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Skills in the game

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#28
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There are two development options:
The first is to take Valeska, with the hope that she will come with 3 stacks and the archery ranges are built. You upgrade the shooters and off you go. But if luck breaks your aim, voila: Valeska comes with 2 stacks, your native hero has no shooters, and the archery ranges are not built in the town. You look outside, oh my! Harpies and Centaur Captains are standing on the respawn, it's probably better to take the rest. And even if they aren't centaurs, but merely Gnolls/Goblins, with a larger-than-average number. Who will you use to finish off the units that have approached your shooters? The stack of pokemon is too thin!
The second option is to take Turis or Caitlin, dig up someone worthwhile in the tavern, and if not, then fight with your own hero. There will of course be fewer shooters, and you'll need to learn how to carefully counterattack with singles. What breaks it... Only if you put in the effort, the number of bad setups will decrease.
Of course, you want to upgrade shooters like Archers or Elves, or Storm Elementals. Only 7-10 Green Elves, supported by Centaurs, are fully capable of handling the first week's tasks, so the upgrade can be done when it's truly needed.
As for Conflux, I took a couple of lessons from one skilled hero. There, Air Elementals are rarely upgraded to Storms. 10-15 Air Elementals are a brutal force, especially against Skeletons/Golems.