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What type of magic do you like best?
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In reply to Avern
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Avern
Silver Pegasi? :rolleyes:
All tactics in Fortress battles against Valeska start with blocking the archers, and that's where they end.
Against silver pegasi, in my opinion, it's best to use a hero with a specific tactic, rather than a Barbarian or a Swamp creature.

P.S. And if a Hive is guarded by 2 Rusty Dragons, what will you use against them? :)
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Dirty_Player
Yes. At least I'll have a stack of pikemen that can break through the crypt.
Bone, that's a bad example – in the crypt, 4 marks are much more valuable than 10 weak units. As in many other cases.
Всем удачи ! И Морали !
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It's unlikely that 2 Rust Dragons will only guard the Hive, so you should come back later, perhaps with Angels. I was just saying that shooting isn't the best tactic in a confined space, for example, when taking the Hive while defending a Castle; archers get taken out quickly.
Valeska is about convenience, not strength. If the situation gets tougher than average, with archer and flying unit blocks, Valeska doesn't look so good anymore.
In reply to Avern
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Avern
If the situation becomes more difficult than average, with ranged units and air units present, even Valeska will struggle.
Many units struggle against ranged units.
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Not Turis, I've loved tactics since childhood. And if they give you a few Griffins at the start, it's even better.
In reply to Wlk777
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Wlk777
Bone, that's a bad example – in Crypt 4, a Mark is much more valuable than 10 Pokémon, clearly. As in many other cases.
And who are you planning to shoot at with 4 archers? Here, spearmen will create some kind of stack, we'll have about 36-50 spearmen, while we won't be building archers. And what about with Valkyrie? Well, 13 archers. And they still need to be built. And is it necessary to upgrade them, or not? And what will their damage be?
40 spearmen (with basic attack) damage 50-150
40 halberdiers (with basic attack) damage 110-160
13 grand archers (with basic ranged attack) damage 35-55 per shot
26 spearmen (without attack) damage 30-90
So, it's something like that. In short, everyone can draw their own conclusions. I personally made mine a long time ago. I try not to play as Castle :D
In reply to Dirty_Player
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Dirty_Player
Who are you planning to shoot at with four archers? Pikemen will at least create some kind of stack; we'll have about 36-50 of them, and we won't be building archers. But what about with Valesk? Well, 13 archers. And they still need to be built. And then there's the question of whether to upgrade them to 13 or not? And what will their damage be?
40 pikemen (with basic attack) damage 50-150
40 halberdiers (with basic attack) damage 110-160
13 grand archers (with basic ranged attack) damage 35-55 per shot
26 pikemen (without attack) damage 30-90
So, it's something like that. In short, everyone can draw their own conclusions. I personally made mine a long time ago. I try not to play as Castle :D
Excellent arithmetic, but where will 36-50 pikemen come from in this case? :confused: And in 90+ percent of cases, it is necessary to build and upgrade archers for a normal pace, and if 10 creatures come, will we fight with 24 creatures? :D And there's no need to compare the damage of ranged and melee units; they are different things (especially in non-minimal dungeons), let's not forget that ;)
Всем удачи ! И Морали !
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Dirty_Player
Who are you planning to shoot at with 4 archers? Pikemen will create some kind of stack, let's say 36-50 pikemen, and we won't be building archers. And what about Valesk? Well, 13 archers. And they still need to be built. And another question: do we need to upgrade them to level 13 or not? And what will their damage be?

Almost everything is correct, except for one detail. Archers don't need to fight every turn, taking damage in return, and not every monster will reach them in 2 turns. And Halberdiers can easily defeat all archers from the second level and higher, especially with Slow applied. :)
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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There are two development options:
The first is to take Valeska, with the hope that she will come with 3 stacks and the archery ranges are built. You upgrade the shooters and off you go. But if luck breaks your aim, voila: Valeska comes with 2 stacks, your native hero has no shooters, and the archery ranges are not built in the town. You look outside, oh my! Harpies and Centaur Captains are standing on the respawn, it's probably better to take the rest. And even if they aren't centaurs, but merely Gnolls/Goblins, with a larger-than-average number. Who will you use to finish off the units that have approached your shooters? The stack of pokemon is too thin!
The second option is to take Turis or Caitlin, dig up someone worthwhile in the tavern, and if not, then fight with your own hero. There will of course be fewer shooters, and you'll need to learn how to carefully counterattack with singles. What breaks it... Only if you put in the effort, the number of bad setups will decrease.
Of course, you want to upgrade shooters like Archers or Elves, or Storm Elementals. Only 7-10 Green Elves, supported by Centaurs, are fully capable of handling the first week's tasks, so the upgrade can be done when it's truly needed.
As for Conflux, I took a couple of lessons from one skilled hero. There, Air Elementals are rarely upgraded to Storms. 10-15 Air Elementals are a brutal force, especially against Skeletons/Golems.
In reply to Avern
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Avern
.
As for Conflux, I took a couple of lessons from a skilled hero. There, Air is rarely upgraded to Storms. 10-15 Air is a huge advantage, especially against Undead/Golems.

