponent had

Thanks for the game! :(
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Satyr (blue, Balota, Bronhild the Invincible, Bronhild the Beautiful) def Piterius (red, Conflux, Moner, Moner) cm-ka 135

All resets were selected, plus the stalled 2 weeks of the previous game. And then luck struck.
Corbac arrived, I build flies on 111.
On 112, I see a passage to the native secondary, deliver wyverns, break the crypt and the horde of dwarves guarding the passage.
113 - Corbac colors the secondary, buys back the hero and returns the money, Vidomina picks up the legion's boots and breaks through the passages onto the snow.
114 - through the crypt, Vidomina returns the money to the swamp secondary, I search for wood, upgrade lizards.
115-116 - I take 2 crypts, clean out some cash, defeat Bronhild on the way home.
117 - Dwarf Cottage on 15, 500+ exp wasn't enough for 2 free wyverns, a shame. At home 1-6 in the Castle, in the secondary wyverns and flies in the fort, Bronh with water. The snow isn't colored, the road is very long.

121 - in the secondary, upgrade flies, at home - lizards, I kill monks for the beehive, but couldn't buy properly, and the hive is guarded by orcs, I wait.
122 - +8 wyverns, in the snow the road splits and goes into the underground, I run there, the army takes 2 medusa hatcheries. I took Offense.
123 - in the underground, immediately a Dragon Utopia and a road to the necro secondary.
124 - I take a min naga bank and run to a nearby treasury. I took Pathfinding for the class.
125 - fight with 80+ diamond golems, lost 2 wyverns, 3 gorgons for a box of 10k exp (Tactics, Navigation at last) and a min hive.
126 - a prisoner with Expert Logistics freed, +6 wyverns, Golden Bow, I beat 100+ medusas for a box, lost 3 wyverns, but got a Faerie Dragon! I was very happy, but in vain - it's useless as hell.
127 - another Dragon Fly Hive, I see a Sword of the Valiant behind phoenixes, prepare a delivery, 1-6 in the Castle in the secondary, at home upgrade gorgons and basilisks. 16k for buying.

131 - money wasn't enough at all, only bought everything in the secondary, took the sword, a Cloak of Abdication behind ogres.
132 - another 2 hives, I go into a tier 3 Dragon Utopia with 52 wyverns, a dragon, and 70+ gnolls, without a spell book. I came out with 51 ducks (goodbye mutant butterfly!), got a Gladius, books of Fire and Water, a level! I crashed back home to refill mana and buy a spell book.
133 - I buy up the entire army, deliver it and take a level 1 noob's Dragon Utopia from the necro - a min with a blue cap, Bronhild at the GO.
134 - upgrade wyverns, I forget to bring lizards from the scout hero, yo, but I don't despair, I hit the GO, 2 jumps and I'm in Conflux, where much hasn't been bought.
135 - Moner got spotted in the underground, I deliver the lizards, with 2 jumps I reach Moner, stats are higher, but the army is small, no chance with Fireball.
Thank you for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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Keba (Blue, Dungeon, Shakhti, Shakhti) def rebellius (Red, Tower, Nella, Nella) 2sm4d(3) 125

We scribbled this template, took a rest 111 and started, and if I had known that the K3 lit in the treasure zone would be inaccessible from my fortress, I would have taken the rest, but as it was I had to play. I was dealt 160 uricks, bought them up and didn't lose any until 117, where behind a crowd of storms from a block in the form of an artifact ring 1+1 on pairs I lost 50 uricks there and a few medusas and harpies, there were 50 of those in total, then I broke through a teleport, there's a swamp fortress, the first one was at the exit outside a castle fortress from where it's unknown how far to sail to the book. In short, in the end I decided to find a path to the reds with expert earth and slow, I have 3 guys from the Griffin Conservatory, 22 upgraded medusas, the exterior was from the first, 18 simple eyes, 164 uricks, 27 pikemen, 18 crossbowmen and 14 harpies.....and that guy apparently also had expert earth and slow by that time, with upgraded djinns, all upgraded 5 nagas, 164 jesters' caps, 10 ordinary mages, and gargoyles....and if not for Nella's lack of mana it would have been tough, but profitable.....and since I was going for a rush, I wouldn't even have taken it at the Citadel with Nella's full mana. In short, in all the games I just play with Reba, it's all predictable, he knows it himself. Thank you.
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My favorites in battle - 3 1/4 finals
Kluka (red, Rampart, Kirr, Kirr) def Gomunguls (blue, Dungeon, Shakti, Shakti) Mini-nostalgia 214 8 moves/turn

I used all my companions: conjurer, swamp, barbarian - all for their intended purpose.

