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#370
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Last month, as far as I remember, there was a discussion about the future of Mafia. In general, I received a message from a well-known master, namely Zybr, and I held onto it until the end of the Mafia game, because it's better to focus on one thing: either playing the game or discussing its future. It mainly refers to past Mafia games, without taking into account the latest one, because Zybr isn't even aware of that option yet. But nevertheless, here's what I have:
According to Zybr, Mafia games should be of the following types:

Simple.
Includes the following Factions:
  • Town
  • Mafia1
  • Serial Killer (or without it)

Complex
Divided into two types, namely:

Type A:
  • Town
  • Mafia1
  • Mafia2


Type B:
  • Town
  • Mafia
  • Serial Killer1
  • Serial Killer2

Advanced

  • Town
  • Mafia1
  • Mafia2
  • Serial Killer
+ Night and Day phases system

In addition, we can highlight a couple of statements that resemble rules or laws:

Law I

The more complex the game structure, the simpler the process should be, for example, clues.
Comment: i.e., if there are many Night and Day phases, then there is no need to complicate the process with open roles, etc. However, this rule has already been tested by ex-Mafia15 in the Scandinavian game.


Law II


It's not always good when all players have Night roles.
Comment:
Mafia is not only played with Night roles. One of the important components is the Day phase, namely discussion and voting.

Explanation: The number of Night roles should be moderate.
For 10 Night roles, there should be 2 Mafia.
As an option, +3-4, taking into account interchangeable Night roles.


Conclusion:
Mafia should not be overly complex. It should be unique and have a vivid atmosphere, and also be colorful in its newspapers.
Also, the best option would be game days lasting 24 hours.
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#371
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http://dreamworlds.ru/kartinki/43409-greek-gods.html

I hope these pictures will help with the map featuring Greek gods :smile43:

За всем следят машины благодати и любви.
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#372
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Mmm... Basically, everything written below was inspired by the art. I've set it in the foreseeable future. Just so I don't forget... and don't lose track of it either.

Setting: A post-apocalyptic world. The genetic boundary between humans and new beings is blurring. A new species emerges, better adapted to the terrible conditions of radiation. A couple hundred years after the catastrophe, this more adapted species begins to dominate over the post-apocalyptic humans. The number of Fives is growing. Interspecies conflicts begin. Radically minded factions start fighting among themselves and against the government. Furthermore, the foreign political situation is heating up. A turning point in a new history.
In one of the districts, four infants are born to a family consisting of a PA-H (Post-Apocalyptic Human) and a Five. One lies in a white cradle, another in an orange one, the third in a black one, and the last in an ash-colored cradle. In haste, the parents distribute three of their children across the neighborhood to three childless families, not yet knowing that each of them could bring doom and destruction.

Role List:
Chetzar:
Overlord
Guard
Guardian Angel
Mystic
Succubus
Ta'ynik
Psychyclops
Anti-Five
Observer
Cylinders Faction:
Double Evil Eye (DEE)
Villain
Sorcerer
Black Illusionist
Smokers Faction:
Mabus
Fallen
Solidbody
Fiver
Children of the Apocalypse:
Thirteenth (Bran)
Doom Clown (Glad)
Beast (Mor)
Mr. Death (Death)
Chetzar.
Overlord. Affiliation: PA-H, head uncovered.
Trait: 1) "Authority" - Double vote. 2) "Inviolability" - Cannot be executed.


Guard. Affiliation: Five, head covered.
Night Action (NA): "Protection" - Protects a chosen player. The attacker dies.
Trait: "Self-Defense" If the Guard is killed, there is a 50% chance they kill the attacker (while dying themselves).


Guardian Angel. Affiliation: Five, head covered.
NA: "Resurrection" - Grants life to a player killed this night, and also cures poisoning and "Virus 666".


