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Wic (blue, Stronghold, Gird, Jabarkas) def Wowa (red, Necropolis, Straker, Silvia + Galthran) @ Nostalgia, 2.2.4
111 There are 4 more Necropolises on the map, but without Gosha it won't be easy to take down even one. And I have a Behemoth external dwelling under my castle behind a horde of Inferno Hounds. I have Jabarkas and Crag Hack, so I decided to play.
112 I'm breaking passages to all 3 adjacent zones (one is wasteland), Jabarkas gets armor and tactics, I decide to level him.
around 115 I took the swamp town, set the chain in the opposite direction
117 I ran all the way to the Necro town, but didn't make it in time, had to turn the army around to grab the Behemoth external dwelling
Couldn't lure the swamp town hero, so he took back his castle. Oh well, there's nothing interesting there anyway.
Week result - Behemoths in the castle, Jabarkas lvl6 with earth magic and scout, along the roads I scouted a Griffin Conservatory and 2 Dragon Utopias, in the wasteland a couple of hives (never got around to them), 3 more roads into treasure zones
122 or 123 finally reached the Necro town with a scout hero, had to go around a block of a horde of marksmen (never got around to clearing it the whole game)
I teleported in with my main, visited stables, went into a treasure zone.
In the treasure zone I found 2 more Dragon Utopias, but all the guards are tough, difficult. Turned back home to take the Griffin Conservatory and the first Dragon Utopia at 131.
The Griffin Conservatory turned out to be max, had to spend a bit of mana.
131 bought up the shooters stacks, Dragon Utopia - level 3, no mana, basic armor, advanced offense => they ate all the shooters and one angel, but the Behemoths are intact. Got complete junk - Dragonbone Greaves and Titan's Cuirass, Blackshard of the Dead :(
132 bought the rest of the shooters and all the birds, break the second Dragon Utopia - also some crap, the only useful thing is a Gladius of the Inferno.
134 third Dragon Utopia - max, have to use the premier shooter stack of orcs, but 10 Behemoths are already upgraded so it's not scary.
135 last Dragon Utopia, without shooters, only single goblins, and I also capture another Necropolis that turned out to be nearby.
Total - books of fire, air, earth, Titan's Gladius, Dragonbone Helm, shield +4, boots +2, Blackshard of the Dead.
No Dimension Door, but the enemy's castle is behind a cliff, so I can try to fly over.
136 I see the opponent breaking their Goblin Watchtower and entering the underground. I fly over one ridge of rocks, line it up... one hex short, so annoying :(. I turn around, break my Goblin Watchtower and spend the night in the underground under it. Though I realize I've already revealed having Fly and they won't give me the castle that easily now.
137 yet they do give it away ... :eek:, there are boots in sight nearby, but no hero with enough movement and mana to go get them
141 I bring the weekly growth from home and start a chase race. Viewing the surface shows pathways, so I know where to run. But no one leveled Air magic until the end of the game, so I suffered without it.
And then there were 3 weeks of running around with castle interceptions - the opponent had 2 mains - Silvia and Galthran, with Dimension Door (one-time), I never found Dimension Door, nor normal speed for my main. And there were 2 Dragon Utopias in sight, but no extra tempo to go for them, I was always either taking castles or reclaiming them.
I leveled a portal mage and another runner - Piquedram with logistics and scout, who constantly stayed boosted on vampire lord griffins and at stables near the fountain of youth, and if needed would enter the fountain and teleport to the required castle to reach places my main couldn't, which helped a lot in reclaiming castles.
Around week 5, Silvia finally got within one day's run of my main, I attacked, with Angel of Death artifact on my side. Cast anti-magic on the Behemoths and then Armageddon. The opponent bought back on the remnants of Wyverns.
Too bad they gave leadership in the last slot - logistics is already scouted in the hut.
At the start of week 6, nearly lost my main - forgot to split the Behemoths, kept them in one stack and got hit with Berserk from the Word of Power. If Gosha had more mana or a stronger fighting stat, he could have lost the game. But I got away with losing 5 Behemoths.
On 2.2.4 Silvia got caught again - captured a village and sat there. No idea why so optimistic, Piquedram had shown the run from that village to the Necro castle multiple times.
I loaded him with artifacts, too bad I couldn't refill his mana, but 70 units should have been enough in theory. Only took Behemoths (25 I think), Dreads (about 30) and 5 single upgraded flies. Left the rest of the army and all extra artifacts at home, in case Piquedram gets killed...
But it turned out the troops in the garrison weren't just sitting there, but belonged to a hero inside. And Silvia herself was on single Gargoyles. And instead of buying back on tactics, the opponent apparently decided to thin my ranks with a fight, and bunched up his Gargoyles in a corner. At which I calmly cast Inferno and Silvia departed to the next world, leaving all artifacts behind. Good Game.
However, there were very few unexplored places left on the map, the map was actively being explored by scouts with Necro armies (4 built Necropolises after all), and in about a week or two everything would have been revealed + the Dragon Utopia would have been taken under control. Or built in the mage guild - the 5th level was already up in one of the Necropolises. My main, true, had no wisdom, but with such an army advantage any scout would have won a forced fight.
Thanks for the game!