The opponent chose all the rests, I didn't choose any.
111. Crypt with 5 vampires; hidden pegasus lair. I broke through to the conjurer's dwelling, reconnaissance: I see 2 stacks of 10 storms behind obelisks, boots behind a horde of griffins, inner market.
112. I broke through both stacks of storms, took the conjurer's dwelling, killed the only hero... and, in my joy, I lost all the centaurs (without elves) to a crowd of gnomes. I see a Hive and a hidden lair of psionic creatures.
114. I broke through to the swamp, went into the maxicrypt and lost :smile08: :smile45:
But on 116 I still take the swamp, and on 117, by exchanging all resources at the outer market, I build birds.

On 121 I take the boots, but Kirr is waiting for the chain to grow.
On 122 I went to the corner treasury (through the swamp). I see wings for 10+ birds of happiness.
On 123 there is a Hive, manacles, and a library (but I can't get in yet).
On 124 I beat everything in a row, and by the end of the day I still manage to get to the library before it closes :)
The army moves further and on 125 takes the barbarian castle, Kirr immediately returns.
On 126, shield+6 and Hive+4.
On 127, I didn't reach the hidden lair of psionic creatures by 1 square, but I did reach the maxicrypt and placed big golems in the fortress.

On 131, a runaway barbarian hero with a 2nd set of boots arrives at the tavern. I take the hidden lair of psionic creatures and another Hive; Kirr takes the wings that were scouted a week ago.
Shakti appears in the tavern: 26-20-13-14. It's a bit scary, I have 8-15-6-10.
On 132, the opponent killed the last companion. Now it's 1 on 1 :smile08:
Mini-utopia (+5 all)
On 133, I went to the corner village for the conjurer's dwelling.
There, during the week, there is a cloak of speed, a cloak of defiance (a useful item, since I only have 1st level magic and no wisdom), a hidden lair of monsters, several Hives, a third set of boots!!! I bought gloves on the black market, I think.
By 137, I had scouted the land and air.
Kirr 23-23-20-20 against Shakti 29-22-16-17

There was a risk that the opponent would take the conjurer's dwelling and lock me in the treasury (e.g., block the lift). I even placed a scout in the Sanctuary (it wouldn't have helped anyway), but it didn't happen.

On 141, Kirr takes another Hive, the army moves to the other end of the map. I sell various scrolls and trinkets in large quantities to buy things.
142. Besides the stack of rocs (which escaped), I had to beat another 40+40 knights, 30+ cats (they killed my water elemental and air elemental), up to 10 angels (they ran away fortunately). I see the outlines of the village; Kirr skips a day.
143. Mini-utopia (nothing useful)
144. Utopia 3 (Knowledge), next to it, Quads. I bought an archangel in the camp :)
145. +2 angels (total 3+arch), Hive
146. 2 Hives. I stand in a dangerous place (across the mountain from the opponent's starting respawn).
147. Shakti attacks me with 21 angels and minor creatures, I pay 45K to get out. I take 2 Hives under Shakti's nose (he has 1 left) and hide.

211-212. Shopping, upgrade, I went to the opponent. I need to move, because with my money, the opponent can upgrade angels in his secondary dwelling.
213. I took the "strategic" secondary dwelling.
214. I find Shakti behind the mountain, I attack. I forget to put on +2 speed :smile08: :smile45:
But 116 monarchically inclined ducks, supported by 11 gray bears, 11 red birds, and 3+1 angels, did their job.

