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Should the starting hero for Necropolis be chosen randomly?
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In the Dungeon, it's difficult without Goshi; skeletons with a speed of 4 (maximum 5 with an upgrade) are not effective in the first week. 10-12 witches in the first week is far from an optimal stack (even for Charon). Building witches and upgrading them can slow down the construction of liches, markets, etc., especially in the Dungeon, where there's almost twice as little money. Even when clearing standard valuable guard spawns (like a Pegasus lair, ice elementals, or a pack of Crusaders), problems can arise. And games in the favorites don't show a high win rate for Necropolis. If we're going to do this, maybe we can add restrictions to each castle (for example, prohibit upgrading Elves and Marksmen to level 131)? I don't quite understand what these bureaucratic debates, meetings, and votes are for (it's like in the State Duma). Why double the list of unnecessary restrictions? Does everyone enjoy changing the rules so much? :confused:
Человек человеку - друг!
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Even in popular games, Necropolis doesn't show a high win rate.
I'll repeat what many people think (like stating the obvious): with Gosh or without him, it makes a huge difference, as they say in Odessa... ).
My opinion:
1. Introduce this rule in the seasonal mode for a test period - for example, until New Year's (responsible: Wbn).
2. Conduct a new poll after the test period (responsible: Autlo).
3. If a constitutional majority (75%? 66%?) votes in favor of the change, make the change permanent (Wbn).
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Lider1
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I like the option of banning Gosha for the starting lineup, but with the possibility of choosing another hero.
Tamika, Clavius, and Tant are also good alternatives, and there's a specialist in witches there.
And if Gosha comes in second (5th or 10th), there should be no bans on him – Necropolis players should be able to choose him too.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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LeBron

And if Gosha comes in second (5th, 10th), then no bans should be imposed on him – after all, even less skilled players should be able to join :)
Then Mullich should also be unbanned on the same terms :)
Всем удачи ! И Морали !
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by the way
if you compare Gosh and Mullich as non-starting heroes, Gosh looks much more overpowered, although no one ever thought about banning him.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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If Mullich is unbanned, Castle will take a spot right between Dungeon and Rampart. Someone made a good point that the rules should be chosen in such a way as to have as few restrictions as possible.
In reply to Avern
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Avern
If Mullich is unbanned, Castle will take a spot right between Dungeon and Rampart.
Someone made a good point that the rules should be chosen so that there are as few bans as possible.
Since we've already gone off-topic, I guess we should finish this.
Unbanning Mullich as a starting hero is definitely not a good idea; we're definitely talking about allowing him to be used as a second or later hero, and by any castle.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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I agree with Avern, the rules should have a minimum number of restrictions. Only the most necessary ones, which eliminate the obvious imbalance between factions.
В дикім полі
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Explain to a newbie how to start as Mulich on the SoD map.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
Explain to a newbie how to start with Mullich on SOD.
What's the problem? :)
I have this version.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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Dima, I haven't seen you online in a while, did you change your name by any chance? – It's time for us to play...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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I foolishly voted for a random starting hero, but now I've changed my mind. I think it's better to simply prohibit starting with Galthran (and, by the way, with Mullich – I fully support the idea, we just prohibit starting with him too:smile01:). Sitting and calculating when he will reach a certain level and how to best dismiss him is NONSENSE; it only unnecessarily complicates the rules:cool:. I would also come up with something for Izra and Vidomina, but I don't have any ideas yet. P.S. When making changes to our overly complicated online game rules, remember the main principle: Everything brilliant is simple. I would also add something to the Necropolis rules: allow a +10% bonus to Necromancy when starting underground. Please don't be too harsh – I'm just a newbie, I haven't played Necropolis online much...:rolleyes: (this is, of course, without a starting Gosh).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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Try playing as Necropolis in the Test Environment; everything is possible there.
And free skeletons don't accumulate. It's a good castle for gameplay. You build and buy fairly, just like with all the other castles.
I recommend it to get a complete understanding of the Necropolis faction. Playing without upgraded vampires is no longer playing as Necropolis; it's just a parody.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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I agree with Forrest that Vampire Lords are an interesting unit, and it was a mistake to remove them from the game. I suggest allowing players to build an upgrade and upgrade Vampire Lords, but in return, prohibit them from maxing out the Necromancy skill to the expert level, with a limit of one upgrade per map.
В дикім полі
In reply to bRitvo4kA
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Well... At this point, enough people have become familiar with the proposals and voted. There are some interesting suggestions:
1st (most important):
Remove Galtran as a starting hero.
Those who play Necropolis seriously won't be too affected by removing Galtran at the start... Necropolis has enough excellent advantages even without him, although the starting setup certainly plays a big role in this.
2nd:
There was a suggestion to ban him, like Mullich, allowing him to be used only up to level 3.
I don't think this is necessary. Since there is a chance to find Galtran in the tavern, but it's unlikely. Although for some lucky players, this isn't a problem :D and still, it's unlikely.
3rd:
Introduce the ability to upgrade vampires.
This is a rather tricky question! To upgrade vampires, you need to place the Necromancy Amplifier, and that's a powerful building!
I agree 100% that playing with upgraded vampires is very interesting and effective; with them, Necropolis can easily be placed in the same category as Dungeon in terms of offensive power during the first week.
And this will again negatively affect the black market, because giving players Necropolis with such advantages, even with blue starting conditions and without Galtran, will be very dangerous.
I wouldn't rush this; I would try to suggest an alternative: "If we introduce vampire upgrades, then..."

4th: Unfortunately, I haven't played on Balance and Panic. But on the standard map, these issues are worth discussing. Perhaps if we all come to some common ground, amendments regarding Necropolis will be introduced to the rules for each template.


I believe that this should be seriously discussed, as there are options that would make people play Necropolis more often and not be afraid to give it on the black market!!!! Is it just me who cares about this, people!!! Look at the reports - people mainly play Rampart, Castle, Swamp, Stronghold, Dungeon... And the vast majority of games involve these castles. And if Tower and Inferno are simply not very popular, then Necropolis and Conflux are simply ruled out right away, as if that's how it should be...
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I ask you to approach this issue more thoughtfully and not rush to put your answer in the voting table.

P.S: and of course, someone will not be able to resist going off-topic about other castles, etc. :D Please, let's stick to the topic!!

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