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Should the starting hero for Necropolis be chosen randomly?
In the Dungeon, it's difficult without Goshi; skeletons with a speed of 4 (maximum 5 with an upgrade) are not effective in the first week. 10-12 witches in the first week is far from an optimal stack (even for Charon). Building witches and upgrading them can slow down the construction of liches, markets, etc., especially in the Dungeon, where there's almost twice as little money. Even when clearing standard valuable guard spawns (like a Pegasus lair, ice elementals, or a pack of Crusaders), problems can arise. And games in the favorites don't show a high win rate for Necropolis. If we're going to do this, maybe we can add restrictions to each castle (for example, prohibit upgrading Elves and Marksmen to level 131)? I don't quite understand what these bureaucratic debates, meetings, and votes are for (it's like in the State Duma). Why double the list of unnecessary restrictions? Does everyone enjoy changing the rules so much? :confused: