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Which side would you find most interesting to play as?
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Вегтам
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I would start on Monday.
Start assigning roles the following Friday, and launch the game on Monday... there's no need to do it any sooner.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
kcfgogbfalgfl
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Actually, that’s exactly what I meant – next Monday ;)
batonkamch, this is actually a double-edged sword. But I can definitely say that there shouldn't be any "invisible" factions. In my opinion, it would be good to simplify some things in the setting, and I would still like to see a division into groups.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
kcfgogbfalgfl
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You can even use the same avatars – I’ll find something to criticize and turn it into evidence.
Hey everyone, let’s all fill out our profiles in the same way!
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Arandor
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it's like we were going to tailor the profiles to suit you =\ let's tailor them to suit me instead)) but seriously, let's stop going off-topic).
Isn't there one already? :) Peaceful, Sorceress, Demon Worshippers, Alchemist...
I can only cut the Alchemist :D Remove the addition/subtraction of damage - now he can either kill, or give a block, or not have much of an effect...
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
WhiteLizard
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It’s better to keep the Alchemist; it adds more randomness to the game.
За всем следят машины благодати и любви.
Вегтам
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I'll leave it as is, but now it won't prevent Mafia from killing or giving those opportunities to Town players.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
I studied it in more detail... I will describe what I didn't like:
The Mafia has one opportunity to commit an ND (Night Action) of the "Murder" type per night.
From this condition, it follows that
Summoner – Vegtam, a wise demonologist, grandmaster of summoning magic. Features – none ND1 – summons a dwarf who steals one item from the target. Vegtam can then place this item at the scene of the murder; he can only possess one item at a time, and he doesn't know what that item is.
+
The Killer can place 1 additional piece of evidence at the crime scene.
= GG town. If they can't always figure out one medium-difficulty piece of evidence, what will happen when the killer effectively has 3(!) pieces of evidence hanging over them for the night, and one of them might not even match them!
Necromancer – Zhok, grandmaster of necromancy, an immortal lord of the dead. Features – none ND – kills the target and raises them as a zombie (ND of the "Murder" class). Zombies lose all their features and NDs; the necromancer votes for them. Zombies die when any ND is applied to them (including "resurrection" from the nature goddess) or when the necromancer dies. Aura – negative
He can be incredibly powerful at the beginning of the game if he makes even 2 zombies...
Witch – Yarga, an old sorceress, grandmaster of blood magic. Features – none ND – infects the target's blood; the target dies on the following night (ND of the "Murder" class) Aura – negative
It's hard to track that... 1) On the first night, we kill either the Warlock or the Sorceress with the Witch; on the second night, we kill with the Necromancer and get two corpses from one Mafia! 2) We need to lie low because of the accumulated evidence – we kill with the demonologist or the witch and solve 2 problems at once!
Alchemist – Shanul, a scientist engaged in the search for the perfect potion, grandmaster of alchemy. Features – protected from poisoning ND – tests a potion on the target, which can have one of the following effects: -Kills the target -Gives the target some feature or ND -Removes some feature or ND from the target -Gives the target protection for this night -Has no effect Aura – negative
This looks especially harsh in conjunction with the above. 4 murders in one night!! If they all end up in town, it's GG right away.
Wizard – Zilfegor, an honest, kind, and responsive person, grandmaster of light magic, capable of opposing sorcerers. Features – 50% chance to avoid death from sorcerers ND – casts a block on the player from sorcerers Aura – positive
Physiomancer – Nodlik, distinguished by his secrecy and suspicion of everyone, grandmaster of physical magic. Features – 50% chance to avoid death ND – none Aura – negative
Illusionist – Lit, the most diligent of the archmage's students, grandmaster of illusion magic, checks his magic on one of the council members every night. Features – none ND – creates an illusory copy of the selected player for the night, giving him a 50% chance to avoid death Aura – positive
It definitely needs to be 100%, otherwise the town has nothing to catch in such a game. But this is another over-adjustment.
Maybe I missed something else, but I'll summarize anyway:
Pros: 1) Interesting, colorful setting 2) Uniqueness of some NDs
Cons: 1) A huge number of NDs, which will simply overwhelm the average player. Even the Mafia can get confused. Of course, the roles of ordinary townspeople are boring, but they must exist! Otherwise, it will just be a mess, especially since in most cases only the Mafia uses their NDs rationally (because 1 head is good – 2 is better) 2) Imbalance of some abilities of the Mafia => a large imbalance in favor of the Mafia
Ps
And isn't there one? Peaceful, Sorcerers, Demon Worshippers, Alchemist...
