Skip to content
#602
Auto-translated
Mizrael (Necropolis, Galthran, Galthran) def Lider1 (red, Castle, Valeska, Valeska) 2sm4d(3) 123

We used up all restarts, had to play with whatever was available. The generation gave one road to the GO (thankfully the lookout tower was under the castle, so everything was clear immediately) and a couple of off-road forks, one leading to a secondary conflux behind a pack of mages, and another into the unknown. On the bright side, speed boots at the castle behind a lot of griffin conservatory witches, which I grabbed on the first day; there's a passage to the opponent past the GO, but a lot of archmages are guarding a prison there. I cleared a crypt right after the boots on the first day and sent a scout to check the last fork.
112 - Hasted Gosh before a horde of captain centaurs; it's still easier to crush them than archmages :).
113 - Sacrificed a few zombies and some skeletons, broke through the centaurs, hasted papa before a horde of griffin conservatory pokemons; they're standing in the path with nothing to guard... no doubt the red respawn is behind them.
114 - Broke through to the grass, and there's a wood mine, unpainted...
115 - I see a conservatory, lich houses at home.
116 - Broke a crypt on the grass, bought liches, 3 zombies - hauling all of this to Dessa to grab a secondary conflux, and I see Valeska barreling toward my home through off-road terrain...
117 - Secondary conflux taken, minus all zombies. Valeska did manage to push through the archmages, and the prisoner from the jail makes it to my castle just in time, unlucky... Gosh breaks another crypt, reclaims some cash - I plan to buy myself out at the red respawn, emerge into the conflux, and farm some skeletons for the throne conservatory.
121 - Gosh easily takes Valeska's empty castle; the loot has already been hauled out of there. I spend the buyout money on scouts and the meat that came with them. One of them reveals a mini-conservatory; I size it up with Gosh for the next turn - he reaches it easily, gets the boots plus a stable from the castle.
122 - Only a shield from the casters, but one of the newly bought heroes is Alamar, and the other is Moandor - voilà, slow. I take the conservatory, losing a bunch of troglodytes in the process. Meanwhile, Valeska is marching toward her capital with her forces combined; I leave the loot with Gosh - even though it lacks stables, just in case.
123 - Valeska is a day's march from home. Here I had a choice: attack immediately and hope I have enough bones to reach a winning melee; rush on an angel toward the throne conservatory and then break Valeska for sure after that; build a citadel and hole up in the castle - breaking 200 bones in a citadel is probably beyond her. I decided to play it safe, specifically by breaking the conservatory. For that, I built a guild in the castle (hoped for haste, and it did appear, along with the arrow)... hmm, haste... and now the chances of reaching a winning melee shot up dramatically! I didn't send Gosh to the conservatory; I schooled haste and arrow onto Alamar. First, I killed the red scout, exactly 500 XP short of a level: got advanced earth or luck; since I already had the bird, I took luck on the FF; one joker still needed a level for earth with nothing to grind it on, and I attacked. The angel immediately charged into the archers, and since Valya didn't enter the Necropolis and has no spellbook, I put haste on the skels right away - GG. Thanks for the game.
P.S. Saves in 7z, a great thing - now I can upload them more often, since it compresses nicely :).

Statistics

Welcome our newest member: Emil