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Valeska will have 24. The starting hero and the hero from the tavern will have 10-20, with a growth of 14. In total, a minimum of 34, a maximum of 54.
Which Valeska, if I may ask? Don't get confused. We were talking about the situation when Sorcha arrived with 10 spearmen, which means 14 in the Castle + 10 + 10-20 from the second hero, totaling 34-44. Even with the maximum possible numbers, it's difficult to take a decent dungeon without significant losses, and there's no point in talking about solving serious tasks like breaking through to the secondary resource, even with the addition of 4 swordsmen, unless you're willing to lose half or more of your troops. Dirty_Player
Yes, I agree, the damage of archers and the damage in melee are different things, but Conflict somehow manages to survive with 10 air elementals and 60 pixies, and even survives well.
It doesn't always survive well, and only thanks to the mages. Dirty_Player
2. And if we go with spearmen, without archers, then on level 112 we will have swordsmen, and on level 114 we will have horses, which, with offense, can do a lot. And on level 117, we put horses + griffins in the Castle, and on level 121 we can easily crush everything without archers. People are just used to archers and don't understand how you can play something else? But you can and even should experiment.
Horses require a lot of money and resources, which are often difficult to obtain with just "pokemon" - as a result, this style of play becomes tedious, risky, and painful. It's not surprising that you try not to play as Castle