Skip to content

Posts from Workshop

5.0 (1 rating)
Open
Which side would you find most interesting to play as?
60 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
#304
Auto-translated
I liked both 9 and 11:rolleyes: It's a matter of taste.
Если кто-то тебе противоречит, подумай: может, он не прав? (с)

Говорят, что рыжие не плачут,
Говорят, душа у них - огонь.
Если влюблены, то любят значит,
Если ненавидят - их не тронь!

"Не заблуждайтесь. Рыжие - это зло! Знаете кто был рыжим? Иуда... Что сделал Иуда? Иисуса предал - вот что! Я говорю вслух то, о чем другие только думают. Рыжие опасны. И однажды ночью, когда вы будете спать в своих кроватках, рыжие придут за вами... Они придут за вами!!!"
(с) Эрик Картман
User Avatar
#305
Auto-translated
I agree, but this is already close to the maximum... it definitely shouldn't be overloaded any further. Regarding the 9th installment, there were many ideas... some wanted a repeat, but not right now, of course.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
User Avatar
#307
Auto-translated
Kosh) I played the 9th game, and it turned out to be good, but the number of Neutral Developments (ND) is still too high. There's no room for more, because the Muffin has 3 NDs... - oh, never mind.
User Avatar
#308
Auto-translated
Simply put, Kosha wants it to be like this

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
User Avatar
#309
Auto-translated
some are simply afraid that they will be assigned insignificant roles.

Be strong. Believe
User Avatar
#310
Auto-translated
It's even more fun to play with empty roles! You don't have to worry about getting killed, and you have such an important role, etc...))
Если кто-то тебе противоречит, подумай: может, он не прав? (с)

Говорят, что рыжие не плачут,
Говорят, душа у них - огонь.
Если влюблены, то любят значит,
Если ненавидят - их не тронь!

"Не заблуждайтесь. Рыжие - это зло! Знаете кто был рыжим? Иуда... Что сделал Иуда? Иисуса предал - вот что! Я говорю вслух то, о чем другие только думают. Рыжие опасны. И однажды ночью, когда вы будете спать в своих кроватках, рыжие придут за вами... Они придут за вами!!!"
(с) Эрик Картман
User Avatar
#311
Auto-translated
What are the advantages of empty roles? There is a high probability that the city will not suffer much: it will only lose one vote for the Barbarian.
User Avatar
#313
Auto-translated
Even ND players don't hang out all night – maybe the mafia does a little. Besides, you can spend the night thinking...
Do something useful outside of the computer. Vacuum the apartment, take out the trash, finish university, build a house, conquer the world. Couldn't resist... don't take it seriously...
You just had bad luck on Haven twice =)

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
User Avatar
#314
Auto-translated
isn't it useful to search for Mafia members based on clues? it's probably the most useful thing a town player can do.

Be strong. Believe
User Avatar
#316
Auto-translated
While we wait for the start of Magnus's mafia game, I decided to post my setting so that everyone can familiarize themselves with it and maybe make some adjustments.
Suggestions for balancing and role descriptions are welcome. You can also send me artwork for the roles, as I haven't found much, and what I did find was mostly about vampires and werewolves.
Also, we need to write an introduction. It would be great if someone could help with that. Oh, and the game takes place around the 18th century.

Town:
Governor - a wealthy man who heads the town on the Count's orders. He has a large mansion with his own servants. He rarely leaves his home, but when he does, it's only with an entourage, so no one in town has really seen him.
ND: wealth - once every three nights, he can hire guards to protect against attacks (once during any of the three days, i.e., he can hire guards on the 3rd day, and then on the 4th, because a new three-day period will begin).
Features: important character - double vote in the voting.
Status: good

Doctor - a middle-aged man who has dedicated his life to medicine and helping people.
ND: doctor - revives a killed player if he visits them on the night of the murder.
Status: good

Priest - the local representative of the clergy. He helps people with his divine guidance, and also protects homes from evil and heals ailments.
ND: holiness - protects against vampire attacks.
Features: purification - if he visits an infected person, he heals them from the disease (cures ghouls and new werewolves).
Status: good

Hunter - a man who hunts evil creatures. He came to town to help the locals get rid of the evil that has supposedly infested the town. But the people don't like his methods, so they are wary of him.
ND: kill (but if he kills a peaceful person, he dies himself).
Features: vigilance - years of fighting dark forces have honed his reflexes and taught him to always be on guard, so he cannot be caught off guard. (50% protection from attacks; if it works, he kills the attacker). Knows the bait.
Status: bad

Bait Girl - a local girl who volunteered to help the hunter.
Humorous version: Hunter's victim - a local girl whom the hunter captured and uses as bait. To prevent her from running away, he cut off her legs, tied her hands, and gagged her. Every night, he takes her out in a cart to the town square and waits for the vampires.
ND: none.
Features: mousetrap - if a vampire kills her, the hunter learns the identity of the killer. Knows the hunter.
Status: good

