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Posts from Reports on online games and their confirmations (Winter 2009 season).

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Alex_R
Alex_R (red Necromancer Galtran Galtran) def ODEON (blue Rampart Kirrya Kirrya) 1-4-2 2sm4d(3) 4 min
Thank you for the game!


I can confirm that everything is correct; I lost and thank you for the game.
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I'll allow myself to insert Invisible's report, who has a temporary ban.
Oelm (Blue, Barbarian, Crag, Crag) lose Invisible(Red, Tower, Aine, Nella, ), 2sm4d(3), 1.4.6.
Well, you didn't have to delete the first report, because I stupidly threw the game there by attacking those dwarves. I could have gone around them, but the roads were long and + a detour of almost a whole turn with one hero didn't suit me, and there didn't seem to be anywhere else to go. The first time I attacked and retreated with gremlins instead of shooting. After the auto-combat, I realized I couldn't kill them no matter how much I wanted to, because there was no wagon, and there turned out to be too many dwarves. I took pixies instead of gargoyles for several reasons: I didn't have 6 free units to get +1 morale, pixies have the same speed, and pixies and gargoyles both die from any hit from a dwarf stack, so it doesn't matter. Besides, it's more convenient to run around with gargoyles on snow later.
I used to dislike Tower and considered this town weak (I just didn't know how to play it before))), but with each subsequent game as this town, I become convinced that under certain circumstances, this town is far from weak.
I picked starting Aine with the thought: "there's never too much money," but later I almost regretted it. On day 111, hero #4 arrived and the archery specialist Iona came and taught everyone archery. Near the castle there's an external dwelling of gremlins and a Dragon Utopia. On day 112, I bought 2 more mages, including the intelligence specialist Andra. From the lookout, I revealed part of the Barbarian's respawn and the lookout near the Griffin Conservatory, where a blue cockroach is already crawling. I also revealed the passages to the native secondary through the horde of archers and to the grass terrain through the gr. harpies, near which there was an immediate entrance to Crag's respawn by roadless terrain. I took a crypt for 5 vampires. On day 113, I free the 7th hero, the intelligence specialist Daremif, from prison; in the tavern are Olem and Aeris, holy crap - no daddy or mommy((. Iona stands near the harpies and waits for an army to break through them. On day 114, she kills them, takes the Conflux castle, near which there's a Griffin Conservatory and a crypt. Aeris is bought, who takes the crypt for 5 vampires, giving a pendant of death. The ore mine is far and behind a blockade, and I don't want to extend the chain there; I also didn't find it on the secondary, so I'm very happy about every found pile. Aeris also reveals 3 dwarf dwellings in a row - good. Andra prepares to break through the archers to the native secondary. On day 115, Iona checks the Griffin Conservatory, which turns out to have 1 angel, and passes the troops and the death artifact to Andra via the chain. Here I made such a stupid mistake that I laughed at myself for a long time afterwards. I confused this pendant, which protects undead from the "Destroy Undead" spell, with the artifact that protects from death wave, which Septienna taught Andra. As a result, on the first cast I killed all my singleton units))) and lost half the gremlins breaking through the horde of archers with upgraded ones. Oh well. Andra reveals another Griffin Conservatory near the road, checks it - has 2 angels - another good one). Nearby is an entrance to the underground. On day 116, I take the Tower