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Posts from Heroes 6 - Discussion

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#1435
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Of course, there is. The thing is, I'm one of those "chosen fans" who were invited to check out the alpha version of Might & Magic: Heroes VI. You can write to me in a private message for more details!
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#1436
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In the Haven section, I posted new warrior designs. Tomorrow or the day after, new artwork for Inferno (dog-like creatures or new warriors!) or Necropolis (ghouls, skeletons) will be available. The developers are starting to fulfill fan requests to share more new information, artwork, and screenshots, and that's great! :smile44:
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
In reply to Ple-Sen
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#1437
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Ple-Sen
Yeah, right, orcs fighting under an elven banner. Sure.
But there are also other possibilities:
- it's a symbol of a new race, like lizards, for example (:p, yes, I've played King's Bounty a lot);
- it's disinformation (maybe the developers just put it out there to get people off their backs, or it's just some element of someone's armor).

Although, to be honest, elves are the most likely option. Besides, I've already said that removing an entire race, especially a fundamental one, and not a derivative one (I mean that mages are still humans, and dark elves are essentially elves) would be wrong. Although, then they should also make orcs in the original... And elves... It's still unclear why they're only making five races for the original. Are they stingy about making more? And in the expansion, they'll add one more, the newest race.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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#1438
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In the Haven thread, I posted new warrior designs. Tomorrow or the day after, new artwork for Inferno (dog-like creatures or new warriors!) or Necropolis (ghouls, skeletons) will appear.
The developers have started fulfilling fan requests to post more new information and artwork, screenshots, and that's great.
__________________

We've all seen the regular and improved ghouls (at least I have). We've only seen the improved skeletons, so let's see those. And I found the demon dog-like creatures somewhere this morning, and they look good in their improved form. Let's have some new ones instead!
In reply to Повелитель Блэк
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#1439
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Ancient Evil (no password)
Everyone has seen Ghouls, both regular and improved, for a long time (at least I have). There are only improved Skeletons, so let's move on. And I found some Demon Hounds earlier in the morning, so let's have some new ones!
I'm not making any decisions; I'm just saying that new artwork will be posted tomorrow or within the next 3-4 days, either for Inferno or Necropolis, or maybe for other factions. Regarding the hounds, I posted them in the Inferno topic in good quality. You're talking as if I'm the developer.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#1440
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Indeed. It’s better to monitor the developers’ website and Facebook.

Added 3 hours and 34 minutes ago
I love siege weapons and artillery. If there’s something beyond arrow carts and catapults for sieges, I’ll be in seventh heaven.
My sword, my trusted ally, unphased by my aspect.
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#1441
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If there’s anything beyond just arrow carts and catapults for siege warfare, I’ll be ecstatic.
I suspect there will also be a BALLISTA!
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#1443
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Yes, by the way, the developers haven't said anything about combat units yet, but I would like to know!
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#1460
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Based on the screenshots, I saw more grotesque and more aggressive designs in the increasingly detailed units. In my opinion, this suits the heroes very well.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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#1461
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Alex Ghost
What I saw in the screenshots – more grotesqueness, more harshness in increasingly detailed units. In my opinion, this suits the heroes very well.
Yes, the graphical changes are good, but I don't know if many people will like the gameplay changes, although this is definitely better than simply changing the graphics and plot, because this is not an add-on – it's Heroes 6, I'm for changes :smile54:
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;)
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
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#1462
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Here's another idea on how to improve the balance. Note that all the balance issues started with the release of the fifth installment. I won't even mention the fourth one, as it was, in my opinion, a side project. To eliminate the imbalance in the combat system, we need to remove the main cause. This applies to many games, not just Heroes: during combat, it should be CATEGORICALLY FORBIDDEN to replenish mana in any way!
eno tuohtiw hguone yzarc si efil
nalp a deen od elpoep tsom
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#1463
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I came up with another idea on how to improve the balance. Note that all the imbalance problems started with the release of the fifth installment. I won't even mention the fourth one because, in my opinion, it was a side project.
So, does that mean the balance in the third game is perfect?
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#1464
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note that all the imbalance issues started with the release of the fifth installment.
*remembering the third installment*
Yes, definitely, the Swamp and the Conflux were roughly equal in strength...
In reply to Somuraj
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#1465
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Somuraj
To eliminate the imbalance in the combat system, we need to remove the root cause. This applies to many games, not just Heroes. During combat, it should be absolutely forbidden to replenish mana in any way!
The root cause? I find that hard to believe... For example, the Necromancer is severely lacking in knowledge, but has powerful magic. But what's the point of powerful magic if the mana runs out? The Necromancer's ability seems to me to only correct the balance. And the Ranger, on the contrary, has a lot of mana, so the "Channel" ability of the High Druids won't help him much. Who else can replenish mana? Let's take, for example, Shamans. In melee combat, they are clearly less effective than many other Orcs. What do they have left? Of course, to cast spells!
The main cause of the imbalance is definitely special abilities. Both for heroes and for creatures. Because of them, it is impossible to mathematically calculate how to make the game perfectly balanced. But we shouldn't destroy these features for the sake of balance – that would be a serious degradation. Then it would be better to play checkers :) And I don't see any other way to balance the game.
 

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In reply to Somuraj
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#1468
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Somuraj

To eliminate the imbalance in the combat system, we need to remove the root cause. This applies to many games, not just Heroes – during combat, it should be CATEGORICALLY FORBIDDEN to replenish mana in any way!

Complete nonsense, the imbalance doesn't depend on the amount of mana!

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