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Of course, there is. The thing is, I'm one of those "chosen fans" who were invited to check out the alpha version of Might & Magic: Heroes VI. You can write to me in a private message for more details!
New here? I'm Roha — want a quick tour?
Yeah, right, orcs fighting under an elven banner. Sure.
In the Haven thread, I posted new warrior designs. Tomorrow or the day after, new artwork for Inferno (dog-like creatures or new warriors!) or Necropolis (ghouls, skeletons) will appear.
The developers have started fulfilling fan requests to post more new information and artwork, screenshots, and that's great.
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Everyone has seen Ghouls, both regular and improved, for a long time (at least I have). There are only improved Skeletons, so let's move on. And I found some Demon Hounds earlier in the morning, so let's have some new ones!
If there’s anything beyond just arrow carts and catapults for siege warfare, I’ll be ecstatic.
What I saw in the screenshots – more grotesqueness, more harshness in increasingly detailed units. In my opinion, this suits the heroes very well.
I came up with another idea on how to improve the balance. Note that all the imbalance problems started with the release of the fifth installment. I won't even mention the fourth one because, in my opinion, it was a side project.
note that all the imbalance issues started with the release of the fifth installment.
To eliminate the imbalance in the combat system, we need to remove the root cause. This applies to many games, not just Heroes. During combat, it should be absolutely forbidden to replenish mana in any way!
To eliminate the imbalance in the combat system, we need to remove the root cause. This applies to many games, not just Heroes – during combat, it should be CATEGORICALLY FORBIDDEN to replenish mana in any way!