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#183
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The downside of the witch's poison is that the doctor has an increased chance of resurrection, meaning two nights instead of one...
Calculate the doctor's chances, assuming there are at least 16 players, and on the second night, 14 players. Or, use statistics on doctors to help: all except Luchik have only one resurrection per game. Therefore, the doctor's increased chance is practically insignificant compared to the "extra" kill, which will not only need to be revealed but also correctly attributed to the right night.
The necromancer has a random boost - zombification/resurrection.
I don't understand, please explain:)
The black wizard has 50% block as a special ability - it cannot be increased (for example, if a wizard and a black wizard are left, neither of them will win - because the black wizard cannot kill the wizard, and the wizard cannot hang the black wizard).
What's wrong with a draw?:) Again, the chance is small, but it
1) increases the combat effectiveness of the city and the confidence of the owner of a specific role.
2) adds a new scenario/outcome.
The black wizard has poison as a special ability, not in the neutral deck. This is a way of self-defense.
I also didn't understand this... or I understood it incorrectly...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!