According to Zybr, Mafia games should be of the following types:
Simple.
Includes the following Factions:
- Town
- Mafia1
- Serial Killer (or without it)
Complex
Divided into two types, namely:
Type A:
- Town
- Mafia1
- Mafia2
Type B:
- Town
- Mafia
- Serial Killer1
- Serial Killer2
Advanced
- Town
- Mafia1
- Mafia2
- Serial Killer
In addition, we can highlight a couple of statements that resemble rules or laws:
Law I
The more complex the game structure, the simpler the process should be, for example, clues.
Comment: i.e., if there are many Night and Day phases, then there is no need to complicate the process with open roles, etc. However, this rule has already been tested by ex-Mafia15 in the Scandinavian game.
Law II
It's not always good when all players have Night roles.
Comment:
Mafia is not only played with Night roles. One of the important components is the Day phase, namely discussion and voting.
Explanation: The number of Night roles should be moderate.
For 10 Night roles, there should be 2 Mafia.
As an option, +3-4, taking into account interchangeable Night roles.
Conclusion:
Mafia should not be overly complex. It should be unique and have a vivid atmosphere, and also be colorful in its newspapers.
Also, the best option would be game days lasting 24 hours.
