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Posts from Selection for FB-3. Auto-translated

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In reply to Alessandro
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#166
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03/06/2010, Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def KostyaN (Blue, Castle, Valeska, Moner), 2sm4d(3), 117

In the first week, I used my home secondary hero, 3 Gnoll Hounds, and scouted the main Castle with them. Through the secondary hero, I tried to rush in and attack, which I did on turn 117. I built 1-6 in the Castle without level 4, and built markets. In the Castle, I placed a Castle and defended it with a Rogue with 25 Lizards, 47 Gnolls, 4 Swordsmen, 2 Vivis, and 1 Dragonfly. Tazar waits for the next turn to replace the Rogue in the enemy's main Castle. The opponent then concedes.

Thank you for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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#167
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Dubrovin Pavel
03/06/2010, Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def KostyaN (Blue, Castle, Valeska, Moner), 2sm4d(3), 117

In the first week, I used my secondary hero, 3 Gnollish Hounds, and scouted the main Castle. Through the secondary hero, I tried to rush in and attack, which I did on turn 117. I built markets in the Castle and didn't get the 4th level town. In the Castle, I placed a Castle and defended it with a Rogue with 25 Lizards, 47 Gnollish Hounds, 4 Swordsmen, 2 Vivis, and 1 Dragonfly. Tazar waits for the next turn to replace the Rogue in KostyaN's main Castle. Then, KostyaN conceded.

Thanks for the game!

Nothing more to add. I also had a double... Learn to rush while Pasha is still alive!;

Thanks for the lesson!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
#168
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Volland(red, barbarians, Tyrasor) def Psyche_7 (blue, castle, Valeska), 2sm4d(3), 143,WT
Week 1 -12345 in the citadel, +1000, market, necromancer secondary town,+1000, market, external goblins, orcs and wolves
Week 2- took wood for 6 ducks at the respawn, broke into the same trigger, took Inferno secondary town, wood for 4 ducks, consu-mini, in the trigger cloak+2 speed, armor +5 magic, sphere of air and another +6 ducks, placed castle and bears
Week 3- broke into another trigger there collected ducks- total became 47, took pandora on water, in Dragon Utopia necklace of morale-luck, necklace +3 all, helmet+6 all, book of air, broke back home
Week 4 – upgraded bears and flew to the opponent, couldn't take the capital due to red-rush, didn't attack the castle on the second day because 10-19 angels were scary, and Valeska had decent stats, intended to go clear other triggers, but the opponent attacked himself and lost
Thanks for the game
In reply to Volland
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#169
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Volland
Volland(red, barbarians, Tyrasor) def Psyche_7 (blue, Castle, Valeska), 2sm4d(3), 143,WT

Thanks for the game

Yeah, the setup was good, but the tempo... At the respawn there were 2 cons (2+4) and an external dwelling of angels. Another con at the swamp respawn (1), and I stole one more(3) near the opponent's captured necro-secondary.
Thanks to max and pre-max crypts on the first, money was sufficient.
As for external dwellings, there was one dragonfly (helped moving through swamps) and gnolls (helped in the starting 1).
I collected cons slowly, and in the end, those moves weren't enough. Plus, I made a gross mistake (even 4-5 AM doesn't justify it) - TP home to defend the main instead of passing all the power to Valeska and actually running toward the Dragon Utopia (max wings, sandals +2...). And the treasure zone was good - 2 libraries near the Dragon Utopia, hives.
I naively expected the opponent to attack the Castle (and I had shackles :)). But the opponent, of course, didn't attack, but ran into my swamp, and there would have been a weave upgrade and jumps toward the Dragon Utopia. He attacked just for show; 12 angels without magic can't handle 47 weaves in a swamp with speed cloaks.
Thanks for the game.

P.S. Finishing up Tournaments and wrapping up with SoD. WT is power!
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#170
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Satyr (blue, Swamp, Tazar, Tazar) def Captain (red, Inferno, Piry, Uland), Jebus Cross, 131

The RNG was brutal:

1st create - fork at the Castle and immediately blocks on both roads, 111.

Second - again a fork and 1 road is blocked, the second leads to a small part of the respawn, also red.

Last one: start was normal, 2 native heroes arrived with Vistan, took a couple of crypts, bought heroes, everything as it should be. Captured the village on 112. Sulfur mine is blocked by Dragon Utopia guards and Cloak of Magic Resistance. I'm running along my path, block on the road - Hive guard 10-19 monks, killed them. Captured 2 niches of lizards and gnolls, a hive up to 49 snakes; I enter, it's mini, lost one and a half dozen gnolls (out of 60). Then a block with up to 19 snipers, good thing Gunnar arrived and I improved his tactics, broke them with single-unit same-type creatures. 3 vivs return to Herwulf to kill archers for the gold mine, Tazar kills magogs and builds up at the gold mine. I run and run, by the end of the week I reach a hive behind 20+ medusas. No gold, no sulfur. On 117 exchanged 120 stone and other goodies for 8 ounces of sulfur :smile03:.
On 121 bought as many as 4 vivs via 6 heroes passing them to Tazar (given those average roads!). The hive turned out to be maxi, only about a dozen lizards came out, well and 22 vivs, good :). Then I kill Vasya with a +3 sword, head back home, while the army on the way back takes more units (3rd, which is also the last) and passes a couple of banks in 6 minutes; I'm rushing, without buying Tazar the book, I run slightly out of the castle (expert earth) :mad:. Then it was total chaos: I go back for the book, upgrade flies and run out again without the book! :smile35: Decide to enter Dragon Utopia without it :D. Get the cloak and her on 124. Lost 2 hydras and some units since it's mini. 20k for upgrading 27 vivs. Finally buy the book and run to ГО... up to 131 :smile18: (the roads are just damn long). Army gets +5 knowledge, +3 armor, cloak +2/+2, in the middle of nowhere in the respawn I take a niche of hydras. No slow in 3 guilds, only shield from earth, whatever, we'll push through ;). Still didn't set up Gorgon :D.
On 131 with 31 monarchs, 6 hydras, 50+ upgraded lizards, 20+ gnolls and single-unit flies I attack 30+ bears from ГС. 5 vivs and gnolls were wiped. I see the castle right nearby where gg is holed up—oppa, army seems viable, need to attack. To get through I had to kill another ГО with nags. Gave up a viv and one and a half dozen lizards.
I attack, there's a hero without mana, 6 devils, 2 angels, 19 vivs and Inferno trash, gg.
Thanks for the game!
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#171
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It seems my opponent is having trouble with the timing. They won't be able to play. Who should I play with next while I'm away on a business trip?
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#172
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Excellent. I would like Avern and Hardcore to report on any further claims regarding this tournament.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to Looser
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#173
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Looser
It seems my opponent is having trouble with the time limit. He won't be able to play. Who should I play with next while I'm on a business trip? :)
I have no problems with time management; that's not the issue.
When I realize at the end of the 2nd week that instead of going to my opponent, it's more advantageous to retreat to my town and continue to develop, that can't be called a real competition. In chess, your actions are constantly scrutinized by a critically-minded opponent from the very beginning, while in Heroes, it's more like a two-sided single-player game. In short, right now, the chess championship in Rijeka and Chessplanet are in full swing, and Heroes can't compete in terms of intensity.
Sorry if I offended anyone.
In reply to Avern
#174
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Avern
Basically, right now, everything on ChessPlanet and in the chess community in Rijeka is working great.
What's your nickname on ChessPlanet?;)
Весна 2014
In reply to Сатир
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#175
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Satyr
Satyr (blue, Swamp, Tazar, Tazar) def Captain (red, Inferno, Pir, Uland), Jebus Cross, 131

Distribution was harsh:

1st creature - fork at the Castle and immediately blocks on both roads, 111.

Second - again a fork and 1 road is blocked, the second leads to a small part of the respawn, also red.

Last one: start was normal, 2 native heroes arrived with Vistan, took a couple of crypts, bought heroes, everything as it should be. Captured the village on 112. Sulfur mine is blocked by Dragon Utopia and Cloak of Protection guards. I'm running along my path, block on the road - Hive guard 10-19 monks, killed them. Captured 2 external dwellings of lizards and gnolls, a hive up to 49 snakes; I enter, it's mini, lost one and a half dozen gnolls (out of 60). Next is a block with up to 19 snipers, good thing Gunnar arrived and I improved his tactics, broke the same-unit snakes. 3 vivs return for Hervulf to kill bows for the gold mine, Tazar kills magogs and builds up at the gold mine. I run and run, by the end of the week I reach the hive with 20+ medusas. No gold, no sulfur. On 117 exchanged 120 stone and other goodies for 8 ounces of sulfur :smile03:.
On 121 bought a full 4 vivs via 6 heroes passing them to Tazar (given those average roads!). The hive turned out to be maxi, only about ten lizards came out, well and 22 vivs, good :). Then I kill with Vasya using a +3 sword, head back home, while the army on the way back takes more ulik (3, he is the last one) and passes a couple of banks in 6 minutes; I'm rushing, without buying Tazar the book, I run slightly out of the castle (expert earth) :mad:. Then it was total chaos: I return for the book, upgrade flies and run out again without the book! :smile35: Decide to go into the utopia without it :D. Get the cloak and her on 124. Lost 2 hydras and some fodder since it's mini. 20k for upgrading 27 vivs. Finally buy the book and run to ГО... until 131 :smile18: (the roads are just damn long). Army gets +5 knowledge, +3 armor, cloak +2/+2, in the middle of nowhere in the respawn I take a few hydras. No slow in 3 guilds, only shield from earth, whatever, we'll push through ;). Never set up the Gorgon :D.
On 131 with 31 monarchs, 6 hydras, 50+ upgraded lizards, 20+ gnolls and same-unit flies, I attack 30+ bears from GS. 5 vivs and gnolls were wiped. I see the castle right nearby where the gg is holed up; oppa, army seems viable, need to attack. To get through, had to kill another ГО with nags. Gave away a viv and one and a half dozen lizards.
I attack, there's a hero without mana, 6 devils, 2 angels, 19 vivs and some Inferno trash, gg.
Thanks for the game!
Confirmed.
On 111 Pir breaks through the prison (guard of 40 ghosts) with a level 10 mage.
On 114 I take an external dwelling of devils (it was near the secondary, where I immediately put in 2 levels of magic).
On 116 I take the second external dwelling of devils. At home is a Castle with ifrits and pits.
On 121 I take Pandora for the full 5th level. And here's the snag - there is flight and ДД - the rules say nothing about not using them. But the opponent convinced me not to use them :)
I take the third external dwelling of devils and on 131 break ГО without earth - exactly 99 vivs with an upgraded stack - lost two devils.
My parameters are equal to Tazar's, but mana is 0 and opp is right here.

Thanks for the game.

To the Judges - please clarify the rules for Jebus Cross for the future.
1. map size
2. whether ДД, flight... can be used.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#176
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Captain
Judges - please clarify the rules for Jebus Cross for the future.
1. map size
2. whether DD, flight... can be used
Man Cap, you're something else, plenty of experience but no order in Jebus Cross!!!
The main feature of Jebus Cross, and I like it, is that you need to break the ГО towards the center...
Since my opponent had absolutely no luck))
Triple guard toward the center: black dragons, titans, and devils. Without any tactics, the opponent just handed over the victory on a silver platter))
Ушел с героев, пока пряники)
In reply to SEM_56
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#177
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SEM_56
Well, Cap, you've got the experience, but there's no order in your Jebus strategy!!!
The main thing about Jebus, and I like it, is that you need to break the enemy's defenses in the center...
My opponent was really unlucky))
Triple defense to the center: black dragons, titans, and devils. Without tactics, the opponent surrendered on turn 123))
1. Are you a judge?
2. Is it written in the rules?
3. I know several games where people played with DD on Jebus... serious players.

I just asked the judge - Pete - to add everything to the rules... for clarity.

P.S. Sem, just because you like something, it doesn't mean everyone else should like it too ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#178
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As far as I understand, if there was no prohibition anywhere, then you could use DD without any worries. The organizers definitely overlooked the rules, but in my opinion, it would have been better to postpone the match and contact the judges. And, in my opinion, very good rules were established for Jebus back in last year's tournament.

P.S. Sasha, this is my payback for Killer Vampire!
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#179
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Jebus Cross was added to the template list at the last moment at the request of players, although it was assumed that the Selection rules would be identical to the Tournament rules, for which this Selection is being held. Apparently, that's why the host didn't edit the first post.
By default, it was assumed that the rules on Jebus Cross would match the rules of the previous Best Final tournament and clarifications from Favorites.
Season rules + differences for this template:

- Restart at the player's request if they have only one path leading to the GO. It takes effect on the day this fact is discovered.
- Restart at the player's request if there is no path to the central treasure zone. It takes effect on the day this fact is discovered.
- Restart with slow paths. It takes effect if at least one of the opponents requests it immediately after map generation.
- Using "Wings of an Angel" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
- In case of buggy passages appearing between zones, you can move to a neighboring zone only if the GO in the center has been defeated from both zones.
Description of Jebus Cross - /post/331392/

I apologize for this. I will add it to the first post now.
In reply to Pit for LM
#180
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I haven't had any problems lately; I was away for the last 5 days and couldn't play. I waited for my opponent for almost the entire duration of the first round. When we finally started playing, we had to postpone it to the 117th day. After that, my opponent was away for a week and couldn't play. When he returned, it was already the very end of the first round, and I couldn't play that day either. As a result, the time for the first round expired. I'm ready to finish this match at any time, or I agree to a draw. I've already contacted my next opponent on ICQ, and we're playing tomorrow.
Regarding the tournament itself, I have no complaints and am ready to continue playing.