Mystic. Affiliation: Five, head covered.
NA: "Hide in Darkness" - Disables the target for the night, so they cannot act and cannot be killed (block + protection)


Succubus. Affiliation: PA-H, head uncovered.
NA: "Seduction" - Blocks the target.
Trait: "Human Pity" Cannot be killed by Cylinders.


Ta'ynik. Affiliation: Five, head uncovered.
NA: "Learn Secret" - Species check (Five or PA-H).


Psychyclops. Affiliation: Five, head uncovered.
NA: "Scanning" - Compares two players for affiliation.


Anti-Five. Affiliation: PA-H (actually – Five), head uncovered.
NA: "Search for Kin" - Checks the target; if it is the Doom Clown or Mr. Death, the player is notified of this.
Trait: "Pity of Fives" - Cannot be killed by Smokers.


Observer. Affiliation: Five, head covered.
NA: "Shoot-out" - Kill (may choose not to use).
Trait: 1) "Fast Reaction" 50% chance to survive an attack.
2) "Blood Relation" If they kill the Sorcerer, they die along with them.


Cylinders Faction.
Double Evil Eye (DEE). Affiliation: PA-H, head covered.
NA: "Gaze of Hatred" - Kill.
Trait: "Twin's Death" If the DEE was targeted for killing during the night, they die only on the following night. Can be cured by a doctor, but in that case, the NA will work with a 25% probability hereafter.


Villain. Affiliation: PA-H, head covered.
NA: "Villain's Cunning" - Kill, with a 50% probability to ignore block and protection.
Trait: "Murder Planning" Cannot use NA two nights in a row. Cannot perform NA on the night following the Illusionist's NA.


Sorcerer. Affiliation: PA-H, head covered.
NA: "Poison" - The poisoned player dies on the following night.
Trait: "Blood Relation" If they attempt to poison the Observer, they die along with them on that same night.


Black Illusionist. Affiliation: PA-H, head covered.
NA: "Virtuoso Kill" - 50% chance to leave no evidence behind.
Trait: "Murder Planning" Cannot use NA two nights in a row. Cannot perform NA on the night following the Villain's NA.

Smokers Faction.
Mabus. Affiliation: Five, head uncovered.
NA1: "Phlegmatic Kill" - kill.
NA2: "Holy Attack" - Performed jointly with the Fallen; fails if at least one of the executors is blocked. Ignores Mystic's block-protection, Guardian Angel's healing, and Guard's protection. Cannot be performed 2 nights in a row.


Fallen. Affiliation: Five, head uncovered.
NA1: "Melancholic Kill" - kill.
NA2: "Holy Attack" - Performed jointly with Mabus; fails if at least one of the executors is blocked. Ignores Mystic's block-protection, Guardian Angel's healing, and Guard's protection. Cannot be performed 2 nights in a row.


Solidbody. Affiliation: Five, head uncovered.
NA: "Sanguine Strike" - Kill.
Trait: "Stone Skin" - 50% chance to survive an assassination attempt.


Fiver. Affiliation: Five, head uncovered.
NA: "Cholera" - poisons a player with 50% probability. The target dies on the following night.
DD: "Choleric Hysteria" - chooses a target at night; if this player is executed, no trial occurs and night falls. Cannot "hystericize" over the same person 2 nights in a row.


Joint NA of Smokers: "Haze" - (can be performed instead of or in addition to personal NAs) removal of voice based on the system:
"Smoke" 4 smokers: 3 chosen players lose their voice
"Smoke" 3 smokers: 2 chosen players lose their voice
"Smoke" 2 smokers: 1 chosen player loses their voice
Children of the Apocalypse (Maniacs).
Thirteenth (Bran). Affiliation: PA-H, head uncovered.
NA: "Outcast's Revenge" - Kill.
Trait: "Death Grip" - 50% chance to kill the attacker. The 13th dies in the process.


Doom Clown (Glad). Affiliation: Five (actually – PA-H), head covered.
NA: "Arsenal" - Chooses any NA declared in the game (cannot choose the same type of action 2 nights in a row).
Trait: "Parasitism" - To win, can remain with any of the 3 factions.