Well, in Conflux, there are plenty of butterflies; they're expendable, and it's quite easy to use them to draw enemy fire and absorb damage. But what if you're using only low-tier units for this purpose?:D With 4-5 speed, they won't get very far:rolleyes: ...
This is one of the main drawbacks of Humans – they don't have fast native units from the start. You can easily fall behind without a speed boost, and it's difficult to kite melee units and block ranged units – it's just not great in that regard. Should you really build Griffins just for all of this?)))
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Each faction has its own combat style, determined by the initial conditions (starting troops + heroes). Fortress can function effectively without archers, just like Dungeon and Rampart; Castle relies on a combination of archers and pikemen. It's the combination that matters, not just archers alone. And don't forget about "feeding" your units by letting them take damage from enemy heroes.
I didn't find Fortress particularly easy to manage while playing. Who would teach me?
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Finally, I heard something interesting because the article isn't about figuring out how many troops each player will have, but about their skills!
Castle versus Dungeon – an interesting example where, in one of my games against a strong opponent, the speed of harpies was greater than that of any of my units, and the opponent used a tactic of moving all units forward and then using speed on trolls, and that was it... You need to prepare for the final battle in advance, and therefore, if Valeska gets a tactic skill, I think it's worth taking, because with that skill, they wouldn't be able to reach the battlefield so quickly...
What other interesting examples could there be?
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Wlk777
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Wlk777
Excellent arithmetic, but where will you get 36-50 pikemen in this case? :confused: And building and upgrading archers is necessary in 90+ percent of cases for a normal pace, and if 10 "pokemon" come, will we fight with 24 "pokemon"? :D And there's no need to compare the damage of archers and melee units; they are different things (especially in non-minimal dungeons, for example), let's not forget that.
Valeska will have 24. The starting hero and the hero from the tavern will have 10-20, and there's a growth of 14. In total, a minimum of 34, a maximum of 54. Yes, I agree, the damage of archers and melee damage are different things, but Conflict manages to survive with 10 air elementals and 60 butterflies, and does so quite well. And if we go with pikemen, without archers, then on level 112 we will have swordsmen, and on level 114 we will have horses, which, with offense, can do a lot. And on level 117, we put horses + griffins in the castle, and on level 121 we can easily crush enemies without archers. People are just used to archers and don't understand how you can play something else? But you can and even should experiment.
In reply to Dirty_Player
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Dirty_Player
Valeska will have 24. The starting hero and the hero from the tavern will have 10-20, with a growth of 14. In total, a minimum of 34, a maximum of 54.
Which Valeska, if I may ask? Don't get confused. We were talking about the situation when Sorcha arrived with 10 spearmen, which means 14 in the Castle + 10 + 10-20 from the second hero, totaling 34-44. Even with the maximum possible numbers, it's difficult to take a decent dungeon without significant losses, and there's no point in talking about solving serious tasks like breaking through to the secondary resource, even with the addition of 4 swordsmen, unless you're willing to lose half or more of your troops.
Dirty_Player
Yes, I agree, the damage of archers and the damage in melee are different things, but Conflict somehow manages to survive with 10 air elementals and 60 pixies, and even survives well.
It doesn't always survive well, and only thanks to the mages.
Dirty_Player
2. And if we go with spearmen, without archers, then on level 112 we will have swordsmen, and on level 114 we will have horses, which, with offense, can do a lot. And on level 117, we put horses + griffins in the Castle, and on level 121 we can easily crush everything without archers. People are just used to archers and don't understand how you can play something else? But you can and even should experiment.
Horses require a lot of money and resources, which are often difficult to obtain with just "pokemon" - as a result, this style of play becomes tedious, risky, and painful. It's not surprising that you try not to play as Castle
Всем удачи ! И Морали !
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Dirty_Player
Valeska will have 24. The starting hero and the hero from the tavern will have 10-20, with a growth of 14. In total, a minimum of 34, a maximum of 54. Yes, I agree that the damage of archers and the damage in melee are different things, but how can Conflict survive with 10 Air Elementals and 60 Butterflies, and even thrive? And if we go with spearmen, without archers, then at 112 we will have swordsmen, and at 114 we will have horses, which, with offense, can do a lot. And at 117 we put horses + griffins in the Castle, and at 121 we can easily crush enemies without archers. People are just used to archers and don't understand how you can play something else? But you can and even should experiment.

Yeah... you've got quite a funny strategy going on))) 30-50 spearmen, 4 swordsmen, and 2 horses (by the time you build them, your neighbors will already be here:D). You can build horses by day 4, but how do you break through until then:confused: ...even when you gather them, you can only use this army to chase around weaklings... and if you run into 50 demons, that's it, you're done... you can make soap out of swordsmen...
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q

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