PS. 4500+ moves per day is a lot :)

Thanks for the game!
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In reply to Keba
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Keba
Keba (Blue, Dungeon, Shakti, Shakti) def rebellius (Red, Tower, Nella, Nella) 2sm4d(3) 125
...

From the grass secondary, there was a far passage to the swamp treasure zone. There were no Dragon Fly Hive conservatories, only an outer guard of genies — and I fought with what I had. The other road was also not close — leading to another grass area. And it turned out that I walked straight into the claws of a tactician with a stronger army.
Thanks for the game.
In reply to Kluka
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Kluka
Favorites into battle - 3 1/4 finals
Kluka (red, Rampart, Kyrre, Kyrre) def Gomunguls (blue, Dungeon, Shakti, Shakti) Mini-nostalgia 214 8min/turn
Thanks for the game!

Confirmed!
I took a couple of resets, since the drafts were not great... the last one generated something cool too)) I got 1 stack totaling 83 Troglodytes... I immediately took out the greens without losses... then up... there I captured the Inferno citadel and killed their GG... the passage to the castle was blocked by 20-49 mages... on turn 117 I attacked them there were 49... I got wiped down to 0 having killed 40 of those bastards (unpleasant, but I had to go there anyway)... and orange recaptured his town with the remaining demon... not a very good move, but we play on.. on 1.2.1 I killed orange and the scout hero probably ran off somewhere, died in a week... on 1.2.2 I executed the remaining mages and on 1.2.3 I kill the gray ones.. the scout hero and GG managed to escape deep into the respawn.. but whatever, you can't lose tempo so I go in with 3 Mantises, 40 Troglodytes, 4 Minotaurs, 6 Medusas, 16 Arbalesters, and 13 Evil Eyes and 10 Greater Harpies into a 3x Griffin Conservatory with griffins!!!! I break that conservatory and come out with a Medusa and 5 Evil Eyes... urgently to the treasury.. there on 1.2.6 I took out the Wyverns for the Cape of Speed and grabbed the Angelic Necklace (I put them in the portal)... on 1.2.7 there in the same treasury, on 1.3.1 I break a 3x Dragon Utopia which gave (Helm +6 All and Boots +2 All... P.S that was the only decent thing the whole game...) then I actively break all the conservatories and on 1.3.2 I go with the Shakti hero to the library for the monsters... I tried to keep the tempo as best I could, but the game never gave me a logistics hero((((((((((...only towards the end of week 4 when it was no longer needed... in the middle of week 3 with 16 Angels and 5 Troglodytes I break over 70+ Greater Telepaths and the central treasury.... there it was just crap, honestly(((I didn't find a single decent artifact there and I run to the last treasury..... well, in the end from my 3 treasuries and the main one I only got the Helm +6 All, Boots +2 All, one Pandora's Box for all 5th levels, and a red ball... the opponent, besides tempo and Boots, got КВ and КЗ... plus my 38 Wyverns (almost all the Dragon Fly Hives were small) against 116 Champions... the forces were certainly not equal....
Thank you for the game and good luck in the tournament!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Сатир
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Satyr
Satyr (blue, Balota, Bronhild the Invincible, Bronhild the Beautiful) def Piterius (red, Conflux, Moner, Moner) sm-ka 135

All rests selected, + screwed up 2 weeks of the previous game. And then luck struck.
Korbac arrived, building flies on d111.
On d112 I see a passage to my native secondary town, delivery of wyverns, I break the crypt and the horde of dwarves guarding the passage.
d113 - Korbac colors the secondary, recruits a hero and returns the cash, Vidomina picks up the legs of the legion and breaks through the [vasei] to snow.
d114 - via the crypt Vidomina returns the cash to the swamp secondary, I search for wood, upgrade lizardmen.
d115-116 - I take 2 crypts, launder some money, beat Bronhild back home.
d117 - Dwarf Cottage on week 1 month 5, 500+ xp wasn't enough for 2 free wyverns, annoying. Home 1-6 in the castle, in the secondary wyverns and flies in the fort, Bronh with water. Snow not colored, the road is very long.