castle, the chain collects money, I found the ore mine, but behind a blockade of a horde of monks - just holy crap! I'm starting to worry about nagas, which aren't there yet))), so I build markets in both castles. I'm still thinking about who to make the main hero: I almost wanted Aeris, who has logistics. On day 117, I see Crag, who is clearing a very dangerous area for me, and I can't figure out: can he see the passage to me from his lookout or not, and I don't have a single hero above level 3. So I build a chain to take the Griffin Conservatory and then take the 3 dwarf dwellings through Andra, who should level up intelligence to repel a potential rush. End of week: in the native castle - nagas and citadel, in Conflux - a thousand. On day 121, I build a workshop in the secondary castle (the Chukchi is smart, he's starting to understand that a wagon is absolutely necessary for Tower), buy gremlins from there, buy Solmyr in the main castle, who also brings gremlins from the native castle plus his own, transfer everything to Andra, who levels up to level 5. I notice with great joy that the 2nd hero is also native and not just native, but mommy Nila herself, whom I decide to start leveling with the dwarf dwellings. After Andra, Aine takes the minimal Griffin Conservatory, transfer troops to Aeris, who takes one dwarf dwelling for 75 and an external dwelling of nagas + finally claims the ore mine. On day 122, Nila runs to the 2 remaining dwarf dwellings. At this time, Crag, flashing his heels, disappears into the black fog, phew, dodged a bullet. On day 123, Nila takes the 2 dwarf dwellings (75+150+artifact +1 to hit points) and becomes level 5 with intelligence and offense. On day 124, I go to the secondary castle, build a guild and sit down to replenish mana. Day 125: upgrade nagas, take the double Griffin Conservatory and enter the underground. Nearby are 3 scouts. On day 126, I defeat 89 vampires for a Pandora's Box with 15k experience, the assistant takes the imp dwelling and reveals a beehive behind the horses, which mommy takes on the same turn (maxed). On day 127: mace +6, gold mine, 3 more beehives revealed (I never took 2 of them, because one is behind 20+ cyclopes who also guard an artifact, the second is blocked by gr. psychos), but the 3rd is behind a horde of ogres, which stands near a Dragon Utopia. End of week 2: in the native castle - genies and castle, in the secondary castle - mages, Nila level 14. On day 131, I take a beehive (max again))), break through the passage to the grass terrain, near which there are stables and peppers + orb of water behind a horde of energy elements. I decide to spend a day visiting the stables and breaking through the fire elements for the peppers. I reveal another beehive and another Dragon Utopia)). Day 132: +8 wisps and I build a chain to transport growth for taking the first Dragon Utopia. Day 133: Nila, with 11-5 expert offense and defense, with 3 angels, 32 wisps, 9 nagas and fodder, crushes a triple Dragon Utopia, losing all angels and 1 wisp. They gave a tome of earth, shield +12 and crown +4/4. I run to the second Dragon Utopia, planning to reach the enemy through the Griffin Conservatory by the end of week 3. On day 134, I bring some more fodder and take a double Dragon Utopia, in which the vile dragons immediately started biting the nagas, ignoring the fodder ((. I lost 7 out of 9 nagas, just holy crap, they gave a bag of gold and Tuol's boots. Upset, I postponed the expansion towards the opponent to week 4, planning to build nagas with the castle in the secondary and replenish troops. Mommy wandered further through the treasure zone and stumbled upon another beehive and Tuol's sword behind simple hydras (20+). I check with a weak hero - there are 20 of them - good, I skip a day to replenish mana for mass haste. Day 136: I take the sword, go to the native castle to replenish mana, Septienna meanwhile takes the Pandora's Box for experience and becomes level 7. Day 137: I'm at the Dragon Utopia waiting for growth, because there's no fodder left at all. End of week 3: Nila level 18, in the secondary castle - genies and nagas in the castle, I built an artifact merchant, where I bought +2 to spell power, because there's tons of money after the Dragon Utopias. On day 141, I take down a double Dragon Utopia: golden bow, shield of Tuol, and wings. I position myself near the Griffin Conservatory on the starting line. Day 142: I defeat 130 cyclopes and take Crag's main castle, in which nothing was bought, and they didn't see me at the starting line)). I buy Gurney, who on 10 birds chases away a weak hero and runs along the path to the opponent's secondary castle. Nila doubles her mana (now 840), in the last slot the monk put in pathfinding, and she runs along the other path. The next day, Gurney is chased away on 5 fire birds, and Nila takes Crag's second castle, in which nothing was built. Before that, I break through the passage to the teleporter, through which there turned out to be a sandy treasure zone and the edge of a Dragon Utopia is visible. Day 144: I run there, take a mini Dragon Utopia with a cuirass of Titan, take another 24 wisps from 4 beehives. Air viewing reveals that Gurney is in the treasure zone. On day 146, I base myself in the citadel and with a bunch of meat (by the way, I also had the artifact +3/3 luck morale) I run to the opponent's last castle. The opponent, finding nothing useful in the treasure zone, decides to surrender.
Thanks for the game!
In reply to Wlk777
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Wlk777
Wlk777 (Red, Swamp, Tazar, Tazar) def SpiriTT (Blue, Castle, Turis, CragHack), 2sm4d(3), 1.3.6.
Well... it takes some skill to manage that...
Such situations need to be brought to a successful conclusion, which I used to do... but it didn't work out this time.
In the first round, there were knights in the Castle, plus a hidden unit of them, plus a hidden unit of knights, and the Griffons and Angels were revealed. The Griffons and Angels are no longer relevant.
In the second round, there was no money. I barely bought some knights. I successfully lost 3 of them, but I got a hidden unit of Angels. In the third round, I went to borrow money from the Nagas, but Tazar appeared, and he had a secondary Inferno unit. From the overview, I saw the Amulets, and I saw them being stolen.
I thought, all or nothing. But in the book, there are 16-speed knights. And Tazar seems to only have Vivs, so I thought that with experience and tactics, I could defeat them with 16 knights, and the Angels wouldn't help. That was my mistake.
I'm playing from home now, not from the dorm as usual, and here it's version 3.2, not 4.0.
I thought there would be a maximum of 4 Angels, but there were 6. I was expecting only 2.
In general, it takes some skill to lose like that. The Angels are decisive!
Thanks for the game.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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Loi(blue,ramp,Kyrre,Kyrre) def Sticky Fingaz(red,castle,Valeska,Valeska) 2sm4d(3) 112
After some deliberation, I decided to post this. We replayed for over 2.5 hours, with a rest after the initial match and another rest later. And the opponent lost at level 112 and surrendered((. No offense to Slava, but I think they need to try harder, maybe?
Thanks for the replay game).
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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Loi(blue,ramp,Kyrre,Kyrre) def Sticky Fingaz(red,castle,Valeska,Valeska) 2sm4d(3) 112
может
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Hermit(red, Fortress, Tazar, Tazar) def SEM56(blue, Rampart, Ivor, Ivor) 2sm4d(3) 221