Weaponsmith - the town's blacksmith, a weapon maker and merchant all in one. He adds silver to every weapon he makes because he believes it helps fight evil.
ND: can protect a target from attack, 50% chance.
Status: good

Lothario - a rich and handsome young man from an aristocratic family. He is educated, well-mannered, and elegant - a true gentleman who can charm any woman.
ND: blocks the ND of a character (does not affect the werewolf).
Features: cannot be killed by the clan queen.
Status: bad

Street Musician - a 20-year-old guy who earns a living with his talent - playing beautiful melodies that can enchant people.
ND: none.
Features: DD - he captivates with his lute playing, putting the listener in a trance, after which he can use their vote in the voting (if they haven't voted yet).
Status: bad

Child - a local beggar who lives on the streets of the town. He is resourceful and curious, but overall a good kid.
ND: learns the status of the target.
Features: if the vampire queen attacks him, he turns into a vampire.
Status: good

Virtue - a young man who considers it his duty to help everyone in town with household chores and other tasks (for free!).
ND: visits any of the players if an attack is made on them, and dies instead of them.
Status: good

Blood Brothers - two local residents who are related.
Features: if one of the brothers is killed, the other gains the ND "Check," with which he searches for the killer, and if he finds him, he kills him. If one of the brothers is hanged in the voting, the other becomes a maniac.
Status: good

Townsfolk - ordinary residents of the town.
Status: good

Night Hunters:
Clan Leader - the leader of the vampires. In town, he is a respected man who inspires trust in people. He is moderately well-off and has his own mansion.
ND: kill - kills the target. (If he encounters a priest, his status ceases to be good).
Features: when there are fewer than 3 players left in the game, the killed target (if it is a peaceful resident or the governor) becomes a ghoul, whose voice the vampires can use in the voting. The ghoul lives for one day, i.e., he will die on the next night after being infected.
Status: good

Clan Queen - the clan leader's lover. She is an attractive and at the same time cruel woman, whose nature manifests itself when hunting people, but despite this, her tender and caring "self" makes her show mercy to children.
ND: kill - kills the target (exception: Lothario, because he seduces her and persuades her to spare him).
Features: maternal instinct - if she encounters a child, she turns him into a full-fledged vampire.
Status: bad

Ghoul - a rather secretive and small vampire. He can easily hide in the shadows and move silently, making him an ideal killer.
ND: kill.
Features: has a 50% chance of killing the target without leaving any clues.
Status: bad

Nosferatu - a vampire with a strong physique, who surpasses his brethren in physical strength, endurance, and size. He is also distinguished by the fact that he has little human essence left and more animalistic traits.
ND: kill.
Features: ignores the priest's protection, but receives a burn of holiness, which kills him on the next night.
Status: bad

Vampire - an ordinary member of the clan, unremarkable in any way.
ND: kill.
Status: bad

Cursed:
Werewolf - an unfortunate man who became a werewolf after being bitten by a wolf. Now, every night, he turns into a monster and goes hunting.
ND: kills the target (if he encounters Virtue, the Hunter, or the maniac brother, he infects them with lycanthropy, i.e., they become werewolves).
Features: ignores the hunter's protection and the lothario's block.
Status: good

Mad Scientist - he goes from house to house, and if he visits a player who died that night, he turns him into a Frankenstein monster (zombie), whose voice he can use in the voting.

P.S. Thanks to Loc for helping with the description of some roles

Be strong. Believe
User Avatar
#317
Auto-translated
Arandor
The clan leader is the head of the vampires. In the city, he is a respected person who inspires trust. He is moderately well-off and owns his own mansion.
This is quite a description of a Vampire Lord ^^
In general, the atmosphere is very interesting, and it will be fun to play.
Arandor
A humorous option: The hunter's victim is a local woman whom the hunter has captured and uses as bait. To prevent her from escaping, he cut off her legs, tied her hands, and taped her mouth shut. Every night, he takes her out in a cart to the town square and waits for the vampires.
This seems a bit too cruel.
Arandor
The bait girl is a local woman who volunteered to help the hunter.
It's unlikely that anyone would agree to be bait just like that. Maybe she could be the hunter's wife or daughter, and they agreed to help out of fear of death (since he's a bad guy, he shouldn't care who the bait is).
Otherwise, everything is great.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
#318
Auto-translated
No, he wouldn't risk his daughter or wife (and where would he even get them, considering he's always traveling), but he could have a battle-hardened companion.

Be strong. Believe
In reply to Arandor
User Avatar
#319
Auto-translated
Well, there are different types; maybe he's crazy, or something else.
Arandor
but you could make a combat companion)
Good idea, a combat companion would be better.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
#320
Auto-translated
You could also call her a "sidekick," or "the girl whose family was killed by vampires and she helps the hunter, blah blah blah" XD.
User Avatar
#321
Auto-translated
in my opinion, an apprentice wouldn't logically be associated with a girl, as an apprentice is usually understood to be a young man, who causes more problems than he solves.