d121 - in the secondary upgrade flies, at home - lizardmen, I beat monks for a Hive, but couldn't buy everything out properly, and the Hive is orcish, I wait.
d122 - +8 wyverns, in the snow the road forks and goes into the underground, I run there, the army takes 2 medusa dens. Took offense.
d123 - in the underground immediately a Dragon Utopia and a road to the necro secondary.
d124 - I take a mini naga bank and run to a nearby treasury. Took pathfinding for the class.
d125 - fight with 80+ diamond golems, lost 2 wyverns, 3 gorgons for a box of 10k xp (tactics, navigation finally) and a mini Hive.
d126 - freed a prisoner with expert logistics, +6 wyverns, golden bow, I beat 100+ medusas for a box, lost 3 wyverns, but got a Faerie Dragon! Got very excited, but in vain - useless as hell.
d127 - another Dragon Fly Hive, I see the Sword of Judgement behind phoenixes, I prepare a delivery, 1-6 in the castle in the secondary, at home upgrade gorgons and basilisks. 16k for buying out.

d131 - money wasn't enough at all, only bought everything out in the secondary, took the sword, the Cloak of Revenge behind ogres.
d132 - another 2 Hives, I go into a tier 3 Dragon Utopia with 52 wyverns, a dragon and 70+ gnolls, without a spell book. Came out with 51 ducks (goodbye mutant butterfly!), got Gladius, books of fire and water, a level! Broke back home to refill mana, and buy a book.
d133 - I buy out the entire army, deliver and take a level 1 lich hero's Dragon Utopia near the necro - a mini with a blue cap, Bronhild at the GO.
d134 - upgrade wyverns, I forget lizardmen on the scout hero, yo, but don't lose heart, I beat the GO, 2 jumps and I'm in Conflux, there a lot isn't bought out.
d135 - Moner got caught in the underground, I deliver lizardmen, with 2 jumps I reach Moner, stats are higher, but few troops, Fireball without a chance.
I thank you for the game.


There were 2 external dwellings of fire elementals and one of psychos, I colored them on the first week, but there wasn't even enough money for a castle with psychos, resulting in a Citadel. Had thoughts of rushing on the second week through a passage across rough terrain, but the recon showed it wouldn't have helped. The native secondary town gave beasts huge amounts of cash, Dragon Fly Hives, Dragon Utopias with control, all compact, all that was left was to capitalize, which was done, against 55 upgraded ducks no counter was found. 4,5 days' journey to the secondary town, treasuries were poor, I could only boast stats of 26-20 without Dragon Utopias and mass arts, but without army and money that's little use.

Thanks for the game!
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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The 1/4 finals will start on December 6th.
I've updated the bracket, and added colors for the first round.

The result for Medium_HP (Fort) vs FireToSky (Inferno) is not yet available, but all other participants have been determined.
However, one 1/4 final match has already been played, and the semi-finalist is known. Kluka, congratulations!

By castle:
In the 1/8 finals, there were 3 Ramparts, 3 Dungeons, 3 Swamps, 2 Confluxes, 2 Necropolises, 1 Tower, 1 Inferno, and 1 Castle. The Barbarians were eliminated before the qualifying rounds.
In the 1/4 finals, there are 2 Ramparts, 2 Dungeons, 2 Swamps, 1 Castle, and one Swamp/Inferno.
In Любимчики-2, there were 4 Dungeons in the 1/4 finals, but none of them made it to the 1/2 finals. However, there were two Confluxes in the 1/2 finals, and now they have disappeared in the 1/4 finals.
The Necromancers, who were the winners of Любимчики-1 and semi-finalists of Любимчики-2, also did not make it to the 1/4 finals in our tournament.