There wasn't a single money-generating building on the three resps, except for the Dragon Utopia and a crypt, which I didn't even reach... In fact, throughout the entire game, of all the money buildings, I only took the Dragon Utopia, and even then only in the second month... But it turns out you can play as Swamp without any money at all, and not just play, but also build 1-7 in two cities in Castles with a Capitol and break through hordes of elementals in the second month for external dwellings; by the way, there was no money at all, but there were external dwellings of wyverns, lizards, and two gnolls. How this happens is a mystery even to me...

Due to poverty, I couldn't even upgrade dragons in both cities, let alone hire them; I only took a few single units, and then suddenly it was the month of dragons... There were tons of them... But there was no money to hire anyone. Just before the enemy arrived, I managed to take a minimum Dragon Utopia and finally hired troops to repel Ivor's attack; luckily, Tazik ran around the 3x3 in the first few days and managed to snag the Cloak of Renunciation.

The FB was conducted very crudely... Moreover, Ivor had defense 30, but attack was only 9... Tazik was level 15, in a swamp Castle... Both started fighting defensively... It was a long finale!.. For about 70 rounds, Ivor and Tazar were figuring out who was cooler; troops were being killed very slowly... The opponent conducted the FB perfectly. IMHO, he won it morally!

Thanks, Roman, for the game, the auto, and the lesson on properly besieging a swamp under conditions of the opponent's great advantage in troops.
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loi
Loi (blue, rampart, Kyrre, Kyrre) def Spiritt (red, dungeon, Shaki, Shakti) 2sm4d(3) 137
Yeah, I shouldn't have skipped Resurrections — trying to break the habit. On the first day I broke through an artifact and two strong guards to get to Sunshrines. But Shakti was level 4 with Air Magic base. On the second day, a Crypt — obviously that's a secondary for Rampart. So I didn't take it, despite my worst-ever respawn. Made Manticores in the Castle and a thousand.
Among money buildings — a Crypt on day 2 for 1500. Then on day 121 I reached a Dwarf Cottage — and it was mini. I revealed a Medusa Shed, and it was almost max — turned out to be 10 with an upgraded stack. Left it for later, thought I'd find something. Didn't find anything. In the end, on the third day with minimal buying, I went into the treasure zone for a Naga Bank, killed 5-9 Chaos Hydras, picked up a Sphere of Earth and the Naga Bank at 4. Total — a screen of Centaurs and nearly all the remaining Troglodytes and 3 Cats. Already GG. And then Blue came at the end of the week too. My opponent could have finished earlier — one hex short to break the chain, otherwise it would have passed to the Castle. And about a third of the army only just managed to kill 80+ Grand Elves, a couple of Unicorns, and Dendroids...
Went to pray to the generator....:smile15:
Thanks for the game.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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Wlk777 (red, Barbarian, Gurney) Def Babek (blue, Tazar,

Kirr) 2sm4d(3) 135.

Confirmed

The map is just awful. On the first turn, a secondary tower with 1-6 without 5. In the fort in the swamp +1000.

On the second turn, I wanted to go into the treasure zone, but there was nothing—at least some earth and slow; max cons dropped, and into the treasure zone... So I'm going through the swamp to the secondary tower, captured and built 1000. I took the chest and there was the entire first level, including slow. And already in the plans is that damn cons. I'm breaking through the swamp, i.e., only 6 heroes, 2 of them consume resources, no line to the tower.

And I see how Gurneyson takes my cons in the swamp—he came from the secondary.
And on 133 I attack the cons, without earth, damn it... No earth...


Thanks for the game.



Babek (red, Rampart Kyr, Kyr. def Wlk777 (blue, Valya, Valya,) 115 2sm4d(3)


I took 2 stacks of elves, 1 of unicorns. I revealed a stack of dragons. I broke through to the Stronghold respawn and there was a block of a crowd of g. hydras. I decided—I need to go for a rush, many elves. But on 115 news comes that the opponent surrendered...


Thanks for the game.
In reply to Штрих
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Babek

Babek (Red, Rampart of Kir, Kir.def Wlk777 (Blue, Valya, Valya,) 115 2sm4d(3)


Took 2 elf dwellings, 1 unicorn dwelling. Revealed a dragon dwelling. Broke through to the Stronghold resource and there was a large group of snake creatures. Decided to go for a rush, there are many elves. But on turn 115, I received news that my opponent had resigned...


Thanks for the game.
It happened. I was nervous and messed up a decent setup (although my opponent had a much better one, as it turned out). In general, on turn 111, I took a Pandora with 60 creatures for 40+ trolls, basically for free. I got Gurney in the tavern, decided to make him the main hero, sent him to guard the opponent's resource, planned to take the revealed dwelling with horses under the guard of 10-19 medusas and scout the mine (it was all on the other side from the exit). Who knew that the mine had a minimum level - I could have easily taken it with 90+ creatures with a food bonus. But instead, I lost almost half of my archers to the medusas, and the horses, which had been waiting on the first turn, finished off the rest :mad:. I barely escaped with 23 creatures, out of anger, I attacked a horde of centaurs with 2 horses - I messed something up, didn't transfer the creatures, there were about 100 of them, I lost 1 horse, although the ballista helped Gurney a lot, I got upset, left, thought the opponent would give me an auto-win - but he didn't. And that's right:rolleyes:. Thanks for the game ;)

Moderated: OFF-TOPIC in message



Added 8 minutes ago
Dirty_Player

1. But defense is considered preferable for online play.
2. For example, in that very scenario, defense would be much more effective, as it would allow the puppets to last longer and the centaurs would kill fewer of them. And the grand elves would still shoot everyone down. Defense allows you to take fewer losses, especially in lairs and dungeons, where the first turn is usually not ours...
1. Who says that? I'm sure that almost all experienced players will definitely choose attack, with rare exceptions when the situation is not right.
2. Would 5% defense make a big difference? Well, maybe they would kill 2-3 centaurs and 1 puppet less, at best, and I'm not even sure about that, because 10% attack would allow them to kill more griffins and, accordingly, take less damage. And then what? You can't live long with just elves, you can't go to a dungeon with them, and it's very dangerous to rely on them in a battle with a human. But angels with +30% attack - that's a force ;) By the way, I always take defense when it's offered, but only if it's not more important than other skills - attack, logistics, earth, air, tactics, in some cases accuracy and resistance.[/OFFTOPIC]
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Oelm (red, Conflux, Ignissa, Crag) lose to KostyaN (blue, Rampart, Ivor, Ivor) 2sm4d(3) 127

I played casually and didn't manage to make all the moves. The decisive moment was when I attacked the dragon lair with Crag but didn't transfer the entire army to him. I lost. And then, on turn 127, Ivor arrived with a horde of archers (!!!) and ate 3 boxes from my spawn point:mad: :mad:
GG.

Oelm (blue, Swamp, Tazar, Tazar) def KostyaN (red, Tower, Ain, ?) 2sm4d(3) 114

This time I was more focused, although I still made some mistakes, but I managed to defeat the barbarian on the secondary objective, while my opponent lost.

Thanks for the game.

P.S. Sorry, this is Dirty writing about the pros.
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Mizrael (Necropolis, Galthran, Galthran) def Lider1 (red, Castle, Valeska, Valeska) 2sm4d(3) 123

We used up all restarts, had to play with whatever was available. The generation gave one road to the GO (thankfully the lookout tower was under the castle, so everything was clear immediately) and a couple of off-road forks, one leading to a secondary conflux behind a pack of mages, and another into the unknown. On the bright side, speed boots at the castle behind a lot of griffin conservatory witches, which I grabbed on the first day; there's a passage to the opponent past the GO, but a lot of archmages are guarding a prison there. I cleared a crypt right after the boots on the first day and sent a scout to check the last fork.
112 - Hasted Gosh before a horde of captain centaurs; it's still easier to crush them than archmages :).
113 - Sacrificed a few zombies and some skeletons, broke through the centaurs, hasted papa before a horde of griffin conservatory pokemons; they're standing in the path with nothing to guard... no doubt the red respawn is behind them.
114 - Broke through to the grass, and there's a wood mine, unpainted...
115 - I see a conservatory, lich houses at home.
116 - Broke a crypt on the grass, bought liches, 3 zombies - hauling all of this to Dessa to grab a secondary conflux, and I see Valeska barreling toward my home through off-road terrain...
117 - Secondary conflux taken, minus all zombies. Valeska did manage to push through the archmages, and the prisoner from the jail makes it to my castle just in time, unlucky... Gosh breaks another crypt, reclaims some cash - I plan to buy myself out at the red respawn, emerge into the conflux, and farm some skeletons for the throne conservatory.
121 - Gosh easily takes Valeska's empty castle; the loot has already been hauled out of there. I spend the buyout money on scouts and the meat that came with them. One of them reveals a mini-conservatory; I size it up with Gosh for the next turn - he reaches it easily, gets the boots plus a stable from the castle.
122 - Only a shield from the casters, but one of the newly bought heroes is Alamar, and the other is Moandor - voilà, slow. I take the conservatory, losing a bunch of troglodytes in the process. Meanwhile, Valeska is marching toward her capital with her forces combined; I leave the loot with Gosh - even though it lacks stables, just in case.
123 - Valeska is a day's march from home. Here I had a choice: attack immediately and hope I have enough bones to reach a winning melee; rush on an angel toward the throne conservatory and then break Valeska for sure after that; build a citadel and hole up in the castle - breaking 200 bones in a citadel is probably beyond her. I decided to play it safe, specifically by breaking the conservatory. For that, I built a guild in the castle (hoped for haste, and it did appear, along with the arrow)... hmm, haste... and now the chances of reaching a winning melee shot up dramatically! I didn't send Gosh to the conservatory; I schooled haste and arrow onto Alamar. First, I killed the red scout, exactly 500 XP short of a level: got advanced earth or luck; since I already had the bird, I took luck on the FF; one joker still needed a level for earth with nothing to grind it on, and I attacked. The angel immediately charged into the archers, and since Valya didn't enter the Necropolis and has no spellbook, I put haste on the skels right away - GG. Thanks for the game.
P.S. Saves in 7z, a great thing - now I can upload them more often, since it compresses nicely :).
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Dear players, please remember that this thread is for reporting battles.
Please keep discussions in the appropriate thread.

All participants in the discussion will receive penalty points in accordance with the HeroesWorld rules.
С уважением, Vlad

HeroesWorld: В контакте
http://vk.com/heroesworld
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Mizrael(Necropolis, Galthran, Galthran) def Lider1(red, Castle, Valeska, Valeska) 2sm4d(3) 123

The game, although short and although I lost, I really enjoyed it!

111 archers not built, but 3 stacks. Broke through zombies on the way for a chest. Bought 5 heroes and sent them in different directions.
112 Upgrade of archers (30 units). Valka breaks through 21 dendroids, really enjoyed it, only lost 3 centaurs.
113 Valka breaks through various rabble on the roads, leveling up, and takes a crypt with 5 vampires. Scout reveals the overview. (overviews spawned symmetrically near the ГО for us), I see the enemy's castle, also a passage through the secondary. Thought about it and decided it would be cool to capture the opponent's main castle on 117. Or just crush the necro on the first.
114 I run to break through to the necro's secondary.
115 Broke through to the respawn, but neither Valka nor the scouts can reach the castle.
116 Necro's secondary taken. Valka stands between the guards of the respawns (a horde of thieves).
117 Took the external dwelling of skeletons. Built vampires. Bought all vampires and skeletons in the fort, transfer everything to Valka, also 2 horses and knights are brought in from home. I kill the thieves and realize there is no way for me to get past the crowd of archmages, although it seemed possible... But there is no turning back now. I break through 27 archmages, losing 2 horses, 9 archers, all skeletons and vampires, a knight and 11 pikemen. Free the hero from prison, Erdamon level 10, and capture the opponent's empty main castle with him. I await the siege.

End of week result: horses in the fort in the main, and vampires in the fort in the secondary.

121 Surprise. Gosh went for an exchange. Rode up and stands near my castle, one day's travel. Damn, what to do? Built markets, exchanged everything, bought the new spawn and decided to evacuate it. Made a mistake by breaking the chain back home, couldn't resist and started collecting resources, thereby making a regroup to the main home impossible.
Also thought about it and decided I shouldn't have evacuated the new spawn. Should have built a citadel. Gosh had 175 skeletons. Without ballistics and archery. Maybe I wouldn't have held out, but at least I would have nibbled at him.
122 I run with the main hero as fast as possible home. To quickly take the minimal Griffin Conservatory, which I was too shy to take on the first week, to get at least some advantage in meat. Gosh of course reaches it and takes it. No wonder, Boots of Speed + stables. And starting from 113, he was accelerating on a dragonfly and had 2500 movement points! Not bad for a necro!!!
123 Kamikaze Valka accepted her fate and decided to meet death in battle. In the end, she killed about 50-60 skeletons. Haste of course helped the opponent, along with my lack of a spell book and especially the slow spell.

Many thanks for the game! The game turned out dynamic and intense!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Dubrovin Pavel (Red, Dungeon, Shakti, Shakti) def Wlk777 (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 1.3.3.

In the first week - Manticores in the Castle, secondary Necropolis.

In the second week - Consa (minimal, tier 3, and maximal versions).

In the third week - Pandor on 10,000 experience, was heading towards another Consa, but was intercepted by Tazar, however, he managed to win the battle.

Thanks to Valentin for the dynamic game!
С истиной где-то рядом...





Лето 2010.
In reply to Oelm
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Oelm
Oelm (red, Conflux, Ignissa, Crag) lose KostyaN (blue, Rampart, Ivor, Ivor) 2sm4d(3) 127

I played relaxed and didn't manage to make all my moves. The decisive moment was when I attacked the dragon external dwelling's guard with Crag but didn't transfer the entire army to him. A waste. And on 127, Ivor arrived with a horde of archers(!!!) and ate 3 boxes from my respawn:mad: :mad:
GG.

Oelm (blue, Fortress, Tazar, Tazar) def KostyaN (red, Tower, Aine, ?) 2sm4d(3) 114

This time I got my act together, even though I played with some mistakes, but I passed a secondary barbarian, and meanwhile my opponent conceded.

Thanks for the game.

P.S. Sorry, it was Dirty who started writing about the specialists

That's more or less how it was! Just with a few minor clarifications...

Regarding the first game:
KostyaN (blue, Rampart, Ivor, Ivor) def Oelm (red, Conflux, Ignissa, Crag Hack), 2sm4d(3), 127.
111. Only 3 heroes, but 20 Elves + their external dwelling revealed, 50+ Centaurs, and Dad visited the Coliseum and the Stable.
112. A scout hero broke a stack of upgraded Wasps - the external dwelling guard, and essentially nothing else happened:o.
113. +1 hero, another shooter external dwelling revealed:smile13: - and along the way at that:) , but firstly there's no money, and secondly I saw where my roads were leading:( - one into a shifted GO, the second towards a lot of Ice elementals:mad:, but I broke through a back way past this "frozen fish" - though, what for, if by the second week I still hadn't sent anyone to get stuck in the swamp there:D.
114. +1 hero, but besides the money problem, a resource problem also appeared - I still hadn't spotted a single red crystal, and with the starting bonus I only had 7, I was seriously starting to worry that the Pikemen wouldn't be built, so I shoved down a marketplace, and this despite the fact that on 112 I had to put one down because of a +1000 from the dire financial situation:smile05:; one of the scouts really "cheered me up" by revealing a strip of water - half a respawn:D (and this with the correct settings!).
115. The Pikemen, thank God, were built! The scout hero ran to break another passage to the swamp on the roadless terrain, and just in case, I gave Dad Pathfinding; I sniffed out some juicy external dwellings behind equally juicy guards - almost 20 Scorpicores and up to 50 Evil Eyes, how to take them and still have someone left:confused: :D .
116. +1 hero, the money situation started improving, even though on both respawns I only found one Treasury until the end of the game - a Naga Bank; I just found a couple of those corners of the respawn where the scout heroes were literally stumbling over piles of gold:p .
117. +1 hero and horses without Dwarves in the Citadel, I never did exit anywhere into the swamp with the penalty troops:( , Dad spends the second-to-last movement at the Stable:smile20:.

121-123. Buying a spell book, actively gathering money, cleaning up the respawn of small fry:) + made the Elves "glamorous":cool: :D .
124-125. The passage to the opponent's respawn is revealed behind walking experience in the form of a hundred+ Zombies through the swamp - I rush all my thoughts there:) .
126. +1 girl (tent:) and I treacherously violate the "non-aggression pact" by meanly wiping out a company of border guards - corpse carts.
127. I take the "presents" kindly saved for my arrival: 2 boxes for 22 pink + 11 red goats without any losses, naturally, even without the spell - with 60 "Voroshilov marksmen":D - as a result I get Ivor with stats 8832 (that's without artifacts yet) and I'm about to take the 3rd box behind the Magogs tomorrow (and there, as the opening showed, were just 50 little blue fairies:) - for the scout heroes' amusement and local skirmishes:rolleyes: ), but on
131 news of the surrender came:(.

Thanks for the game! I confess honestly: I didn't give auto after the opponent lost half his army, even though I could have - let that be on my conscience...

I'll write about the second game in a bit;).
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:

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Welcome our newest member: Emil