It's very inconvenient to scroll the post back and forth. It's hard to remember who belongs where right away.
Ps ps To avoid being unsubstantiated, I will describe some possible, IMHO, adjustments: 1) Severely reduce the NDs of the Mafia or make it 1 ND (any) per night (not very effective, due to the witches, for example). 2) Give the town 1-2 pairs 3) I already wrote about increasing the 50% protection to 100% 4) It is necessary to reduce the total number of NDs, because the option "I will not show some NDs" is not an option at all. With it, the essence of the game is lost, and again the poor town suffers, which, as Kyle wrote, has already lost 6 times and only won 2!
I hope this criticism will be taken without offense :) Good luck :)
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Вегтам
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Here, I hope the criticism will be taken without offense.
I'm not offended :)
I didn't think about the extra clue... then one night action on one mafia and a random buff for the necromancer - zombification/resurrection.
The downside of the witch's poison is that the doctor has an increased chance of resurrecting, meaning two nights instead of one...
Hydromancer – Hibash, a tall and stooped young man, a grandmaster of water magic, capable of opposing demon worshipers. Special ability – 50% chance to avoid death from demon worshipers Night action – casts a block against demon worshipers on a player Aura - positive
Sorcerer – Zilfegor, an honest, kind, and responsive person, a grandmaster of light magic, capable of opposing sorcerers. Special ability – 50% chance to avoid death from sorcerers Night action – casts a block against sorcerers on a player Aura - positive
Physiomancer – Nodlik, distinguished by his secrecy and suspicion towards everyone, a grandmaster of physical magic. Special ability - 50% chance to avoid death Night action – none Aura - negative
Illusionist – Lit, the most diligent of the archmage's students, a grandmaster of illusion magic, checks his magic on one of the council members every night. Special ability – none Night action – creates an illusory copy of the selected player for the night, giving him a 50% chance to avoid death Aura – positive
The inherent 50% block in the special abilities cannot be increased (for example, if a sorcerer and a dark mage are left alone, neither of them will win - because the dark mage won't kill the sorcerer, and the sorcerer won't hang the dark mage).
The sorcerer and hydromancer's casted blocks are 100%, but only against one mafia. The illusionist casts a 50% block, but against everything.
The dark mage has poison in his special ability, not in his night action. This is a way of self-defense
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
Zybr
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The downside of the witch's poison is that the doctor has an increased chance of resurrection, meaning two nights instead of one...
Calculate the doctor's chances, assuming there are at least 16 players, and on the second night, 14 players. Or, use statistics on doctors to help: all except Luchik have only one resurrection per game. Therefore, the doctor's increased chance is practically insignificant compared to the "extra" kill, which will not only need to be revealed but also correctly attributed to the right night.
The necromancer has a random boost - zombification/resurrection.
I don't understand, please explain:)
The black wizard has 50% block as a special ability - it cannot be increased (for example, if a wizard and a black wizard are left, neither of them will win - because the black wizard cannot kill the wizard, and the wizard cannot hang the black wizard).
What's wrong with a draw?:) Again, the chance is small, but it 1) increases the combat effectiveness of the city and the confidence of the owner of a specific role. 2) adds a new scenario/outcome.
The black wizard has poison as a special ability, not in the neutral deck. This is a way of self-defense.
I also didn't understand this... or I understood it incorrectly...
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Вегтам
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I don't understand, please explain.
Let's make a small change to the Necromancer. That is, now the Necromancer kills and has a 50% chance to either raise a zombie or resurrect (like a doctor) his victim. Moreover, zombies fall apart from any non-damage spell - even if they are tried to be protected.
The draw option - yes, it's unlikely. Then - the physical mage gets 50% of the total, the wizard with the hydromancer - 100% from one mage (but the pyromancer will still be able to break through at the cost of his life).
If the Warlock is killed by someone from another faction, he will poison the killer before he dies.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
Zybr
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So, now the Necromancer kills and has a 50% chance to either raise a zombie or resurrect (like a doctor) his victim.
Maybe it would be better to give him the ability to resurrect only if he didn't kill the target himself. That is, it would mess up the plans of other Mages/Alchemists.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!