By default, it was assumed that the rules on Jebus Cross would match the rules of the previous Best Final tournament and clarifications from Favorites.
Season rules + differences for this template:
- Restart at the player's request if they have only one path leading to the GO. It takes effect on the day this fact is discovered.
- Restart at the player's request if there is no path to the central treasure zone. It takes effect on the day this fact is discovered.
- Restart with slow paths. It takes effect if at least one of the opponents requests it immediately after map generation.
- Using "Wings of an Angel" and the spells "Fly" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them has been defeated.
- In case of buggy passages appearing between zones, you can move to a neighboring zone only if the GO in the center has been defeated from both zones.
Description of Jebus Cross - /post/331392/
I apologize for this. I will add it to the first post now.