It is also interesting that in the 1/4 finals, there are five players who took 1st place in their groups and two who took 2nd place (and another match between 1st and 2nd place). No player who took 3rd place made it through. The correlation is obvious...
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FireToSky (blue, Inferno, Marius) def Medium_HP (red, Swamp, Brog), 8mm6a, 213
I've been really busy for the past couple of weeks, so I had few demons – 639 + 86 dogs and reinforcements from the castle, but I had an elixir. I was tired and wanted to sleep, so I attacked Brog in his castle. I played terribly, although Medium also made some mistakes; he could have positioned his undying demon stack under Berserk, creating a situation where they would be relentlessly attacked by Towers, but he ended up running out of mana for teleport and had to pay to escape. The game dragged on for a very long time, with many crashes, hero duplication issues, etc., which didn't really motivate anyone to continue, so we mutually agreed to surrender. We decided to determine the winner with a coin toss:

FireToSky (16:31:36 7/12/2010)
0 for me
FireToSky (16:32:12 7/12/2010)
then toss up to 3
Medium_new (16:32:28 7/12/2010)
best of 2 or best of 3?
FireToSky (16:32:32 7/12/2010)
best of 3
Medium_new (16:32:37 7/12/2010)
ok
[15:32:40] Medium generate coin - 0
[15:32:45] Medium generate coin - 0
[15:32:50] Medium generate coin - 0
FireToSky (16:32:53 7/12/2010)
hahaha
Medium_new (16:32:57 7/12/2010)
cool
FireToSky (16:33:09 7/12/2010)
*ROFL*
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FireToSky

FireToSky (16:32:32 7/12/2010)
up to 3 wins
Medium_new (16:32:37 7/12/2010)
ok
[15:32:40] Medium generate coin - 0
[15:32:45] Medium generate coin - 0
[15:32:50] Medium generate coin - 0
FireToSky (16:32:53 7/12/2010)
ahahaha
Medium_new (16:32:57 7/12/2010)
cool
FireToSky (16:33:09 7/12/2010)
*ROFL*
Brutal!! :eek:
In reply to OUTLAW
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I confirm, I lost on the black side, I should have taken 0.

Thank you for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Kluka
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1/4 finals
8.12.2010 OUTLAW(blue,Rampart,Kirry,Kirry) def Mizrael(red,Castle,Caitlyn,Claudius), 2SM4d(3), 1-4-1
Started immediately. High-speed roads were generated; the tavern had 2 native and +5 elf heroes. Decent spread on 111; it's clear that the secondary town layout is 3x1 in my favor. There are conservatories and stables. GO-formal-simple necrodragons. By 113, I broke through to a grass area, which turned out to be a native secondary town. I waited with full confidence for a 113 restart from the opponent, as 3 secondaries on high-speed roads is critical. But, having taken my turn, I decided that the reds also had a native secondary since they didn't take a re. I specifically send a chain to scout the 2nd secondary on grass first (secretly hoping for another native secondary )), but it turned out to be Conf. Next turn GG scouts Rampart; there is a 2nd conservatory behind some snipers. I immediately check the teleport at the secondary—who knows—maybe it leads to the opponent, but it turns out to be an underground treasure zone. We played on 6 minutes and this time was terribly insufficient for moving chains. By 117, 2 hives and boots were scouted at Conf's respawn, plus 2 fast passages to the metro in treasure zones. Kirry lacked 3 moves to scout the 3rd secondary—Dungeon; she spends the night nearby. From the view, an adjacent treasure zone with 2 Dragon Utopia roofs is visible; from the Dungeon turn—a lava treasure zone where 2 hives stick out, several pandoras and a gold bow. At home, I placed horses with Castle; in the native secondary—elves with Stronghold; I couldn't find convenient hiding spots, there was a horse hide at the back of the native respawn, but behind 20-49 liches who also guard the object and an unnecessary artifact.
At the start of the second [phase], I ran around a bit with chains, bringing elves from the secondary, upgrading them and upgrading horses, and then all this crew was transferred to Kirry, who rushed into the lava treasure zone toward the hives and chests. Hives(8+12), pandoras(5K gold and 15K experience), Dragon Utopia was also spotted. I break back home from the treasure zone to the 1st conservatory(3-4 with gr.), hit a group of 3 with mass slow without losses, then break back to the secondary where there is another conservatory(3); Kirry is lvl 15 with excellent skills, preparing to fight neutrals so that on 131 she can visit the stables and from there fight into Conf toward the metro leading to those coveted Dragon Utopias in the adjacent treasure zone. On 131 I carry all this out, while the chain ran off to hit 2 hives, but due to lack of time the chains didn't constantly connect((. Meanwhile, the opponent's necromancer hits GO and runs toward my native secondary. I hit one of the hives, return some money, Kirry grabs the boots and dives into the basement. Right there at the entrance behind a flock of firebirds lies KAir, I leave it for dessert; I reached the Dragon Utopias quickly, but the chain with the "devourer" fell far behind, so I had to skip 1.5 turns. Meanwhile, Claudius takes my 2nd Rampart—a war of scouts. The Dragon Utopias turned out to be both minimums—useful items: KHorse, helmet+5, cloak of renunciation, sword+3, gloves and cuirass+10. I also grabbed a breastplate+4/+4 and wings there; the hive seems max, from a pandora I pulled 30 crystal golems just in time for Armageddon)). Claudius is already spending the night in my capital, where everything has been bought out. With scouts, I desperately try to break the opponent's chains. On 137 I fly to Dungeon, where I double mana and start toward the metro up, where an important highway to my secondary runs—where Claudius could have run into the lava treasure zone where his scout was prowling. On 141 the opponent brings in growth; for some reason, a scout with 10+ champs chases away my scout, but the horses don't return :confused:
On my turn, I put on the cuirass+10 and attack the necromancer in my former capital. There were 11 angels + a small amount of money settled in. The opponent hit painfully with an arrow for 270+ damage; I had to cast Armageddon...
Thanks for the game!!
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8.12.2010 OUTLAW (blue, Rampart, Kyrre, Kyrre) def Mizrael (red, Castle, Caitlin, Clavius), 2SM4d(3), 1-4-1

It was a lousy game, nothing but frustration. The start was simply magnificent — Ciele captures a prison behind the Obsidian Gargoyles, and there's Zhenka leveled in Archery and Scouting, who kills the Dwarf Cottage mini right away. Then Ciele clears the Medusa Hut level 4 without any trouble, plenty of gold and then some. I decided if I find a good hero, I'll keep playing, and on the ninth try Clavius showed up, and the university offers Earth... Turns out there are only two roads: the GO and the Ice Spirits on the grass, already sour news — Kyrre will grab all the secondary skills quickly. I did find another passage to the grass leading to a conflux (judging by the external dwelling), behind a horde of dwarves — well, that's fine and dandy, but it turned out to be 5 stacks of 19 each with morale like devils; in short, I couldn't navigate it, and my mood was already in the negatives. I bought the Papa, equipped him with Swordsmen and Cavaliers + a couple of dwarves left over from the third hero — down with the Ice Spirits, the Cavaliers finished the job on their last hits, and the Swordsmen backed them up. The Rampart secondary hero took out the external dwelling of Swordsmen at home and built Cavaliers in the Citadel. The skeleton army was gathered through the same place where my mood had gone — the Cavaliers allowed fighting without losses, but all stacks were filled with single units, and several hordes and hundreds of neutrals vanished into thin air :). Papa headed straight for the Griffin Conservatory; upon arrival, he had 5 Cavaliers, 19 Crusaders, and a hundred Skeletons. The Griffin Conservatory was 3-4... Even though I had many heroes, I felt bad sending them to scout — I went in as I was, and the Conservatory was max... Lost 2 Cavaliers, half the Skeletons, and Crusaders. By the end of the week, I killed the Naga Bank, the Dwarf Cottage, and another Griffin Conservatory (+2): Angels in the Castle. At the start of week 3, I decided to attack the under-GO (the Bone Dragon lot) and, on a whim, escalate the situation, maybe Kyrre hadn't fattened up in the treasure zones yet. Then a bug happened with the gray Castle, the faction with GO breakthrough obviously gave itself away — I had to roll back, and my mood sank even further. Mistakes started piling up (I couldn't manage the Pahan in time, forgot to review the turn, etc.), which ended with Clavius getting caught with only Angels inside the castle. He was just about to head into the treasure zone for Shackles of War and other surprises but was simply thrown away. Thanks for the game.
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