Beast (Mor). Affiliation: Five, head uncovered.
NA: "Virus 666" - Infects the target at night (recruitment). During the day, controls the votes of the infected.
Trait: "Immunity" - Cannot be killed by the infected.


Mr. Death (Death). Affiliation: Five (actually – PA-H), head covered.
NA: "Song of Death" - Redirects a chosen player's NA to a random target (type – blocking). If a check was redirected, they learn the result.
Trait: "Immortal" - Unkillable.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#373
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Although the post-apocalyptic theme is quite overused in both the gaming industry and in movies and books, this setting looks very original, and I like the atmosphere of life after the end of the world. Judging by everything, there should be even more carnage here than in I.A.O, there are a lot of mobs, plus four maniacs. I think the game would be interesting. I'm waiting for the critics' opinions, because I'm not a critic myself.

Added after 4 minutes
P.S.: I also liked the pictures; they are all so wonderful and unusual.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#374
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Quite an unusual setting, even considering that it's a post-apocalyptic world (yes, we're used to Fallout).
The images seem a bit psychedelic, some of them are pleasing to the eye, especially the Cylinders, and the roles themselves.

Patch and Five are statuses, like human and non-human, but what does the Five status mean (and is it truly Patch)? Which status does the checker receive, and why is it even needed? Is it to confuse him and the people?). I also understood about the head; it's the second status, like faith.

Mr. Death cannot be killed, but doesn't that apply to executions? I initially thought they were all mana, haha.

Be strong. Believe
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#375
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Ar, yes, Patch and Five are, in a way, unique races.
Patch (actually Five) is for Antifive, and Five (actually Patch) is for Clown and Death. The idea is that they are mistaken for one another, but in reality, they are different. This is also done to emphasize their uniqueness and to explain why Antifive can see their true status.

Regarding the hats. What faith is there when the apocalypse is upon us? Well, in general, yes, it's something like a belief... a fashion.

Yes, Death can be executed. + as an option, you can slightly weaken him and give him a 75% chance of surviving after an attack.

P.S. Top hats are the funniest to me too.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#376
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clear) if he finds them, the roles will become known to him, and he will be able to persuade people to execute them.
And what will happen when checking the remaining roles?

P.S. I just noticed that there are a lot of people wearing hats.

Be strong. Believe
In reply to Arandor
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#377
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Arandor
clear) if he finds them, he will learn their roles and be able to convince people to execute them.
and nothing will happen when checking the other roles?

P.S. yes, I just noticed that many people are wearing hats.

Yes, in the other Ant5, he will see ordinary people.
Psychiclyclops and Hideout do not see the true statuses of Clown and Death.
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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#378
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I can't yet express a clear opinion about the setting... I need to read it carefully. Right now, it's all a jumble in my head because of these hat-wearing characters and the overall psychedelic vibe. The only thing I want to suggest is:
It would be best to remove the "Chetzar" copyright... it doesn't look good on the artwork, especially when one of the factions is also named after the Chetzar.
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#379
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I've fixed the links in the preview – now they lead directly to the image, not to a page with ads. The atmosphere is magnificent; I'll gladly play it.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#380
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Oh, I don't really like the post-apocalyptic setting; the characters in the pictures look scary...

За всем следят машины благодати и любви.
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#381
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From the mafia themes that have been explored:

7 - Urban.
8 - Fantasy/Castle-themed.
2 - Science Fiction.
1 - Biological.

I still lean towards variety. We need a post-apocalyptic setting.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#382
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I wouldn't mind a space setting, like aliens on an intergalactic cruiser. And of course, the galaxy is in danger.

За всем следят машины благодати и любви.
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#383
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Oh, but I don't really like the post-apocalyptic setting; the faces in the pictures are scary...
Post-apocalyptic is just the backstory, and the faces are indeed a bit unsettling.
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#384
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The galaxy is in danger!

And the characters look cool.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!

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